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Some new official info from ubi forums
For those of you who haven't read it yet:
The Dev team are trying to answer all of your frequently answered questions. To kick things off here are a couple they’ve answered for you this week… Community Answers – Part 2 Q. What options are available to skinners? For example, will they have any control over weathering layers and panel lines or is that hardcoded? A. The panel lines and weathering are not available for editing. You can only do the overall paintjob. We felt that this was the most balanced decision, considering the fact that most paintschemes on online servers in our previous titles were horrible quick hack-jobs that made aircraft look atrocious. By expertly applying professional overlays on top of your custom skin we ensure that every single skin looks good. We even feel that this is historically accurate. As a real person approaching a real aircraft with a bucket of paint, you can paint over the existing structure any way you like, but you can’t re-rivet the skin or rearrange the panels. Q. How many campaigns are there? One Spitfire, one Hurricane, one 109, one 110? A. One British campaign, in which you fly the Hurricane and the Spitfire, and one German campaign in which you fly the 109, the 110 and the Stuka. Q. How big are the bomber formations in most missions? Is the 'bomber unit' size scalable in campaigns? A. We balanced our campaign missions for minimum spec machines, so bomber formations are pretty small. The largest mission is about 50 planes total, 21 of them bombers and the rest fighters. If you have a more powerful machine, larger battles are of course possible. Q. Are the airfields and surroundings 'alive' in campaigns - you know, vehicles moving around, crew figures, a NAAFI truck? A. All life has to be hand-built by the mission designer. All our stock missions come with very busy airfields. Q. Are there any animated characters in briefings, on the field before or after flights? A. No Q. Do kill markings get recorded on your aircraft skin? (Probably not, but it's nice to day dream.) A. There are actually kill markings. They are applied as a separate decal onto some, but not all, fighters. You just enter a “kills” number into your plane options, and voila, it’s there. http://forums.ubi.com/eve/forums/a/t...9/m/5151024809 |
Thanks:) Interesting
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"considering the fact that most paintschemes on online servers in our previous titles were horrible quick hack-jobs that made aircraft look atrocious"
Sorry?? They appear to be quite out of touch with the community here. There are tons of professional skinners who would rather drop dead than produce a quick hack-job, let alone the number of improved internal and corrected riveting layers is boundless. |
i have a lot of very weird and ugly skins in my cache folder from flying online in the VOW online war......................
anyway, could you imagine how big CoD quility skins would be for the network traffic ?!?!?! so, "only" the colors have to be tranfered. I belive its a good solution, even some crack skinners will not like it ! |
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A bomber-formation of 21? I understand if the user can increase this, but that is just pathetic. I hope there is an easy way for the user to select formation sizes in order to increase them for the campaign.
I was hoping, with the improvement in technology, that it would be possible to have huge formation sizes like in BoB2. Of course, this could all change, but I was hoping for a larger size than this as a baseline. |
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Maybe another big improvement that was sent to the back burner? |
I'm sure access will be granted to the weathering layers eventually and i'm also sure that we'll be able to ' mod' the weathering templates very very soon after release!
Sounds like a good idea for online play given the size of the skins, I don't think modded weathering templates will effect online play if it has the same file name? Oleg and Ilya know what amazing skinners IL2 has. |
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Another thing. With the insanely accurate and high detailed plane models, I would imagine that if the skinning process was the same as in previous versions of IL-2, than it would be a bit harder and alot more time consuming than it already can be. But of coarse, I'm no expert on this. ;) |
Originally Posted by philip.ed
A bomber-formation of 21? I understand if the user can increase this, but that is just pathetic 21 bombers on the screen at the same time, that is amazing, things just keep getting better, counting the days |
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On the other hand it's nothing that raw CPU power won't fix on the long run. |
I understood that part; hence me feeling that as a base-line it was still quite low (IMHO), and that I hoped the user could easily increase this ;)
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An unfortunate decision and I hope they reconsider it. Having the rivets/bump maps and the weathering layers available for skinners would open up completely new possibilities, especially if it was possible to increase the size over the default ones. I don't see what possible problem that could be for anyone. |
To let the user increase this in a scripted campaign, they would have to make each mission at least 3 times to account for a bare minimum of low/medium/high aircraft density settings.
