Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #81  
Old 11-17-2015, 11:25 AM
ECV56_Guevara ECV56_Guevara is offline
Approved Member
 
Join Date: Dec 2007
Location: Planeta Trampa
Posts: 248
Default

Quote:
Originally Posted by Pursuivant View Post
The simplest method of modeling the night sky might be to give mission builders or players some control over how dark the world is, and how much sunlight appears over the horizon.
This!
In fact, I can´t guess if it´s the simpliest, but the best method.
Anyway, night enviroment, 100% dark could be usefull only in a "Night combat enviroment" So DT....
__________________

Bombing smurfs since a long time ago...
Reply With Quote
  #82  
Old 11-17-2015, 03:45 PM
Daniël's Avatar
Daniël Daniël is offline
Approved Member
 
Join Date: Mar 2010
Posts: 266
Default

A few moths ago there was a thread on lighting conditions at night. Here's the link for anyone interested: http://forum.1cpublishing.eu/showthr...705#post708705
__________________

If you are insecure: use more bullets.
Reply With Quote
  #83  
Old 11-17-2015, 08:22 PM
P-38L P-38L is offline
Approved Member
 
Join Date: Dec 2007
Location: Medellín, Colombia
Posts: 117
Default About light

The landing light from an airplanes illuminates the ground, trees, house and objects (that is why we use light).

At night, if you put light objects in a city, they don't illuminate anything... why? For example: You put an open hangar and put a white light object inside the hangar, it doesn't illuminate the surrounding area.

All the cities at night seems abandoned.

It is possible to add the same behavior of a landing light in light objects?
Reply With Quote
  #84  
Old 11-17-2015, 08:51 PM
P-38L P-38L is offline
Approved Member
 
Join Date: Dec 2007
Location: Medellín, Colombia
Posts: 117
Default More options, beter performance

Some people say that comparisons are odious. But if we do not compare, we do not learn.

This magnificent flight simulator should have more options. I list some of them.

1. Aircraft as the Li-2 and Ju-52 should be flyable. This has a very important reason. Not just for the fact of having more planes available to the user.

2. The flight simulator should have the option to get off a plane (like a normal person) and walk / run to other aircraft available, stationed on the ground. This is the case of a damaged aircraft landed without possibility of reuse. With this option, the pilot can continue the mission. Then at the airport should be placed more planes available.

3. The flight simulator Prepar3D version 3, you have the option of walking / running and giving you more choices. No one has criticized the new option; on the contrary, it gives more options in game performance. If someone does not like this option, then, do not use it.

4. Returning to the theme of point 1, the Il-2 and Ju-52 aircraft they could carry as passengers for the other players (while in the air, enjoy the flight as passengers). The plane lands, the passengers get off, head for its warplanes and mission continues. My colleagues in the office dream of this option to be passengers while one of us is flying the plane (we are 10). Imagine the view from the windows. Maybe if in flight, the plane is damaged by the enemy, passengers (fighter pilots) could skydive, once they land, head towards the base (walking or...).

5. An important issue is the choice of refueling on land or aircraft carriers. Likewise, the reloading of ammunition plane or change the type of weapons such as bombs, torpedoes, rockets, etc. For this, the pilot should take the plane to an area intended for this and ask this service. You could get off the plane while you wait.

6. What about the option of driving a vehicle (like a Jeep) to get from one point to another? Also able to handle artillery?

I know many people disagree with what I have shown here. But if this flight simulator focuses only on having more flyable aircraft and nothing else, users begin to lose interest in the game. Maybe this is not my case, because I love this flight simulator.

Thank you very much
Reply With Quote
  #85  
Old 11-18-2015, 08:59 AM
gaunt1 gaunt1 is offline
Approved Member
 
Join Date: May 2012
Location: India
Posts: 314
Default

Quote:
Originally Posted by P-38L View Post
1. Aircraft as the Li-2 and Ju-52 should be flyable.
Li-2 will be flyable. But I hope Ju-52 never will be! Its not important at all. Because we dont have any proper mid-war german bomber! Or other far more important planes are missing: flyable Tu-2, Helldiver, Ki-44, Spitfire XIV just to name a few... There arent too much people working on this sim anymore, and in my opinion, making a flyable Ju-52 instead of the planes above, would be just a waste of time and effort.
Reply With Quote
  #86  
Old 11-18-2015, 09:46 AM
Sita Sita is offline
Approved Member
 
Join Date: Oct 2007
Posts: 943
Default

Ju52 is really interesting plane ... and for counterbalance to Li2 it would be really nice to have it ...

