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"Q. Are the airfields and surroundings 'alive' in campaigns - you know, vehicles moving around, crew figures, a NAAFI truck?
A. All life has to be hand-built by the mission designer. All our stock missions come with very busy airfields." Sounds great, I would love to have a situation where I belly land and smash into the naafi wagon or maybe some peeps watching the guys come home :grin: |
[QUOTE=BigPickle;224547][I]"Q. Are the airfields and surroundings 'alive' in campaigns - you know, vehicles moving around, crew figures, a NAAFI truck?
A. All life has to be hand-built by the mission designer. All our stock missions come with very busy airfields." I'm looking forward to seeing detail like this. I know that Luthier has said he is gutted that there aren't many 'human' figures populating the ground in-game e.g running from strafed vehicles etc. But again I think this answer suggests that the potential is there for future development. Thanks for posting the FAQ answers..... Stuka campaign anyone?:) |
Hmmm , no dx 11 , no animated figures , no large formations , no proper sound , no proper weather systems or realistic looking clouds and NO skinning , so you get........LOL
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im wondering about the campaigns, whether you can play out an entire campaign with one particular type of airplane, ie: every mission flown with a Hurricane... or a spit... or 109 etc etc.... OR if we will be forced to shift from a few mission with one plane then being switched over to a few missions with another...
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Hard to argue with this...
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We will have a great sim...over time " doing the easy thing is never the same as doing the right thing.." |
I guess more add-ons will be payware than they were in the past, but then again i don't think the majority will be individual DLC items as much as feature a wider selection of content for the appropriate price.
There are many reasons why itemized DLC sales don't fit well with a flight sim, but the main one is that it's better to be charged for a few planes you don't fly in the package and get a bundle of extra stuff to help you recreate a theater of operations (or at least a reasonable part of it) in a well done manner, rather than buy individual add-ons and then find out you have to sit the odd mission out because the server switched to a mission for which you haven't bought any of the flyables in the planeset. I hardly ever fly the majority of aircraft in IL2 but i'm glad i have them for such occurrences, plus it raises my appreciation for the less well known aircraft when i do. If i was buying them individually i would probably only have the 190 series and a couple variants of each well known type like the P51, P47, Spit and Bf109/110. Also, when the only sale item is a single flyable at around $10, it pushes the developers to work mostly on flyables and neglect other aspects of the sim that are required to flesh it out properly, like for example AI ground and sea units or new and updated maps. With a full on expansion for $50 however, the developer can command the same total price but has more freedom in what to include and this broadens the scope of the simulator. Even in the case of small DLC packs, it would be better to get a couple of new flyables and some "supporting actors" for $30 than getting just three flyable aircraft without an appropriate context to fly them in. Just my opinion of course, your mileage may vary. |
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Yes, it's disappointing we won't have them at launch, but they are not the most important aspects of a combat flight sim. Quit pretending they are. We don't even have a complete picture of what will be there yet and what won't. Quit jumping to absurd conclusions. Do you know what it must look like to someone from outside these forums who comes here to get some info and see that the "fans" of the game are only talking about the features that AREN'T (assumption on our parts btw) in the game. They assume that if the fans don't like the looks of things then well the whole thing won't be worth buying. Pull your head out of your tail pipe. The onus of selling this game to the general public to see that we get future content falls on us as much as it does the publishers and 1C Maddox. You can't seem to see the forest for the trees. I don't care if your pet aspect isn't there quit being a negative nancy and at very least wait until we have the final product in hand before you lay down your judgements. |
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