A little hint/cheat about drops.
If you want to check max possible drop for a cache you can look at Star Wolves...\Data\AI\AI.ini file. There is a section:
Quote:
[Module extraction]
...
;PercentToExclude = 60;80
PercentToExclude = 0;0
;PercentToExcludeInventory = 40;25;40
PercentToExcludeInventory = 0;0;0
|
PercentToExclude - chance of destroying armament in the explosion
PercentToExcludeInventory - chance of destroying cargo in the explosion
If you set all values to 0 (as showed above) you will always get everything that ship/cache had (don't need several reloads

). Escape pods don't follow these rules.
I don't know why there are 2 or 3 values (probably for different difficulty levels).
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I've been searching through the script files for a while and I think I found some interesting systems that may contain hidden cashes. The problem is I'm very early in the storyline so I don't have ships tough enough to get there. I need a good save with strong setup. Could anyone PM me?