Quote:
Originally Posted by Goblin Wizard
Of course, you can change all your ms armament during a fly. Imo it's cheating but I can't prevent it
I'm waiting for comments 
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+ It works
o Can't see how many missiles are left - fortunately can just view inventory (press
B) instead of using up a perk
- Players can attach any module, not just rockets - reattaching any shield module fully recharges shields to max, this is a big exploit
- Cannot use perk unless hero is launched
I noticed you modded torpedo 1 to have 10 uses. Btw the Alien Dreadnaught isn't the best ship to test missiles, it turns too slowly and it seems to only fire missiles within a narrow arc - most of the time it doesn't even turn to face hostiles but relies on turrets. I didn't attach any turrets at all so the ship just hovered there facing one direction while enemies flew around shooting it. Perhaps this is due to how the rocket slots are positioned. In a way, this is good, since the mothership won't simply spam rockets unless target is within arc of fire. It also only seems to fire rockets if the target is at a certain distance - I noticed it wouldn't fire at point-blank targets. This might be a particular rocket setting though.