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#81
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I have offers which we could solve in common.
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#82
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The work in progress thread of my Manchuria/Khalkhin Gol campaign project for Asura's DGen:
http://www.axis-and-allies-paintwork...topic.php?2683 |
#83
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About addition (replacement) of planes in campaign it is possible to read in the instruction.
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#84
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Unfortunately I couldn't receive the freshest NGen version yet but as promised I spread that that is.
The initial code is completely free for editing and distribution. Any commercial use of provided information is completely forbidden. The author of this program is Vadim "Starshoy" Kolosov which personally transferred me initial codes. Use on health. ![]() http://www.mediafire.com/?tx3ty5bktbl2jtx PS. I didn't understand NGen work, but it than that is similar to DGen and if there will be questions on a code likely I can consult. |
#85
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Many thanks Asura!
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#86
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It not the final version and mistakes are still possible
![]() ![]() ![]() Last edited by Will00ard10; 10-15-2012 at 03:29 PM. |
#87
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Hi, everybody.
![]() I finished the main work on DGen_MOD 2.0 and began the first testing. While debugging of the program will be carried out and preparation of beta of the version I will start acquainting with features of the new version gradually. 1 . It is completely integrated option of the generator - I cleaned all double procedures and copied a code, having taken the best and unique from branches FB and Pacific. All main opportunities are available now isn't dependent on a battlefield. While there was a division into avianosny and overland options, but I will surely clean this restriction the following versions. 2 . I completely changed algorithm of calculation of radius of search of the purposes - now it isn't attached to key points and works according to the radius of flight from FM. 3 . I completely changed algorithms of selection of planes in mission and arms selection: - the AllPlanes.dat files and *Planes.dat aren't used any more. - are added the AllPlaneDB.dat file in which all necessary information on planes and the AllWeapons.dat file which is a matrix of a choice of arms depending on type of a fighting task is collected. I will in detail describe these files in documentation. 4 . I changed available versions of information in section [Planes] of the DB files: Old format [Planes] 10 F4U1A 10 F4U1D SSkin.bmp WSkin.bmp probability of emergence and plane name, summer and winter skin. New format - option 1 [Planes] Allies England 10 F6F5 - can set now a plane nationality forcibly New format - option 2 [Planes] Allies England 10 F6F5 --Reconplane - can in addition set plane type (in this example of F6F5 will appear only as the scout) 10 F6F5 SSkin.bmp WSkin.bmp --Reconplane all combinations work. Now such option is possible: [Planes] Axis Germany 45 BF_109G6 Axis Italy 45 BF_109G6 57 BF_109G6Late Allies USSR 57 BF_109G6Late These planes will appear at the same time in missions with the established nationalities. For today while everything, I will continue to acquaint with new opportunities in the next few days. ![]() |
#88
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Nice job)
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#89
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sounds impressive
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#90
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That's really great what you're doing with DGEN, it is much appreciated especially by offliners
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