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Originally Posted by Trucidation
Thanks Goblin Wizard, I'll test it when I get back. Btw what do you mean torpedoes are not a problem?
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There is one torpedo in a pack. That's why ms can't waste it like e.g. Hailstorm (32 in pack)
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Manually reloading the rocket slots (i.e. triggering the Summon Trade Station) should be okay with 99 uses. Changing armaments on the fly is a problem... maybe. As long as players can't actually buy anything new from the perk it should be ok - the perk summon is calling up an empty station, right?
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You can actually buy some ships and equipment in the shop but emptying it, it's not a problem.
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Do we know when the player skills are reset?
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What do you mean?
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Are those rocket slots for the mothership identical to rocket slots on fighters? If not I can design ones more suitable for the mothership. No big deal if they are the same, just thinking of variety.
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Slots are identical. You can use the same missiles as fighters use. To make a difference we can set some of the missiles "ONLY_BIGSHIP" and others "ONLY_FIGHTER" (like systems).