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#81
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@yujy Yea hp% isn`t simple as i thought would be, just changing abs hp bonus to in percents wont mean much, there is more to this. If you figure it out tell rest of us since this 45bonus hp to 1-2lvl units is just too much.
For paladin quest no idea, never play her, but i know mage and warrior works fine ![]() @langtu87 You need to carry staff in battles, after every battle oyu had rune staf in weapon slot there will be message `willingnes to invest rune xx%` when reach 100% you can place runes by choice might(R)/mind(G)/magic(B) and get different item. Check in config/items.txt which option would be best for you because there is many only 1 rune, or 2 or 3 and different combination (all in all 20 combinations) mean different bonus. And in your save file you posted hod did you take 3rd lvl absolute balance, without glory/power of spirit/adrenalin/diplomacy ? Your config/skills.txt file is f...d up, this is how it`s supposed to look like : equilibrium { pos=1,4 deps=accuracy,diplomacy script=skill_equilibrium pic=skillicon2_18_ name=skill_equilibrium_caption hint_header=skill_equilibrium hint_text=skill_equilibrium_hint levels { 1 { deps=1,1 runes=1,8,1 trade= pars=+4 } 2 { deps=1,1 runes=1,10,1 trade= pars=+8 } 3 { deps=1,1 runes=1,12,1 trade= pars=+12 } } } Found couple of more misses : in exp_system/exp_system_cfg.txt for healer class add monstera,legendaryphoenix Last edited by Fatt_Shade; 09-05-2011 at 01:07 AM. |
#82
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I believe this is the formula for the % in damage and healing bonus (also is in %)
parameter = math.ceil(parameter*(1+expa_bonus/100)) There a 2 functions at the end of exp_system.lua (where the a.m. formula is used). Unfortunately i don't know how to create a function for health, not that it will stop me from trying. I will make a couple of versions and will try them when i arrive home. PS If someone wants to give it a try use the Notepad++ much easier to spot the formula and key words. Last edited by yujy; 09-05-2011 at 11:49 AM. |
#83
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@Shade thank you for your help. Yesterday, I test with a battle suppress item and It not gain % so I think something config wrong. Hower, I just test with normal battle and it gain 4%.
about your question "hod did you take 3rd lvl absolute balance, without glory/power of spirit/adrenalin/diplomacy ?" I don't know what do you men. |
#84
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@langtu87 What 4% ? You suppresed what item, and gain 4& of hwat ?
As for my question, load your save file Debir(45) you shared on last page, in mind skill tree you already have 3rd lvl Absolute balance skill, which requires diplomacy, adrenalin, power of spirit and glory, and you didnt have any of those skills. First post this page is correct way for that skill in config/skills.txt , your version is borken. |
#85
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4% it what rune staff gain after hero win a normal battle. With suppress item battle, rune staff don't gain anythink. |
#86
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Hm . . . No this is official red sands skills.txt file
equilibrium { pos=1,4 deps=accuracy,diplomacy Possition 1,4 =middle column, 4th place from top, deps =what skills you need to upgrade it here it`s neatness + diplomacy, your file is changed. Runic staff i havent got to 100% saturation but i thought it will be some options to insert runes in it when it happen`s. Dont know what to do, maybe some1 else managed to upgrade it ? Question grimeleven, or any1 else, in exp_system_cfg.txt first string is for exp units need to gain new lvl. What is second string for ? chp_expa_limits=10,10,15,15,20,20,25,25,30,30 ??? Is this max exp unit can get per turn? And if it is, how can i remove it, because for humans it sucks with their fighting spirit, and when you use harl second wind it`s gets useless because any unit already acted wont get exp if already maxed out exp in that turn. I ask because i want to add more lvl`s to them. I got to dersu island and already have all units on max lvl(4th lvl melee build), and if this formula yujy made for hp/dmg% bonus works i`ll add higher cap for dmg/crit/res/hp. Att/def/speed/initiative is enough now because att/def bonus have max value by default (+60att over enemy def is 300% dmg and cant go higher), so i wanted to add bonus to stats that can make some difference in higher 10+ lvl`s. Hero max lvl is 60+, pet dragon 60, asmodeo . . . no1 knows actually ![]() And does any1 know where can i add more lvl`s for pet dragon also ? In adventure mod it was all nice packed in pet.lua file and i add 2 more lvl`s for every dragon skill. Here i have no idea where to look, since dragon skills are in couple files, and nowhere can i find description for his lvlup`s (more dmg/rage/rest etc per lvl upgrade). Last edited by Fatt_Shade; 09-05-2011 at 08:31 PM. |
#87
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As for not gaining 4% for runic staff when supressing items, it`s same tihng as for other items thet have counters - sword(+10might runes), baner(+10mind runes) or amulet(+10magic runes), ring(+3int) if you carry them in supresing item fight their counter wont go lower after it no idea why. Those fights are counted for no loss medal, and all spell casted/rage used also is counted, but not item thet need certan number of fights to give you some bonus.