There's nothing stopping me from creating my own scenarios with 100 bombers in the air, or flying online in a server with a few dozen people if my PC can handle it. Nevertheless, when the dynamic campaign is ready it would be a cool feature to be able to select the desired aircraft density. |
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Oh yeah,
I can't wait to see 100 bombers in action. |
Although we probably won't see hundreds of planes in the air at the same time on a mid-range machine we can still create missions with triggers. Let's say a formation of 30-40 bombers approaches, your squadron shoots down about 50% of them -such kill rates were rather uncommon though- the loss of a certain amount of planes then triggers a second wave of bombers which you are vectored to by ground control. Now, I don't know if this will be possible but if that's the case then we might no be able to have huge single formations but several "smaller" ones in portions. That happened quite often, the luftwaffe sent out several "smaller" bomber formations against different targets to screw up the RAF fighter command as much as possible. Also they sent formations in delay so one came in first and maybe 20-30 mins after that a new one would come in so that the RAF fighters wouldn't have enough time to land and refuel/arm. Super large formations weren't as common as many would like to believe. Personally I don't care so much for hundreds of planes in the air at the same time, sure it looks fantastic but I wouldn't be able to shoot down more than a couple anyway:)
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Similar to producing il-2 skins with national markings or without - you had to make the apprpriate setting in il-2 to turn off or keep the built-in markings. |
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Yes Kendo I agree
that sounds like a good idea to put weathering to zero. This would work best for user created missions and campaigns as the official missions/campaigns will already have the weathering levels set for all a.i. planes...but it wouldn't be too big a job to re-set all the official mission weathering to zero if the player wanted to use custom skins. This will also help with unit emblems and nose art - in the screenshots i've seen so far these do not have any weathering/rivets/panel lines and look false against the otherwise great skins, with the greater detail/quality custome skins in COD we'll have better quality emblems/nose art as well for custom skins. Templates for panels/rivets is another story !....we'll have to wait and see. |
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Anyway it's all speculation until we know how many planes a high-end CPU can cope with. For sure not all BoB missions were multi-wave attacks with several hundred bombers. But being tasked with attacking a lone recon flight on September 15 would be a bit strange :( |
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"Q. Are the airfields and surroundings 'alive' in campaigns - you know, vehicles moving around, crew figures, a NAAFI truck?
A. All life has to be hand-built by the mission designer. All our stock missions come with very busy airfields." Sounds great, I would love to have a situation where I belly land and smash into the naafi wagon or maybe some peeps watching the guys come home :grin: |
[QUOTE=BigPickle;224547][I]"Q. Are the airfields and surroundings 'alive' in campaigns - you know, vehicles moving around, crew figures, a NAAFI truck?
A. All life has to be hand-built by the mission designer. All our stock missions come with very busy airfields." I'm looking forward to seeing detail like this. I know that Luthier has said he is gutted that there aren't many 'human' figures populating the ground in-game e.g running from strafed vehicles etc. But again I think this answer suggests that the potential is there for future development. Thanks for posting the FAQ answers..... Stuka campaign anyone?:) |
Hmmm , no dx 11 , no animated figures , no large formations , no proper sound , no proper weather systems or realistic looking clouds and NO skinning , so you get........LOL
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im wondering about the campaigns, whether you can play out an entire campaign with one particular type of airplane, ie: every mission flown with a Hurricane... or a spit... or 109 etc etc.... OR if we will be forced to shift from a few mission with one plane then being switched over to a few missions with another...
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Hard to argue with this...
