Quote:
Originally Posted by fuzzychickens
Oleg, just curious, have you seen how Polyphony Digital solves anti-aliasing jagged edges on PSP version of Gran Turismo.
They didn't use anti-aliasing (too processor hungry), they used something like one pixle shift between frames that reduced the jagged edges when game is in motion.
Is anything like this a possibilty for SOW?
http://www.gtplanet.net/why-gran-tur...ooks-so-good/?
There is an article of how PD reduced the jagged edges without using antialiasing.
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It is known technology from specialized TV processors.
However in DX11 - there is no contradiction between anti aliasing and HDR technology. We simply currently working in DX10. And As I know in new version of DX10 also will be something that will remove that contradiction. Not sure.
This is small thing that we will put in attention more later becasue it is not the most important things in development tasks.