Where in files is string for +1mana/rage after evey hero`s lvlup ? I wanted to check something there but cant find it. |
#88
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Question, does anyone knows were the item description is? (per example itm_medal_headhunter_1_name and so on).
All i got in the eng_items is this; itm_medal_headhunter_1_name=Headhunter itm_medal_headhunter_1_hint=^?^[ medal] itm_medal_headhunter_1_info=^?^ itm_medal_headhunter_1_mhint=^?^ itm_medal_headhunter_1_minfo=^?^ itm_medal_headhunter_1_taken=^?^ (for the example i wrote earlier). I made several changes to the medals to make all classes more fun to play. In that regard i changed the paladins +dmg from paladins, inquisitor and priest to all human (here i want to change the description to say that is all human). The other change i made to the orc killer medal at mage. I added a lot of intelligence(30+ for medal 5) and also bonus damage to all mage type units (the same as special skill from mage with the -leadership%) Last edited by yujy; 09-06-2011 at 10:44 PM. |
#89
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Description for medals is eng_rewards.lng file, in localization/eng/other , there you can change anything you want.
For paladin medal you should change in holy knight medal lvl`s like this : Code:
fight { { filter { belligerent=ally unit=paladin,priest,priest2,archmage,firemage,runemage } pbonus= dbonus=magic,0,20,0,-100,0,0 rbonus= attack_on= attack_off= } { filter { belligerent=ally unit=paladin,priest,priest2,peasant,bowman,footman,footman2,knight,horseman,runemage,maelstrom } pbonus= dbonus=physical,0,20,0,-100,0,0 rbonus= attack_on= attack_off= } filter { belligerent=ally unit=firemage,maelstrom } pbonus= dbonus=fire,0,20,0,-100,0,0 rbonus= attack_on= attack_off= } } In eng_rewards you need to change also description to : reward_holy_knight_1=+20% Damage of humans, and for 2,3,4th lvl also. I also changed fire mage medal as i said on first page of this tread, but i dont get what you did ? Added +30 intellect on 4th lvl medal or what ??? If you did this it`s to much ![]() I found miss in items.txt : 1)for sling_ item add titan in units for bonus crit% 2) add snake_celestial for great druid staff,hunter_armor, hunter_boots 3) add maelstrom for virgin set 4) fireskeleton, venskeleton for set_krit, thunder musket, arbator, fire crossbow, yew bow, master bow 5) add ritualist to horseman_gloves For upgrading runic staff be very carefull ppl when deciding what item you want, when you reach 100% to upgrade it you can place only 1 rune, then oyu need to fight 10-15 more battles before placing another rune and 10-15 battles more for third. If you place wrong rune i think it can`t be reversed, but to start all over again. Really bad item management, so be careful when doing this. And question : did any1 try ot make composite item ? Like belt of victor/gloves of destroyer. . . ? I wanted to make new item made of simple +exp% items shark tooth/memoirs/magnifying glass maybe some other, but idea is to have 1item for bonus epx after battle, and leave other slots for something more useful. Before i played high lvl run and had bunch of crappy +exp% items, so i thought to make new item composed of this item type Changing existing item isn`t problem, but making new1 is a bit tricky, any suggestions ? Last edited by Fatt_Shade; 09-07-2011 at 01:53 AM. |
#90
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Hi Fatt_Shade
Grimeleven earlier responded this...which I duly changed to +2 to make it more balance ![]() Quote:
C:\Other Application\Trial\Kings Bounty Armored Princess\sessions\red_sands\red_sands_ses\scripts\ logic_hero.lua and should be under this part Levelup.add( 0, "rune_might", might+2) Levelup.add( 0, "rune_mind", mind+2) Levelup.add( 0, "rune_magic", magic+2) local cur_rage=Logic.hero_lu_item("rage","limit") local cur_mana=Logic.hero_lu_item("mana","limit") -- add items to left button if level < 51 then Levelup.add( 0, "leadership", leadership*(level)) Logic.hero_lu_item("rage","limit",cur_rage+1) Logic.hero_lu_item("mana","limit",cur_mana+1) else Levelup.add( 0, "leadership", leadership*25) end return false end |
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