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We will have a great sim...over time " doing the easy thing is never the same as doing the right thing.." |
I guess more add-ons will be payware than they were in the past, but then again i don't think the majority will be individual DLC items as much as feature a wider selection of content for the appropriate price.
There are many reasons why itemized DLC sales don't fit well with a flight sim, but the main one is that it's better to be charged for a few planes you don't fly in the package and get a bundle of extra stuff to help you recreate a theater of operations (or at least a reasonable part of it) in a well done manner, rather than buy individual add-ons and then find out you have to sit the odd mission out because the server switched to a mission for which you haven't bought any of the flyables in the planeset. I hardly ever fly the majority of aircraft in IL2 but i'm glad i have them for such occurrences, plus it raises my appreciation for the less well known aircraft when i do. If i was buying them individually i would probably only have the 190 series and a couple variants of each well known type like the P51, P47, Spit and Bf109/110. Also, when the only sale item is a single flyable at around $10, it pushes the developers to work mostly on flyables and neglect other aspects of the sim that are required to flesh it out properly, like for example AI ground and sea units or new and updated maps. With a full on expansion for $50 however, the developer can command the same total price but has more freedom in what to include and this broadens the scope of the simulator. Even in the case of small DLC packs, it would be better to get a couple of new flyables and some "supporting actors" for $30 than getting just three flyable aircraft without an appropriate context to fly them in. Just my opinion of course, your mileage may vary. |
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Yes, it's disappointing we won't have them at launch, but they are not the most important aspects of a combat flight sim. Quit pretending they are. We don't even have a complete picture of what will be there yet and what won't. Quit jumping to absurd conclusions. Do you know what it must look like to someone from outside these forums who comes here to get some info and see that the "fans" of the game are only talking about the features that AREN'T (assumption on our parts btw) in the game. They assume that if the fans don't like the looks of things then well the whole thing won't be worth buying. Pull your head out of your tail pipe. The onus of selling this game to the general public to see that we get future content falls on us as much as it does the publishers and 1C Maddox. You can't seem to see the forest for the trees. I don't care if your pet aspect isn't there quit being a negative nancy and at very least wait until we have the final product in hand before you lay down your judgements. |
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What I'm waiting for: the damage model which will be the most complex and detailed in history, the enormous amount of aircraft and engine systems (again most complex for a WW2 sim, only Black Shark is more detailed) and the numerous ways you can screw them up (workload, yes!!), the new complex flight models, the lighting, the new AI without Omnivision™, Throttle of God™ or Bionic Radar™; 6DOF and other ways to interface (I hope force feedback rudders), solid trees and most important: a pilot with a barf bag. In time they will have the resources the synthesize the sound of the DB601 and the Merlin, but even now the russian engine sounds great. Too bad not a single Jumo 210/211 on the planet is available. To each his own ;-) |
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Over the last couple of weeks I've seen every feature I've been hoping for is actually going to be absent. Cliffs of Dover is looking like nothing more than Il-2 with a new pair of tits. |
Inconstant wimps ;)
Seriously guys, if our fantasies have run wild for the past half-decade and we are disappointed we need to take some responsibility for this. The sim will be better than Il-2. It will be the most detailed WWII sim in history. It will have much higher standards than any commercially oriented developer could produce. It will be imperfect. It will have limits. It will have elements which don't feel right. Part of it is taking it like an adult - not seeing the glass as 10% empty. Although I must say that I was really looking forward to the Yaks and the La-7, but could never get into these aircraft in Il-2. Also, Oleg really neglected ground attack after the initial release (buildings, trains are all too vulnerable, rockets had laser like accuracy, ships had simplistic damage models). Plus, you can't fly high enough for the contrails to work (despite contrails being added as feature and heavily advertised). I could go on - but I eventually learned to look at the positives and to respect Oleg's dedication. He isn't perfect, but he is a cathedral builder and a sim pilot. |
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Check this link: http://www.wingsmuseum.co.uk/jumo211...estoration.htm |
I just love when people just write "bad sounds...lol". Based on what? Your personal experience sitting in a ww2 fighter plane/youtube clip with crappy microphones?
