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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Some new official info from ubi forums (http://forum.fulqrumpublishing.com/showthread.php?t=18745)

Zorin 02-15-2011 07:35 PM

Quote:

Originally Posted by Stiboo (Post 224529)
Yes Kendo I agree

that sounds like a good idea to put weathering to zero. This would work best for user created missions and campaigns as the official missions/campaigns will already have the weathering levels set for all a.i. planes...but it wouldn't be too big a job to re-set all the official mission weathering to zero if the player wanted to use custom skins.

This will also help with unit emblems and nose art - in the screenshots i've seen so far these do not have any weathering/rivets/panel lines and look false against the otherwise great skins, with the greater detail/quality custome skins in COD we'll have better quality emblems/nose art as well for custom skins.

Templates for panels/rivets is another story !....we'll have to wait and see.

Well, as the rivet layer will be placed over the colour layer pre weathered skins will look kinda odd. But lets wait and see.

BigPickle 02-15-2011 07:35 PM

"Q. Are the airfields and surroundings 'alive' in campaigns - you know, vehicles moving around, crew figures, a NAAFI truck?

A.
All life has to be hand-built by the mission designer. All our stock missions come with very busy airfields."

Sounds great, I would love to have a situation where I belly land and smash into the naafi wagon or maybe some peeps watching the guys come home :grin:

kikque 02-15-2011 08:48 PM

[QUOTE=BigPickle;224547][I]"Q. Are the airfields and surroundings 'alive' in campaigns - you know, vehicles moving around, crew figures, a NAAFI truck?

A.
All life has to be hand-built by the mission designer. All our stock missions come with very busy airfields."


I'm looking forward to seeing detail like this. I know that Luthier has said he is gutted that there aren't many 'human' figures populating the ground in-game e.g running from strafed vehicles etc. But again I think this answer suggests that the potential is there for future development. Thanks for posting the FAQ answers..... Stuka campaign anyone?:)

fireflyerz 02-15-2011 09:29 PM

Hmmm , no dx 11 , no animated figures , no large formations , no proper sound , no proper weather systems or realistic looking clouds and NO skinning , so you get........LOL

Biggs 02-15-2011 09:37 PM

im wondering about the campaigns, whether you can play out an entire campaign with one particular type of airplane, ie: every mission flown with a Hurricane... or a spit... or 109 etc etc.... OR if we will be forced to shift from a few mission with one plane then being switched over to a few missions with another...

Stiboo 02-15-2011 10:19 PM

Hard to argue with this...

Quote:

Originally Posted by fireflyerz (Post 224597)
Hmmm , no dx 11 , no animated figures , no large formations , no proper sound , no proper weather systems or realistic looking clouds and NO skinning , so you get........LOL

But business strategy wise, it seems to pay to release a basic product and then patch it later and SELL lots of DLC....Rise Of Flight, Napoleon TW, Train sim...etc..

We will have a great sim...over time




" doing the easy thing is never the same as doing the right thing.."

Blackdog_kt 02-15-2011 11:21 PM

I guess more add-ons will be payware than they were in the past, but then again i don't think the majority will be individual DLC items as much as feature a wider selection of content for the appropriate price.

There are many reasons why itemized DLC sales don't fit well with a flight sim, but the main one is that it's better to be charged for a few planes you don't fly in the package and get a bundle of extra stuff to help you recreate a theater of operations (or at least a reasonable part of it) in a well done manner, rather than buy individual add-ons and then find out you have to sit the odd mission out because the server switched to a mission for which you haven't bought any of the flyables in the planeset.

I hardly ever fly the majority of aircraft in IL2 but i'm glad i have them for such occurrences, plus it raises my appreciation for the less well known aircraft when i do. If i was buying them individually i would probably only have the 190 series and a couple variants of each well known type like the P51, P47, Spit and Bf109/110.

Also, when the only sale item is a single flyable at around $10, it pushes the developers to work mostly on flyables and neglect other aspects of the sim that are required to flesh it out properly, like for example AI ground and sea units or new and updated maps. With a full on expansion for $50 however, the developer can command the same total price but has more freedom in what to include and this broadens the scope of the simulator. Even in the case of small DLC packs, it would be better to get a couple of new flyables and some "supporting actors" for $30 than getting just three flyable aircraft without an appropriate context to fly them in.

Just my opinion of course, your mileage may vary.

Chivas 02-16-2011 12:45 AM

Quote:

Originally Posted by addman (Post 224513)
Although we probably won't see hundreds of planes in the air at the same time on a mid-range machine we can still create missions with triggers. Let's say a formation of 30-40 bombers approaches, your squadron shoots down about 50% of them -such kill rates were rather uncommon though- the loss of a certain amount of planes then triggers a second wave of bombers which you are vectored to by ground control. Now, I don't know if this will be possible but if that's the case then we might no be able to have huge single formations but several "smaller" ones in portions. That happened quite often, the luftwaffe sent out several "smaller" bomber formations against different targets to screw up the RAF fighter command as much as possible. Also they sent formations in delay so one came in first and maybe 20-30 mins after that a new one would come in so that the RAF fighters wouldn't have enough time to land and refuel/arm. Super large formations weren't as common as many would like to believe. Personally I don't care so much for hundreds of planes in the air at the same time, sure it looks fantastic but I wouldn't be able to shoot down more than a couple anyway:)

Good idea....especially if there is a refuel and rearm option where you could catch the some of the later enemy formations going to or returning from target.

Chivas 02-16-2011 12:51 AM

Quote:

Originally Posted by philip.ed (Post 224498)
I understood that part; hence me feeling that as a base-line it was still quite low (IMHO), and that I hoped the user could easily increase this ;)

I have to admit I figured the base line would be much higher. I knew the developers would be having frame rate issues with all the highly detail content, but didn't think it would be this bad. The good news is it can only get better. I will have a fairly high end system to allow for more bombers, but really don't care that much, as we will be lucky to shoot more than one or two down. It was nice to see hundreds of bombers in the sky but that view doesn't last that long before your more than busy with the few bombers and fighters around you to notice anymore.

Kikuchiyo 02-16-2011 01:49 AM

Quote:

Originally Posted by fireflyerz (Post 224597)
Hmmm , no dx 11 , no animated figures , no large formations , no proper sound , no proper weather systems or realistic looking clouds and NO skinning , so you get........LOL

Realist FM/DM Huge map. 12 highly detailed planes, all the ground equipment which is also highly detailed. Competent A.I.....you know the major things involved with a high level combat flight simulator. We've been told they will try and get this stuff patched in sooner rather than later. Find it odd you pick on the negatives and just claim that it means the whole will be worthless. Pick the things that are ancillary to a detailed flight sim, and rail on those as if they are the end all be all.

Yes, it's disappointing we won't have them at launch, but they are not the most important aspects of a combat flight sim. Quit pretending they are. We don't even have a complete picture of what will be there yet and what won't. Quit jumping to absurd conclusions. Do you know what it must look like to someone from outside these forums who comes here to get some info and see that the "fans" of the game are only talking about the features that AREN'T (assumption on our parts btw) in the game. They assume that if the fans don't like the looks of things then well the whole thing won't be worth buying. Pull your head out of your tail pipe.

The onus of selling this game to the general public to see that we get future content falls on us as much as it does the publishers and 1C Maddox. You can't seem to see the forest for the trees. I don't care if your pet aspect isn't there quit being a negative nancy and at very least wait until we have the final product in hand before you lay down your judgements.


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