Thread: Modding SW3?
View Single Post
  #203  
Old 06-05-2010, 08:26 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

Quote:
Originally Posted by sidius View Post
if you want to continue InoCo->Alex line without getting stuck, use InoCo fix:

1-Fire up your favorite plain text editor (windows notepad will do fine)
2-In your SW3 install directory open the file 'Data\Scripts\Quests\mission_8e\InoCoSecret_XT45.s c ript' with the text editor. (don't forget to make a backup of this file).
3-Search for "ship_uel1:SetGodMode();" (without the quotes)
4-Modify this line so it reads "ship_uel1_1:SetGodMode();" (without the quotes) (modification marked in red)
5-Save the modified file
6-Load your savegame (must be from before you arrived at the station and the dialog with the 'strangers' started).
Check here There is some more fixes for InoCo path.

Quote:
Originally Posted by sidius View Post
Seems I cannot make a custom weapon type:

although it has the same name in modules and floodtradestations.. also if there was a mistake in script, it would be written in ScriptErrors.log.. which is empty right now.
You can add new weapons but you can choose only from existing types (Modules.xsd)
Reply With Quote