All of you out there crying due to absent massive bomber formations: Give the great mission/campaign creaters we have in this community 1 week after release and you will have a fully fledged super massive bomber formation mission/campagin. But please don´t come here crying and bitching over your poor frame rates if you don´t have top of the line rig á 2500$ 1C is pretty clever here. They will give the mass of flight sim audicence a time of their live without having to sell their mother/wife on ebay due to HW cost. Our genre has always been yelled at being so cpu/gpu intense and unplayable on mainstream rigs. But in time, we will have better HW and CoD will grow on us and I wouldn´t be surprised if we, before the end of 2011, can enjoy a mission sitting in our beloved Spit/Hurri/109 going through a large bomber formation without hick ups. Its the reality today boys and girls. You cant have everything at release. No other flightsim was perfect at the beginning with all features enabled. Just realize that and you will be fine. Its early in Sweden and Im grumpy ;) |
A bit weird to have one german campaign for those three planes. So you first fly the Stuka and then become a fighter pilot and switch between the 110 or what.
Doesn't make that much sense to me. I'm definately more interested in multiplayer but did plan to atleast give the german campaign a try, but when you get to only fly the Stuka in the first missions and then get "promoted" to fly the 109 later on or even switch planes in every mission (like bomb radar station in mission 1 flying a Stuka, then fly escort with the 110 in mission 2), then that's not what i expected. In this case, i can understand the request for a dynamic campaign. |
Wow , I feel so enlightened , by all of your meaningfull responses that I have now seen the light , all these things that are missing are a good thing they will greatly enhance my ummmmmmmmmmm , ummmmmmmmmmmmm ,ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
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Yes we know, u are a 100 times better at this than Oleg and Team. :blahblahblah: What was your flight sim called again? Oh, thats right, u build "your" stuff based on other people success isnt that so? :rolleyes: Easy fix: Dont buy it and keep doing what your doing now, im sure there will be at least someone using it a year from now. |
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Agreed, a bit underwhelming. User made will campaigns will fix it, to bad most of us wont be able to run it for a year or two (or maby we can, time will tell) At least we know its due to PC restrictions and not the game itself. Would be intresting to know what the maximum numbers are as it stands now. In game "if pc isnt an issue" kind of thing. |
Yawn...
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"chippy" ? , carpenter ?....I think not Doogle.
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Q1. Paintschemes only - seems reasonable to me
Q2. 2 campaigns - that's one more than I thought Q3. 21 bombers in formation - way more than I could ever shoot down (or get near) unless I had all setting on Easy - and can be ramped up based on comp spec - seems reasonable Q4. Airfields are 'alive' - excellent, sounds awesome and will make large improvement on IL2 where I thought airfields were bland and lifeless Q5. No animated charaters - Good, this is a flight sim, not an RPG ;) Q6. We get kill markings on some fighters - excellent All these points seem like good news and improvements on the original IL2. Along with almost all the vids and screens I've seen so far! I don't think I'll be making any negative comments about the game until the it's installed and I've had at least a couple of hours gameplay in the campaigns. ....unless I can't install the game for some reason...then I'll be making comments alright :grin: |
I think this polarization is getting old. It's neither the criticism nor the admiration that's annoying, that's natural, expected and should be expressed. It's the way some people go about expressing it, thinking they are the holders of the universal truth and turning everything into a black and white discussion: "it will be awful", "no it won't, it will be the second coming of baby Jesus", "you fanboy!", "you hater!" :rolleyes:
