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Old 01-11-2010, 10:44 PM
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edal86 edal86 is offline
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Location: San Diego, California
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Quote:
Originally Posted by kozzm0 View Post
I doubt anyone is really ready, if you were to ask everyone on both teams what the rules are, I doubt even 1/3 of them would be able to tell you.

There's no German translation of the rules, I don't know if varcus2 and olife- have seen them, and Mirgervin apparently doesn't have a pc and can't figure out how to use his ps3's web browser.

But nobody is gonna pay any more attention than they already are unless it starts. So we're as ready as we're gonna be.

The bomber collision penalty will force attackers to park on the 6 like idiots. Charging the 5 deaths to the fighter's side instead of the bomber's, regardless of the collision's cause, would be as effective a deterrent to ramming, without also being a deterrent to attacking properly. Attacking a bomber without getting hit requires making close passes.

in particular the pass leading up to 0:57 (a kill, though it might not show if it plays slow.) Impossible for the gunner to hit, gets the best angle on the engines and wings. There is always risk of collision, but it's not as much risk as being in the gunner's cone.
*It will be helpful if at least they knew the Tournament Begins tomorrow. Varcus, olife, mirgervin, are always very cooperative if you let them know what to do.

* Sorry, I wont change fighter vs bomber rules (unless I am completely unhappy with them after this first week, which will be mostly be used as testing). I saw your video and from al the attacks, how many collisions took place? See what I mean, players must be careful, this does not mean that they should "park at a bombers 6".

-- 5 deaths for each time a bomber dies = bomber players will want to keep themselves alive (also, it may motivate them to try and "return to base"). This may motivate bomber players to try to land instead of kamikazeing into the ground targets when they still have a healthy bomber.

-- Fighter player being demoted or suspended for ramming bombers = fighter players will want to be more careful not to ram bombers.

*** I had to think what was fair for both sides for everything, since in this situation (Strategic Bombing) everything "revolves" around the Bomber, I thought of many possibilities and this came out to be the best.
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