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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Some new official info from ubi forums (http://forum.fulqrumpublishing.com/showthread.php?t=18745)

TheGrunch 02-16-2011 02:13 PM

Are we assuming that everyone is running minimum-spec machines, Tree?

Hecke 02-16-2011 02:13 PM

Yes, the 128 player feature is just a marketing gag.
In fact, you can only play with 49 other people. ;)

If the engine doesn't profit by more then 4 cores, you can really call it old.

CharveL 02-16-2011 02:49 PM

Quote:

Originally Posted by Tree_UK (Post 224805)
So I guess on the 128 player servers we have to make sure only 20 people take a bomber. Otherwise its going to stutter like the King. Im not overly concerned in truth, they did the best they could with an old game engine, it could run a little better if they ever do fix DX11. At least now we know why they kept IL2 in the title because it will appear like a small upgrade to the original.
Maybe they might reduce the price of the initial title by 50% seeing as we are only getting half the game.

Just so you know, or maybe forgot from the other thread, DX11 won't necessarily make the game faster anway - just prettier - when your bottleneck will be the CPU crunching all those planes and objects. It does have the potential to speed things up for simple objects like, say, terrain or water by using tesselation but you can't use it very easily for detailed objects like planes.

Tree_UK 02-16-2011 02:52 PM

Quote:

Originally Posted by CharveL (Post 224824)
Just so you know, or maybe forgot from the other thread, DX11 won't necessarily make the game faster anway - just prettier - when your bottleneck will be the CPU crunching all those planes and objects. It does have the potential to speed things up for simple objects like, say, terrain or water by using tesselation but you can't use it very easily for detailed objects like planes.

Thats correct but as we have seen in some of the earlier vids, its the terrain that cause's all the stutter, hence the reason for the DEV's having to take so much out of the game. Calling the game SOW Battle of Britian would of been a mistake with the amount of aircraft we can use, its more of a Channel skirmish.

airmalik 02-16-2011 02:53 PM

Quote:

Originally Posted by Tree_UK (Post 224805)
Maybe they might reduce the price of the initial title by 50% seeing as we are only getting half the game.

Maybe you should skip on buying the game because it doesn't meet your expectations. :rolleyes:

Or you could wait until they add all these missing features before you buy. You were expecting it to not ship until next year anyway so that shouldn't be a problem.

We'll post a video for you once in a while. On Fridays. Every other one. Maybe.

addman 02-16-2011 02:54 PM

Quote:

Originally Posted by Tree_UK (Post 224805)
So I guess on the 128 player servers we have to make sure only 20 people take a bomber. Otherwise its going to stutter like the King. Im not overly concerned in truth, they did the best they could with an old game engine, it could run a little better if they ever do fix DX11. At least now we know why they kept IL2 in the title because it will appear like a small upgrade to the original.
Maybe they might reduce the price of the initial title by 50% seeing as we are only getting half the game.

LOL! Human controlled aircraft = No A.I = Less for CPU to calculate = Better performance. Sorry Tree but you have got to try harder then that.:)

P.S It's also good that you mentioned DX11 because we all know by now how important it is for saving CPU cycles :roll:

Tree_UK 02-16-2011 02:54 PM

Thanks buddy, thats very kind of you.

Dano 02-16-2011 02:55 PM

Quote:

Originally Posted by Tree_UK (Post 224825)
Thats correct but as we have seen in some of the earlier vids, its the terrain that cause's all the stutter, hence the reason for the DEV's having to take so much out of the game. Calling the game SOW Battle of Britian would of been a mistake with the amount of aircraft we can use on a minimum spec system, its more of a Channel skirmish.

Fixed.

CharveL 02-16-2011 03:14 PM

Quote:

Originally Posted by Tree_UK (Post 224825)
Thats correct but as we have seen in some of the earlier vids, its the terrain that cause's all the stutter, hence the reason for the DEV's having to take so much out of the game. Calling the game SOW Battle of Britian would of been a mistake with the amount of aircraft we can use, its more of a Channel skirmish.

Actually, no. It's not so much the terrain causing the stutter but the positional updating of all the objects (houses in cities especially). As Ilya said, even if each building is one pixel only, we would still get slowdowns. Drawing the terrain and mountains polys isn't that tough and could relieve some bottlenecks with tessellation I would think.

Add in some civilians and vehicles and things would get progressively worse.

So I think it's best to look at it as a nice update for a future patch and your next gaming rig. Of course that won't stop some mission designers with $5k computers adding all that sh*t in their missions before then.

addman 02-16-2011 03:22 PM

I guess that it doesn't matter how good your video card is if your cpu isn't up to the task. You may have detail and everything turned up to the max and everything will run smooth as silk with a few planes on the screen but on a very formation dense mission that video card can't help you even if it's DX13 and has supertessticleation II enabled. Same goes for RAM, you need your parts to be level. My guess of course but it isn't rocket science really.


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