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#81
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I have the same problem as Shinjiikuri Is it because of level=1 ? what does it mean ? or order=10 or complex=1, anyone knows what it means... The change I made versus the original is that I have changed the requirement and added fire rain.... Please comment ![]() Here is my medal file... medal_fire_mage_2 { category=o image=heroitem_medal_fire_mage.png hint_config=object_item label=itm_medal_fire_mage_2_name hint=itm_medal_fire_mage_2_hint information_label= maphint= mapinfo= price=10 maxcount=0 level=1 race=human use {} mods { mana=limit,10 } propbits=medal params { max1=40 max2=100 max3=170 max4=280 max5=400 order=10 complex=1 param=0 var1=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain var2=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain var3=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain var4=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain var5=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain } |
#82
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I'm no expert on modding, but based on what little I've done with KB, your change looks okay to me. Did you make identical changes to the other entries for the medal? Each entry has to have the same values shown below for it to work.
max1=40 max2=100 max3=170 max4=280 max5=400 order=10 complex=1 param=0 var1=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain var2=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain var3=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain var4=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain var5=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain |
#83
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Done that Sir Whiskers...
I am wondering also whether the funny characters after the logic also has to be changed.... ![]() |
#84
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Critters in your mod lvl up like Red Sand ones?
I try your mod anyway. |
#85
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Yep, that was my thought also. Can't help you there, though. I've never been good at hex editing, unless someone else first figured out where in the string each value is stored.
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#86
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This mod crashes the game for me when I try to go up the stairs to the second floor of The Wizard's Tower. Anyone else have this problem? Looks like I have to screw the tower, because this mod is worth it but it would be nice if I could get past it somehow. Perhaps a fix is in order?
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#87
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![]() 2) I don't know about you, but editing terrain on my editor is impossible. after 10-20 seconds of applying textures, or leveling terrain editor inevitably crashes. I have multiple games installed, and it's the same on all of them. Not sure what causes this problem, but there are no crashes when I try to do the same on other computers. And even before this issue has arisen, I remember that the editor was buggy and hard to work with. Beside these issues, editor is quite useful for other stuff. 3) I am not currently working on newer version, but I might release it in the future. I thought about using exp system from RS, but I don't know which files should I copy for it to not cause any bugs. |
#88
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Just a question. How do you change the difficulty of the enemy back to 150%? Normal is too easy for me but I feel like 175% is a bit much.
And one more thing. When I came to Verona with your mod, I didn't see any sign of Halt and Azzak. But when I look in the editor they have a 100% spawn chance so it's really weird. Have you touched those troops at all? Last edited by DeepSoul; 07-26-2011 at 10:49 AM. |
#89
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#90
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@DeepSoul:
I did not edit their positions. From my experience gathered from multiple play-troughs, Halt can either be on Verona or Montero and it's similar with Azzak. It's completely normal for them not to be there, that is, in my opinion. ![]() @infernal1800: I'm not sure how "exactly" I did it, but you can try copying the folder inside the "sessions" folder from The Legend to "sessions" folder in Crossworlds. They do have some incompatibilities, which it will report, but it should open it fine. If it doesn't work, let me know, and I'll try to look into it. ![]() |
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