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Mods King's Bounty: Crossworlds Mods

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  #81  
Old 07-21-2011, 10:22 PM
zhaozhilong zhaozhilong is offline
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Join Date: Dec 2008
Posts: 31
Lightbulb Guardian Angel and Fire Mage Bug

Quote:
Originally Posted by shinjiikuri View Post
Lol, I guessed that might be it. Btw, there seems to be a bug with the level 4 guardian angel medals. I have just achieved that level 3 guardian angel medal , but the count resets to zero.

I got the following message when I hover over the guardian angel medal.
"[reward_guardian_angel_cond4] NF 0/300"
Hi All

I have the same problem as Shinjiikuri

Is it because of level=1 ? what does it mean ? or order=10 or complex=1, anyone knows what it means...

The change I made versus the original is that I have changed the requirement and added fire rain....

Please comment


Here is my medal file...

medal_fire_mage_2 {
category=o
image=heroitem_medal_fire_mage.png
hint_config=object_item
label=itm_medal_fire_mage_2_name
hint=itm_medal_fire_mage_2_hint
information_label=
maphint=
mapinfo=
price=10
maxcount=0
level=1
race=human
use {}
mods {
mana=limit,10
}
propbits=medal
params {
max1=40
max2=100
max3=170
max4=280
max5=400
order=10
complex=1
param=0
var1=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var2=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var3=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var4=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var5=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
}
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  #82  
Old 07-22-2011, 12:18 AM
Sir Whiskers Sir Whiskers is offline
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Join Date: Dec 2008
Posts: 149
Default

I'm no expert on modding, but based on what little I've done with KB, your change looks okay to me. Did you make identical changes to the other entries for the medal? Each entry has to have the same values shown below for it to work.

max1=40
max2=100
max3=170
max4=280
max5=400
order=10
complex=1
param=0
var1=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var2=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var3=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var4=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var5=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
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  #83  
Old 07-22-2011, 12:39 AM
zhaozhilong zhaozhilong is offline
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Done that Sir Whiskers...

I am wondering also whether the funny characters after the logic also has to be changed....

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  #84  
Old 07-22-2011, 03:32 AM
Belcanzor Belcanzor is offline
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Location: Argentina, Buenos Aires
Posts: 53
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Critters in your mod lvl up like Red Sand ones?
I try your mod anyway.
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  #85  
Old 07-22-2011, 10:34 AM
Sir Whiskers Sir Whiskers is offline
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Posts: 149
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Quote:
Originally Posted by zhaozhilong View Post
Done that Sir Whiskers...

I am wondering also whether the funny characters after the logic also has to be changed....

Yep, that was my thought also. Can't help you there, though. I've never been good at hex editing, unless someone else first figured out where in the string each value is stored.
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  #86  
Old 07-22-2011, 07:07 PM
DeepSoul DeepSoul is offline
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Posts: 59
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This mod crashes the game for me when I try to go up the stairs to the second floor of The Wizard's Tower. Anyone else have this problem? Looks like I have to screw the tower, because this mod is worth it but it would be nice if I could get past it somehow. Perhaps a fix is in order?
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  #87  
Old 07-23-2011, 07:12 AM
bladeking77 bladeking77 is offline
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Posts: 82
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Quote:
Originally Posted by infernal1800 View Post
-Actually, i haven't beaten the game yet i decide to stop playing and start making maps when i was in Montero. Can you guys give me some advises on difficulty. Did i'm too arrogant or enemy will be more nasty after Montero. Any recommendation will be appreciated.

-In my oppinion, the game editor is quite powerful, why you guys complained too much about it. I know it can cause crashes and you will lose your progress but this is not a big problem if you save the progress more often

-For bladeking77: are you still making a next version of your mod, i mean adventure v1.2. Why don't you use the exp system of Redsands mod ?

Sorry for my bad English
1) In my opinion. Armored Princess is only difficult in the beginning. Namely, until you reach 20+ level, defeat Hagni, get Pegasus, and with some luck, steal maps for all islands, then you go gathering goods, completing free quests for lots of exp., and from there the game gets only easier. Only Bosses and high level heroes can provide a challenge. Off course, I'm talking about impossible difficulty here, lower difficulties are always easy.

2) I don't know about you, but editing terrain on my editor is impossible. after 10-20 seconds of applying textures, or leveling terrain editor inevitably crashes. I have multiple games installed, and it's the same on all of them. Not sure what causes this problem, but there are no crashes when I try to do the same on other computers. And even before this issue has arisen, I remember that the editor was buggy and hard to work with.
Beside these issues, editor is quite useful for other stuff.

3) I am not currently working on newer version, but I might release it in the future. I thought about using exp system from RS, but I don't know which files should I copy for it to not cause any bugs.
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  #88  
Old 07-25-2011, 10:47 PM
DeepSoul DeepSoul is offline
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Posts: 59
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Just a question. How do you change the difficulty of the enemy back to 150%? Normal is too easy for me but I feel like 175% is a bit much.

And one more thing. When I came to Verona with your mod, I didn't see any sign of Halt and Azzak. But when I look in the editor they have a 100% spawn chance so it's really weird. Have you touched those troops at all?

Last edited by DeepSoul; 07-26-2011 at 10:49 AM.
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  #89  
Old 07-26-2011, 05:32 PM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by bladeking77 View Post
1) In my opinion. Armored Princess is only difficult in the beginning. Namely, until you reach 20+ level, defeat Hagni, get Pegasus, and with some luck, steal maps for all islands, then you go gathering goods, completing free quests for lots of exp., and from there the game gets only easier. Only Bosses and high level heroes can provide a challenge. Off course, I'm talking about impossible difficulty here, lower difficulties are always easy.

2) I don't know about you, but editing terrain on my editor is impossible. after 10-20 seconds of applying textures, or leveling terrain editor inevitably crashes. I have multiple games installed, and it's the same on all of them. Not sure what causes this problem, but there are no crashes when I try to do the same on other computers. And even before this issue has arisen, I remember that the editor was buggy and hard to work with.
Beside these issues, editor is quite useful for other stuff.

3) I am not currently working on newer version, but I might release it in the future. I thought about using exp system from RS, but I don't know which files should I copy for it to not cause any bugs.
One more question, I saw your post somewhere in the forum that you could open KBTL maps in the editor. Can you explain how to do that, I try many times but i just cant open it by any way
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  #90  
Old 07-26-2011, 07:14 PM
bladeking77 bladeking77 is offline
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@DeepSoul:

I did not edit their positions. From my experience gathered from multiple play-troughs, Halt can either be on Verona or Montero and it's similar with Azzak. It's completely normal for them not to be there, that is, in my opinion.

@infernal1800:

I'm not sure how "exactly" I did it, but you can try copying the folder inside the "sessions" folder from The Legend to "sessions" folder in Crossworlds. They do have some incompatibilities, which it will report, but it should open it fine.
If it doesn't work, let me know, and I'll try to look into it.
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