Well, in BoB2 there is a button you can press to view the nearest enemy A/C or the formation you have been vectored to. Your player will turn his head to look padlock the A/C, even before they can be seen. This is useful when wanting to fly exactly on the vector heading, but in many respects unrealistic. What would be realistic is the ability, when the game calculates the A/C could be see by the human eye, for the player to either automatically padlock the formation, or be able to padlock them if they decide to press the key. Apart from TIR, I doubt that full peripheral-vision can be modelled in a sim. No matter how it's modelled, flying virtually will never be the same as in real life. Formation flying is certainly harder in a flight sim because in real life you know when you're in formation correctly, you can then turn your head and look around, but in a flight-sim you lose sight of the plane in front which makes flying whilst looking around quite annoying.
I suppose semi-transparent cockpits may be an idea, but I wouldn't like that.
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