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Old 02-16-2010, 05:25 PM
Sutts Sutts is offline
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Quote:
Originally Posted by ElAurens View Post
Ever flown FSX?

I have, and it's terrible. Poor terrain meshes, no FMs to speak of, no damage or collision modeling. Why? Because to have a total world modeled for folks who want to fly across the Atlantic in thier Boeing or Air Bus, and have all the ATC functions, and still have it playable on a home PC, something has to give, and that something is the immersive realism of our air combat sim.

But this discussion is rather pointless now anyway, as any decisions about how systems modeling are to be done were taken long ago. The way the sim will be is already set in stone.

We just have to see what we get.
I have flown FSX and have to agree that the FM and DM suck compared to IL2. I'm not sure if this is a resource issue or plain poor programming on Microsoft's part though.

I'm a programmer by trade and what I do know is that things like the line of sight calculations required in the modelling of radar and preventing the AI from seeing through clouds have a far greater hit on resources than enabling a few simple switches - a battery isolator can either be on or off, the strokes on a fuel primer would only be checked when the starter switch is pressed etc. A clickable cockpit may have a hit but that is already built into the engine from what Oleg tells us.

I also agree that it is unlikely that BOB will change much whatever we ask for here. What I'm sure of though is that Oleg will deliver the flexibility to allow for what we want in future releases - either from 1C or third parties and I'm quite happy to wait.
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