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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #81  
Old 10-30-2012, 01:49 PM
Razorflame Razorflame is offline
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Originally Posted by Hagbard View Post
Oh boy, I am trying the necromancer now for hours with several tactics but it seems to go nowhere...

I play Skald, lvl 5, 1k leadership, anything cleared on the island but unfortunatly I am missing 1 magic rune to get order magic... and I have only one call of nature scroll... sigh this sucks, I really wanna do this as no loss, but no clue how. dont wanna restart due to rnd factors...

I face these forces:

55 undead spiders
49 skeleton archers
34 zombies
12 ghosts
7 vampires
1 ancient vampire

what do u think is the best line up against these forces? I tried with so much... really wanna beat this, without restart
this stack is pretty easy give me some info for your battle

I would replace the bears with vikings (for one simple reason positive morale and their mad rage to crit some enemies down)

slpit soothsayers and 1 stack of axethrowers

and depends does he use a spell first turn or not?

if he does use the edda song to get a random spell effect(at my games he mostly dispelled the bad effect he had on his units)

instead of a damaging spell so i could use slingers too

took me a while to figure it out but heck
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  #82  
Old 10-30-2012, 07:51 PM
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Zechnophobe Zechnophobe is offline
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Call of Colossus exists? Well that pretty much solves the spider. Just so long as you can somehow always get this scroll from that one mission. I don't know if they are randomized in any reasonable way there, and I don't recall how you get it. At some point, one guy gives you a quest to go somewhere and you likely already have a map for it, so you get the scroll instead. If you can do some RNG gaming, you should get whatever scroll you want.

Then feed to the bird so that you can summon more of whatever level 5 you want later on... and no problemo!

I just wish that cheese wasn't required so early. It's one thing at the end of a 70 level game to do a little hoodwinking, but a quarter of the way in? Meh.
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  #83  
Old 10-30-2012, 09:14 PM
DGDobrev DGDobrev is offline
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Well, I was the next one to give up on doing a no-loss. It seems you need to be extremely lucky to do it. Another option is to diminish Ahriman's stacks too quickly to force him to necro call, or force him into using weakness rather than poison skull. Unfortunately, that doesnt work on impossible, as the stacks are just too big. In both my playthroughs that I started, I only had 2 soothsayers available. A third one would have really helped... Bad luck I guess.

I also went for Axe Thrower, Viking, Ancient Bear, Bear and Soothsayer opening. It doesn't get better than that.

So that's for no-loss. I guess the developers really wanted us to feel the weight of the game this time and not abuse it. That, however, pretty much limited a number of aspects which were very viable and made for many funny and interesting challenges.

Oh well, maybe we should consider doing something else than no-loss - like minimal loss games... Say, less than 20 units the entire game.
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  #84  
Old 10-30-2012, 09:20 PM
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Zechnophobe Zechnophobe is offline
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Originally Posted by DGDobrev View Post
Well, I was the next one to give up on doing a no-loss. It seems you need to be extremely lucky to do it. Another option is to diminish Ahriman's stacks too quickly to force him to necro call, or force him into using weakness rather than poison skull. Unfortunately, that doesnt work on impossible, as the stacks are just too big. In both my playthroughs that I started, I only had 2 soothsayers available. A third one would have really helped... Bad luck I guess.

I also went for Axe Thrower, Viking, Ancient Bear, Bear and Soothsayer opening. It doesn't get better than that.

So that's for no-loss. I guess the developers really wanted us to feel the weight of the game this time and not abuse it. That, however, pretty much limited a number of aspects which were very viable and made for many funny and interesting challenges.

Oh well, maybe we should consider doing something else than no-loss - like minimal loss games... Say, less than 20 units the entire game.
The good news, at least, is if you still want to try no-loss, it takes all of 5 minutes to quickly enter a game, and scope out the entire starting area for troop counts.

Maybe we could all agree on some minor mod that adds jarls/maidens in small amounts to the first area? Dunno. I feel this has dampened some of the spirit of the thing.
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  #85  
Old 10-30-2012, 09:34 PM
zjazd18 zjazd18 is offline
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Well it's the hardest point of the game, those 3 hero battles, depending on your luck they will differ on difficulty, for me Eric was completly joke, ahriman pretty doable, and necromancer hard stuff. Next 3 island are pretty easy stuff, and spider battle being only thing that could give you a trouble, if u dont have trolls that's it. Starting area to avoid headache - paladin and secure couple of call of nature scrolls then u are good to go.
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  #86  
Old 10-30-2012, 09:51 PM
DGDobrev DGDobrev is offline
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Well, that's the thing... I have only an hour or two of play time a day cause I need to work, and I would hate to see a decent-looking game hitting the brick wall into the necromancer in the cave who spawned with 5k leadership instead of 3k. So checking everything out may not provide any accurate info in the end.

I may still do it though. I would feel much better if I see that I can count on 3-4 Soothsayers on the first island rather than just 2. That allows for splitting similar to the 4x1 Inquisitors in KBAP, which raises the odds at getting no loss a great deal.

We just need to find the way, I guess However, having a low-leadership count Ahriman and Necromancer, along with a Call Collosus scroll seems to be extremely tough to get.
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  #87  
Old 10-30-2012, 10:15 PM
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Originally Posted by DGDobrev View Post
Well, that's the thing... I have only an hour or two of play time a day cause I need to work, and I would hate to see a decent-looking game hitting the brick wall into the necromancer in the cave who spawned with 5k leadership instead of 3k. So checking everything out may not provide any accurate info in the end.

I may still do it though. I would feel much better if I see that I can count on 3-4 Soothsayers on the first island rather than just 2. That allows for splitting similar to the 4x1 Inquisitors in KBAP, which raises the odds at getting no loss a great deal.

We just need to find the way, I guess However, having a low-leadership count Ahriman and Necromancer, along with a Call Collosus scroll seems to be extremely tough to get.

Call Colossus may be cheesable is what I'm thinking. Y'know, break eggs until you get the right scroll. Not sure, just a guess. I never tried that with wanderer scrolls in KBAP, it might work.

That said, I'm still fairly sure you could do the spider without losses using Maidens, Jotuns, and Jarls, and maybe some other stuff. You just need something that can tank the spider while others kill all the spiders.
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  #88  
Old 10-30-2012, 10:31 PM
zjazd18 zjazd18 is offline
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Originally Posted by Zechnophobe View Post
That said, I'm still fairly sure you could do the spider without losses using Maidens, Jotuns, and Jarls, and maybe some other stuff. You just need something that can tank the spider while others kill all the spiders.
What if Maiden dies from ranged attack, that boss do randomly u cant ressurect her. Only super buffed army that can dish tons of dmg in few rounds would stand a chance to do it, but then again boss retaliate on every single attack even ranged.
Don't see any other option than trolls to do it no-loss.
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  #89  
Old 10-30-2012, 10:49 PM
DGDobrev DGDobrev is offline
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Trolls were the most viable option for no-loss in the previous installments of KB too. But let's just get there and see... As things stand, there sure looks to be a way to do no-loss, but it requires a wicked game setup which I doubt we will see happening very often.

In the end, if one manages it, then it's manageable by all. KBAP/CW also had great and poor setups. Thing is, we can't tell before a scanner appears
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  #90  
Old 10-31-2012, 12:21 AM
unicornxp unicornxp is offline
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Well, I tried my best to beat the black knight without call of nature(i have lv2 healing)....this need too much S/L and i cant do the same way to beat next necromancer with no loss

maybe lv3 healing could be possible?



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Last edited by unicornxp; 10-31-2012 at 08:43 AM.
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