My personal opinion? It won't be bad, it won't be perfect, it will be balanced in its content and with today's medium spec PCs in mind, but will also give you the tools to do more if you have the hardware. Also, how about some perspective? We are comparing a sim in its infancy with other sims that have already been running for a few years, that is, the lifetimes of each one are different and this skews the comparisons because in a constantly updated product bigger lifetime=more development time in total. You can't compare today's CoD with today's IL2 or today's RoF because of the above reason and you can't compare today's IL2 and RoF with the CoD of 2-5 years in the future because we don't have time machines. What we can do is compare sims at similar points during their life and within the content of that time. So let's take a look at that: CoD on release: Around 12 flyables A lot of AI units (air, sea and ground) Mission builder which keeps the old interface to help us churn out missions fast, along with some improvements Scripted campaigns Various enhancements over what is a well known previous series from a well known developer team, which makes it easy to quantify the changes and gives an idea of what to expect (FM/DM, engine management, AI, graphics and sounds,etc) Very popular subject, even if done in the past by many others IL2 on release (the original in 2001): A good amount of flyables (don't remember the exact number, i think it was 7-8 main types per side if we don't count the sub-variants) Sufficient number of AI units Mission builder which at the time was totally non-intuitive and totally different from the kind of interface one would expect Scripted campaigns Totally unkown product/developer at that time Completely unknown subject matter (eastern front) RoF on release (the original, not the Iron Cross Edition relaunch): Four flyables Four AI aircraft, plus a couple of each type of ground unit per side Capable mission builder which at the time of release nobody could get around, lack of documentation for mission builder Campaign was a random string of missions downloaded from a master server where the player's flight of 5 would invariably meet an enemy flight of 2-3 and if you strayed off the path a bit you might trigger a recon 2-seater, its duration was not selectable and it would often give unrealistic and non-historical encounters, especially after the add-on DLC planes were released, for example: you are flying a Nieuport 17 in late 1917 and you meet up with some Fokker DVIIs Developer known from some work in the IL2 community (i think they made DF server admin tools for IL2), but other than that nobody knew much of them Known subject but niche-within-a-niche in a way (everyone knows about WWI but most people fly WWII or jets) See what i just did there? I used common sense. ;) So my mystical arcane powers of logical deduction, granted to me after i sacrificed a trainload's worth of virgins (what? it's obvious such powers are in short supply around here!), tell me that if IL2 and RoF are still going, then CoD will do at least just as well, if not better :-P |
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With regards to the massive bomber formations I'd like to add that my rig back in 2001 (Athlon 900Mhz, GF2MX, 512MB RAM) couldn't run at a decent frame rate with lots of planes at the same time in original IL-2. Yes there have been massive hardware advances the last few years but the complexity of games goes 1:1 with this. Ok, you could have hundreds of planes at the same time in CoD but what do you trade trade it for? simplified engine complexity? simplified A.I? Cuz you're gonna have to trade something away. Hardware is evolving and so are games with it and thank God for that, I don't want to play tetris on my triple-core rig.:) |
Blackdog_k: Wish I'd seen your post before I wrote mine, didn't have to write mine LOL!
+1 1/2 |
LOL, Blackdog is trying to use logic around here, again.......Silly lad.
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CoD potential is what we have to look at. I am anxious about release. But more anxious thinking of what will be CoD in a year or two. Imagine: the desert, nigthfigthers vs. nigthbombers, early ww2 in Europe or even SCW, all things we miss in il-2 will be there, waiting around the corner. We gonna love this sim. |
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So I guess on the 128 player servers we have to make sure only 20 people take a bomber. Otherwise its going to stutter like the King. Im not overly concerned in truth, they did the best they could with an old game engine, it could run a little better if they ever do fix DX11. At least now we know why they kept IL2 in the title because it will appear like a small upgrade to the original.
Maybe they might reduce the price of the initial title by 50% seeing as we are only getting half the game. |
Are we assuming that everyone is running minimum-spec machines, Tree?
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Yes, the 128 player feature is just a marketing gag.
