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#1
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Rather frustrating, I get CTD after 5-10 mins flying in ATAG multiplayer as others have observed (although I can start engine and sit on ground for >1hour)
I have the B6 linked patch files with exactly the right file size. Quote:
I can launcher crash easily but cannot find a crash log. Has 1C considered the possibility that it cannot fix the MP Launcher crash because (a) the crash occurs in such a way that a log is NOT generated and hence b) they have never seen a crash log that explains what is happening. MP Launcher crash keeps occuring but 1C is perpetually puzzled and skeptical because they have never seen a log documenting such an event. camber |
#2
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2. Crash file is in your Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cppcrash folder. I suggest you delete all previous crash files from this folder, then play the game & see if you get a crash. 3. LOGKEEP=0 is OK. The old log files will be deleted every time you start the game, so the log file will be for the current battle.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 05-06-2012 at 05:18 AM. |
#3
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After a lot of negative touched posts, I have to say i am quiet satisfied to be honest. I mean noone expected a new game ,isnt it. Means I expected more "tidy" graphics and all those landscape issues were soloved for me, no serious issues atm i wouldnt have expected by the changelog that got posted.
Noone should have awaited wonders. Slightyl incresing the max fps much better the minimum FPS which is the important one! If you measure your FPS tick off vsync for testing sake of course.SSAO still does a deep hit in FPS, which is not a problem for me! So far good work, keep it up, satified! Also satisfied with the allied planes, I like my hurricane , I like my Spit, feels good in combat, not tested the 109. I7 920 @3.99ghz;8gig RAM;Win7 64bit;HD6970 (second card deactivated),SSD. All settings maxed out. ![]() |
#4
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Well here's my verdict...
It still needs quite a lot of work. After playing online in ATAG for a while today..... No CTDs for me! The Spit IIa and 1a feel like they are barely flying even at 250Mph, they feel very lofty and wooly like the planes overloaded with weight and not generating enough power or lift and theres no real definition and none of the crisp response to control movements that we have come to expect from this plane. Not very much fun to fly. A 109 with its gear down was able to fly faster, outclimb and out turn my undamaged Spit IIa. hmmmmm.... The cockpit textures all look blurry and low res and external visibility is pretty poor. The game certainly runs smoother but after flying 1946 4.10.1 the last few weeks I just cant bring myself to keep at CLOD for the moment. Certainly some great progress on game smoothness but the FM's need some serious work and the lighting and textures need some work so you can actually see properly. Its like there's oil smeared on the windscreen and a light fog outside. Keep up the work guys you made some great progress in performance but I think the graphics engine and FMs still need a lot more work to make it enjoyable to fly. edit: Just gave it another shot in ATAG and it seemed better than maybe I had first thought. I still think the lighting needs some work and I was able to shoot down a couple 109s in turn fights which I had not been able to do before the patch because the spits just lacked the performance. It might be me just getting used to the different flight models between 46 and CLOD but the planes still feel like they float rather than fly and the visibility was better this time, might have just been the time of day before but I really found it hard to ID planes and keep track of them against the sky or the landscape. Still no CTDs for me. Ill give it some more time behind the stick. ![]() Last edited by FS~Phat; 05-06-2012 at 09:09 AM. |
#5
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Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you.
PS. Thank you. |
#6
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I am going to stick to my guns on this patch. It is the first outing of the new grahics engine and it has obviously been released before they really wanted too. Visually I am better off going back to the older version and clocking back the GPU a bit but I am going to stick it out, fly it some more and post logs in the hopes it will end up helping get this game on its feet.
it is not looking pretty at the moment but if ever this game needed the help and support of the community it is right now. If it doesn't work out at least I can say I tried, as opposed to joining the chorus of the 'I told you so' brigade. |
#7
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I got my 5 mins in MP CTD, I don't think the crash log file is very illuminating though: ------------ BEGIN log session ------------- Load landscape... Load bridges LongBridge: wrong width. (3) Load static objects... Battle starting... There is 3 new corresponding 683kB files in CPPCrash dir though, perhaps they hold "the secret" From ATAG chat some people have cured MP CTDs, for some it is far worse. I am in the far worse category.... Cheers, camber |
#8
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15 crashes today, whats the email I can dump the logs to?
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#9
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They released it to shut people up who were screaming for the patch; now look where we are.
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#10
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I have no idea what systems the devs were testing this game on when iit was in development (much of the high end hardware being used now didnt even exist when the game was released) and I wish I knew what the system specs were they are alpha/beta testing the game on. Too many unknowns. I really think I'll just avoid the frustration for now, some new titles coming out and good old standbys which are really more fun to play, and I don't see BOM as anything for the realistic future if at all. Last edited by priller26; 05-06-2012 at 09:37 PM. |
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