Thread: Random Contacts
View Single Post
  #4  
Old 05-19-2010, 01:31 AM
Nanaki Nanaki is offline
Approved Member
 
Join Date: Mar 2010
Posts: 338
Default

Quote:
Originally Posted by Trucidation View Post
So no flags to check whether they've moved at least 1 waypoint before triggering the despawn?
Nope. Triggers are rather limited on what they can and cannot do.

Quote:
Oh well, a timer is fine too. The only issue I see is if the spawn is hostile; when the player portals in and fights them, they'll despawn in mid-battle when the timer is finished, right?
That is correct. As I said, its not a perfect solution, but its the best one that I can do given the limited knowlege and tools at my disposal.
Reply With Quote