In fact, you can only play with 49 other people. ;) If the engine doesn't profit by more then 4 cores, you can really call it old. |
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Or you could wait until they add all these missing features before you buy. You were expecting it to not ship until next year anyway so that shouldn't be a problem. We'll post a video for you once in a while. On Fridays. Every other one. Maybe. |
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P.S It's also good that you mentioned DX11 because we all know by now how important it is for saving CPU cycles :roll: |
Thanks buddy, thats very kind of you.
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Add in some civilians and vehicles and things would get progressively worse. So I think it's best to look at it as a nice update for a future patch and your next gaming rig. Of course that won't stop some mission designers with $5k computers adding all that sh*t in their missions before then. |
I guess that it doesn't matter how good your video card is if your cpu isn't up to the task. You may have detail and everything turned up to the max and everything will run smooth as silk with a few planes on the screen but on a very formation dense mission that video card can't help you even if it's DX13 and has supertessticleation II enabled. Same goes for RAM, you need your parts to be level. My guess of course but it isn't rocket science really.
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I think they should open more layers for skining sooner rather than later. At least for offline. Official Il-2 skins were not exactly impressive. Just looking trough some of the skins delivered with 1946 addon makes one shake his head.:(
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I don't understand the answer, 1 German pilot campaign and you fly the 109,Ju87 and Me110,do you get moved about to different planes as a single pilot [not likely in the real world] or is it 1 campaign for each plane,which then make 3 campaigns not 1. :confused: As ever from them clear as mud. :wink: |
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http://www.google.com/moderator/#15/e=59ba5&t=59ba5.40 the deadline for posting questions is the 21st... you could vote for my question to make sure it gets answered.:) Im really hoping for a campaign setup like the old IL2.. where you choose whether you want to be a fighter or a bomber, then you choose which fighter squadron you want to fly for. I really hope we arent bounced around from plane to plane... going from a 109 to a 110 then to a stuka seems very odd. |
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doesn't have to be: Questions will be answered on Monday February 21st at midday GMT. |
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We got a huge life out of Il2 Sturmovik because 1C Maddox continued to support their game, the community made mods and campaigns, and the online aspect. It lives after a decade because of 1C Maddox and this community. Now there seems to be aspects of that same community that are intent on destroying this new outing before it even hits shelves. |
The nocomplainers...lol
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IMHO nobody here can and will destroy this game, the biggest whinners will be the first to buy it.
BTW, I'm suprised that nobody bitches about for example the lack of a bomber campaign. It could be much worse, I guess. |
bombers flying offline at daylight...1940 ??
most propably not realy fun, the AI fighters, enemy AND friendley, can ruin your fun to easy. I personally cant imagine having fun flying a bomber offline in a campaign, at least not with these very vulnerable types of 1940. For me it is flying fighters offline (what i very seldom do) and bombers online to win a map/mission :) |
It was just an example I gave. I don't care about SP at all...
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Sorry but what are the limitations with regard to the weather system? I see it mentioned here that there will be no dynamic weather system but after re-reading the OP I don't see it. Please could someone clarify.
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Oleg, or Luthier, said that the game is still using placeholder clouds. Not sure whether there will be a dynamic aspect, but Luthier did say that the clouds will change form to some degree...
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Ok, but is it confirmed that there will be wind? I was so looking forward to that added challenge in the actual flying bit and using correct runways, possible field inspecting etc.
I do think that if the clouds can be represented in a good and improved way that it'd make a HUGE difference to the overall experience. Understandably not the easiest aspect of the sim to perfect. |
There will be wind, Luthier said it just wont change direction or speed if I recall correctly.
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Luthier said a few weeks ago that the dynamic weather would ship with the game but could only be utilised through the FMB. He said it could be used at your own 'peril.' On the large map it brought everything to a halt but might be playable on a small map. In game weather would be restricted for the time being to mondirectional map wide wind.
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That's exactly what i remember them saying as well. So in summary, there will be two types of weather: a more or less static weather probably defined in the mission parameters/FMB, plus an early/beta/unoptimized version of the dynamic weather.
