Quote:
Originally Posted by sidius
if you want to continue InoCo->Alex line without getting stuck, use InoCo fix:
1-Fire up your favorite plain text editor (windows notepad will do fine)
2-In your SW3 install directory open the file 'Data\Scripts\Quests\mission_8e\InoCoSecret_XT45.s c ript' with the text editor. (don't forget to make a backup of this file).
3-Search for "ship_uel1:SetGodMode();" (without the quotes)
4-Modify this line so it reads "ship_uel1_1:SetGodMode();" (without the quotes) (modification marked in red)
5-Save the modified file
6-Load your savegame (must be from before you arrived at the station and the dialog with the 'strangers' started).
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Check
here There is some more fixes for InoCo path.
Quote:
Originally Posted by sidius
Seems I cannot make a custom weapon type:
although it has the same name in modules and floodtradestations.. also if there was a mistake in script, it would be written in ScriptErrors.log.. which is empty right now.
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You can add new weapons but you can choose only from existing types (Modules.xsd)