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Old 11-24-2010, 10:04 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Join Date: Dec 2007
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Quote:
Originally Posted by julian265 View Post
I still don't see what's wrong with having 6DoF as a difficulty setting (2DoF being "on", 6DoF "off"), so users and servers can choose if they enable it.

Without wanting to pull up older postings (additionally in a wrong direction in case of the threads initial topic), I want to make a statement to 6DoF:

The problematic part of 6DoF is not only the 'glitches' - its about gameplay and fairness. We are still internaly discussing this and are looking for a good way to implement a kind of realistic head movement - useable for ALL players, also those, who do not own a tracking device. This contains two major points:

1. realistic head movement: 6DoF as it is in mods, is far from realistic. Without going too much into detail - its generally too moveable.

2. 6DoF for everyone: Whatever solution we may find for pt.1, it must be possible to use this with a normal device, that every player has (much probably mouse and/or keyboard)

Its not just about enabling a few more axis.



As for the initial topic, I (we, TD) did agree with the thread starter and we are fighting the bugs. We see no need of blaming Zuti for sloppy work or anything, in fact, its simply a difficult issue and Zuti worked with us as good as he could to get the feature flawlessly into the game. The MDS in 4.10 will be much different in some details than the version available in mods.
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Last edited by EJGr.Ost_Caspar; 11-24-2010 at 10:07 AM.