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-   -   Mista's Lightning Causing Currently Selected Unit to Miss its Turn (http://forum.fulqrumpublishing.com/showthread.php?t=35740)

fastjaw24 11-06-2012 03:47 PM

Mista's Lightning Causing Currently Selected Unit to Miss its Turn
 
Like the title says I have noticed it tends to happen a lot if you wait your unit on its first turn at the beginning of a round then when your unit gets another turn if you happen to cast mista's lightning when whatever units turn it is they will like auto defend or miss their turn and it will skip to the next one in line.

I do not recall it happening on the first turn of a character only if my characters gets an extra turn with a luck rune or if they wait it seems I cant cast mista's lightning unless its on the first turn of one of my units that round.

Let me know if anyone else has been experiencing this problem and you may add it too the bugs forums I did not see it on there.

Bhruic 11-06-2012 03:56 PM

So just to see if I'm understanding this, if you have one of your units wait, and then it's the end of the round and their turn again, if you use the Mista's Lightning rage ability, the unit then loses their turn?

edit: Well, I tested it - for me, it caused any unit to lose their turn (although not consistently)

edit x2: Basically, if any unit takes a turn, using the ability will end the turn of whatever unit is currently selected. So unless you use the ability as your first action in a round, you'll have a unit lose a turn. Very odd.

edit x3: More specifically, it appears that if an enemy has moved, then when you cast it you'll lose a turn. Not only that, but the lightning ball won't properly attack for that turn (the two things are related). I'm tracking it down now.

fastjaw24 11-06-2012 04:41 PM

Quote:

Originally Posted by Bhruic (Post 478177)
So just to see if I'm understanding this, if you have one of your units wait, and then it's the end of the round and their turn again, if you use the Mista's Lightning rage ability, the unit then loses their turn?

edit: Well, I tested it - for me, it caused any unit to lose their turn (although not consistently)

edit x2: Basically, if any unit takes a turn, using the ability will end the turn of whatever unit is currently selected. So unless you use the ability as your first action in a round, you'll have a unit lose a turn. Very odd.

edit x3: More specifically, it appears that if an enemy has moved, then when you cast it you'll lose a turn. Not only that, but the lightning ball won't properly attack for that turn (the two things are related). I'm tracking it down now.

Well I am glad that others are having this problem...well not really glad but glad I am not the only one. I never tried to fully test what causes it and what does not cause it. I notice like you said it too be inconsistent. I just do not cast it after the first round of moves in a round for the sake of losing a turn.

Bhruic 11-06-2012 04:56 PM

I've made a fix for it that you can pick up from this thread

fastjaw24 11-06-2012 06:09 PM

Quote:

Originally Posted by Bhruic (Post 478204)
I've made a fix for it that you can pick up from this thread

Alright thanks good job on the fix


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