also in SCW it was used like a bomber plane ...
__________________
work hard, fly fast

Reply With Quote
  #87  
Old 11-18-2015, 10:12 AM
Marabekm Marabekm is offline
Approved Member
 
Join Date: May 2013
Location: USA
Posts: 243
Default

Quote:
Originally Posted by gaunt1 View Post
Li-2 will be flyable. But I hope Ju-52 never will be! Its not important at all. Because we dont have any proper mid-war german bomber! Or other far more important planes are missing: flyable Tu-2, Helldiver, Ki-44, Spitfire XIV just to name a few... There arent too much people working on this sim anymore, and in my opinion, making a flyable Ju-52 instead of the planes above, would be just a waste of time and effort.
I disagree.
The sim currently has plenty of fighter, ground-attack and bomber aircraft. Sure it is missing some but we can work with what we have.
What the sim is missing is the flyable reconnaissance and transport aircraft. These also played a vital roll. And while perhaps less exciting would still be fun to fly.
Any news on the 4.13 bug fixes?
Reply With Quote
  #88  
Old 11-18-2015, 11:39 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by P-38L View Post
It is possible to add the same behavior of a landing light in light objects?
It probably is possible, but remember that realistic light and shadow effects require CPU cycles which can slow the game down. Multiple realistic light sources could turn the game into a slide show.

Modern games seem to handle light and darkness effects more efficiently, but I don't know the details about how they do it.
Reply With Quote
  #89  
Old 11-18-2015, 12:20 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by P-38L View Post
2. The flight simulator should have the option to get off a plane (like a normal person) and walk / run to other aircraft available, stationed on the ground.
The option of having a pilot figure you can control on the ground was created as a mod, but never released. Probably because it never looked that good and didn't add that much to the game.

Without the ability to interact with the world, a controllable pilot figure would only be of use to explore maps, to avoid being strafed or bombed on the ground, or to try to escape from behind enemy lines.

But, if the pilot figure can actually board aircraft, I can see many uses for it. You could create scenarios where pilots must run to their planes before scrambling, or where the player must land his plane behind enemy lines to rescue a downed comrade.

It could also serve as a substitute for RRR, where you might be able to jump out of your current plane and run to one which is undamaged/fully armed/refueled.

Another very simple option would be to allow the player to retain first person view while parachuting after bailing out, with the mission only ending when the player reaches the ground, not his airplane. All this requires is a shift in the camera location and some tweaking as to the conditions when end the mission.

Quote:
Originally Posted by P-38L View Post
4. Returning to the theme of point 1, the Il-2 and Ju-52 aircraft they could carry as passengers for the other players (while in the air, enjoy the flight as passengers). The plane lands, the passengers get off, head for its warplanes and mission continues.
This also opens up the option where different players could swap crew positions on the same plane. For example, they could take turns piloting a plane while other players observe from other crew positions. This would be an incredibly handy teaching tool.

And, if he have flyable cargo planes like the Li-2, then it makes sense to have the option of player as passenger or paratrooper aboard the plane.

Quote:
Originally Posted by P-38L View Post
5. An important issue is the choice of refueling on land or aircraft carriers.
The option of allowing rearming, refueling and repairing has been requested before. Within limits, it's even realistic. Of course, in real life it might take hours to fully "bomb up" or refuel a large aircraft, or days to repair battle damage. How long do you want to wait?

Quote:
Originally Posted by P-38L View Post
6. What about the option of driving a vehicle (like a Jeep) to get from one point to another? Also able to handle artillery?
IL2 was never intended as a ground combat simulator; at very close range all the ground vehicles and much of the scenery look bad. Any player-controlled vehicle would need to have a makeover. Other than that, it's not a bad idea. There have been mods that allow you to "fly" ground vehicles, however.

Manning an AAA gun would also be a new way to play the game, and would be an interesting area of the air war to explore. It would fit right in with things like ground controlled intercept or radar operations.
Reply With Quote
  #90  
Old 11-18-2015, 12:30 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by gaunt1 View Post
But I hope Ju-52 never will be! Its not important at all.
Because the Ju-52 was just a boring cargo aircraft that never saw action over Denmark, Norway, the Hague, Eban Emeal, Crete, Cap Bon, Stalingrad, or Berlin.

Quote:
Originally Posted by gaunt1 View Post
Because we dont have any proper mid-war german bomber! Or other far more important planes are missing: flyable Tu-2, Helldiver, Ki-44, Spitfire XIV just to name a few...
I'd love to see all these planes in the game, too, but beggars can't be choosers. Any new flyable planes, even "boring" transport aircraft, are welcome.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:24 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.