
10-19-2010, 03:58 PM
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Approved Member
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Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
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Quote:
Originally Posted by Flanker35M
S!
I think Oleg refers to Effects=2 in conf.ini but last time I tested them, the frame rates dropped sharply and there were flashy textures in smokes etc. And I think long time ago Oleg said Effects=2 is not recommended.
I post my conf.ini below, added with Oleg's settings if anyone wants to try it. I run them on a AMD/nVidia rig.
[Render_OpenGL]
TexQual=3
TexMipFilter=3 <- Setting at 3 was Anisotropic filtering
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0 <- Recalling this referred to some shadows and smoke visuals on lower settings
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=4
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17 <- Recalling this means a Custom setting
Water=4 <- Water 4 is for nvidiA only
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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Forest=4 ???
Effects, you go up to 2
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