Quote:
Originally Posted by Osprey
Well, you don't actually have to fly, just google
Surrey

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i think that is probably one of the best real life photo's posted here yet, showing the combination of fields and pockets of dense woodlands that is typical for the south of england (but this photo being from surrey instead of kent)
by all indications in this weeks oleg screenshots, his current ingame performance can display this level of detail from higher altitude (? but we havnt seen medium altitude yet).
the low level screenshots from the last month or 2 however show only a very sparse tree cover on the ground, with a few shrubs and hedges sparingly placed at field boundaries, and near some roads (rather then the typical continues hedges that are present in real life scenery)
so the real questions this raises:
- were olegs low level previous shots done on the medium level pc he/luthier previously mentioned in another thread, and will we be able to get the high density tree-cover/hedges for low altitude eye candy when running a high end current pc at 1920 x 1200 screen rez ?
- or is the sparse hedge/tree cover on a maxed out high end pc, and will the new gfx engine in oleg's current build only be able to show it in a year or 2 with newer/better/faster pc's ?
either way, i dont think its a show stopper or warrants further delays. with the effort/time spent on it so far the most important factor is how many features he can include in the core of his new engine, because that will determine how much it can improve/expand in the next 5 to 10 yrs imho