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Old 10-24-2010, 05:11 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by JAMF View Post
Sure Zapatista, here is my attempt at a graphical explanation:

One viewport, extreme left and right have stretched objects and stretched textures





3 viewports, extreme left and right objects with very little distortions.



I do hope this rendering will happen more in the future, as I do believe 3 displays (or more) is the future. Much like TrackIR was a big jump in immersive gaming, the so-called "surround gaming" is the next big step in immersiveness.

(We don't have affordable high-res head-mounted-displays yet, to put us "in" the cockpit.)
oleg,

could you please look at that question for a moment ?

for many of us that are starting to use multiple monitors in games in the last few years, this is a critical question !

particularly since what you are deciding on right now could lock BoB-SoW into one or the other way of dealing with the viewpoints, and might be much harder to change later

will BoB be able to provide the better "3 viewports" type of view that e-racer (car racing game) now provides ? this is technically the much better option for using multiple monitors around you (like 3 x 24' for ex ).

the "bad" way, like is doing by most other older games now, is to mimic a big flat screen in front of you, with all monitors next to each other in a line. placing those monitors in a V shape around you is the natural and best position for flightsim's and car driving sims (so you can keep viewing distance from your eye to each screen the same on all 3 monitors, otherwise for ex the "dots" of distant il2 aircraft would shrink in size to much by placing the left and right monitor further away from your eye then the centre one).

please consider this technical point

Last edited by zapatista; 10-24-2010 at 05:15 PM.
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