Static weather will be used in the missions and campaigns that ship with the game to ensure compatibility with lower-spec PCs, while making our own missions in the FMB we'll be able to use any of the two we want, so if your PC is up to the job you can use it and see what it's like. I expect that static weather will be the most used initially, even by community mission builders, in order to ensure a wider audience for the community created content. I know i wouldn't bother making a historical single player campaign or hosting a multiplayer server that would only run well for maybe 5% of the the game's fliers. What i will definitely do however is make a small, custom mission in the FMB with dynamic weather, turn down my other settings to lighten the load on my PC and give it a spin to sample what i can expect in the future. I expect a lot will do the same and through experimentation, hardware advances and patches we'll not only be able to find out how to tweak our systems to use it but also beta test it for the devs as it goes through its paces. |
I heard a rumour that when they were testing the dynamic weather system, they put in all the enviromentally correct parameters for the South East of England and it rained every single day for the entire period of the campaign, thus negating any possiblity of actually flying.
Also, as the weather conditions for every single day of the Battle of Britain is readily availiable having a dynamic weather system would be rewriting history and spoil any chances of the virtual pilots getting sun tans as they waited for the scramble to be sounded! What they didn't factor into the weather model was that the Summer of 1940 was unseasonally warm and that their model was infact completely correct. Cheers! ;) |
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Since the skins will sport lots of fancy new visual effects, at least the quick hack jobs will look a lot better... because let's be honest, people are still going to do them! |
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Now imagine flying your mission VFR on top and then, if by some chance you survive, you've got to hope for a hole to punch through to get under the cloud base and make it back in one piece. Epic! :D |
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And ofcoarse be stricken when the pilot was killed. this may trigger a more sensible behavior from gamers online, so they will not carry out kamikaze attacks or perform rams. furthermore maybe als resetting points to zero when killed would work. just my 2 cents. |
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I don't think they intend to Ram you, those guys are just rookies suffering from target fixation - and some are just playing a different style. |
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The 21 bomber comment almost undoubtedly applies to the offline world. And given the reasonably low minimum specs and the fact that the devs have to build missions that work well on all computers I don't doubt that smaller bomber formations were used. I think original IL-2 campaigns used bomber formations of 4 or perhaps 8 at the most. That hasn't stopped any of us mission builders pushing the limits a bit with 30 and 40 plane formations where appropriate. In the online world the removal of a substantial number of AI routines means that we can have many more bombers. Just like IL-2 of today. It's really not all that surprising. |
Not even going to read the whole thread - 21 bombers? That is utterly pathetic. Seriously, and the whole cpu bs is also, it doesnt take cpu power to have a damage model unless it is being damaged, otherwise there isnt any calcs. AI aswell, and bombers fly in formation so the ai for them I would imagine is less intensive also.
But come on 21? Whats the point of making it for really crap machines that will not be around in a year anyway? Will this be change able in the scripted mission? Oh and to the people who are talking about AI - why can shogun 2 total war have 56,000 units fighting on screen with motion capture animations and pathfinding in an enviroment full of obstacles with many properties, COD cant have more than 21 bombers flying in a straight line? Oh and then you have the tactical ai commanding the troops, unit ai, physics calcs etc etc etc. The machine limitation excuses are BS, a modern lower end quad core can easily hack it. There has only be 1 genre ever to push CPU limits and thats a small number of RTS's (unfortunetly now pretty much just TW series and a few other smaller titles) and stuff like Civ5. CPU's havent been the bottle neck for years, gpus have. Currently there are only a couple of titles that push pc's because of the big console market which means comp software lags behind 5+ years. |
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It might be better for you to stick to trying to figure out why the colours look to bright or something. |
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Arguably Oleg could have created a top-tier campaign version with 150 bomber AI formations but how many PCs could play it and how much longer do you want us to wait? |
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