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  #71  
Old 10-10-2012, 06:30 AM
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CWMV CWMV is offline
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Wow, so damn near perfect.
I wonder, and I know Im going out on a limb here, if secondary explosions will be detailed?
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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  #72  
Old 10-10-2012, 03:20 PM
Griffin Griffin is offline
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These are really nice 30mm impacts!
...
Real footage for comparison -
Hi, not usually posting here but I thought it should be noted that Rudel and his friends were using high explosive Flak rounds instead of AP against those Russian boats as they found it was more effective especially on water. If the effect is modelled according to that video, it might not be as spectacular with AP round in real life. I'm reading his book right now.

However the effects are still amazing and while I don't know how AP on water should look in real life, those are still millions better than the tiny default IL-2 splashes for Ju-87G.
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  #73  
Old 10-11-2012, 11:06 AM
Blaf Blaf is offline
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Originally Posted by Griffin View Post
Hi, not usually posting here but I thought it should be noted that Rudel and his friends were using high explosive Flak rounds instead of AP against those Russian boats as they found it was more effective especially on water. If the effect is modelled according to that video, it might not be as spectacular with AP round in real life. I'm reading his book right now.

However the effects are still amazing and while I don't know how AP on water should look in real life, those are still millions better than the tiny default IL-2 splashes for Ju-87G.
Aha! Good to know, thanks for info...
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  #74  
Old 11-17-2012, 07:42 PM
nic727 nic727 is offline
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did you see that : http://www.sas1946.com/main/index.ph...c,23714.0.html

It look awesome. 3D water better than water=4 Just hope it will work in DirectX(because openGL doesn't work on my laptop)... Hope it will come in a patch.





that can be done in DirectX 9.0



Last edited by nic727; 11-17-2012 at 07:46 PM.
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  #75  
Old 11-18-2012, 07:52 AM
Pfeil Pfeil is offline
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IL2 doesn't support DirectX. When you run it in that mode it just wraps OpenGL for compatibility. So adding any feature that uses DirectX is unlikely.
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  #76  
Old 11-23-2012, 07:14 AM
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Is it possible for ricochets to be modeled or is it not possible with the engine?
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  #77  
Old 11-23-2012, 07:56 AM
Pursuivant Pursuivant is offline
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Is it possible for ricochets to be modeled or is it not possible with the engine?
Regardless of whether richochets can be modeled, I'm not sure they'd add that much to the game due to the relatively simple damage models for ground objects.

About the only time I've heard of richocheting bullets intentionally being used to attack foes is when bullets are "skipped" off water or hard ground so that they "bounce" into the side of a lightly armored boat or the underside of an armored vehicle.

Since there are lots of variables you have to get just right (angle of attack, compressibility of the surface, bullet drop) and whatnot, it's probably more of a shooter's legend than a valid attack technique (unlike skip bombing, which is modeled in the game and which was regularly used during WW2).
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  #78  
Old 11-23-2012, 09:40 AM
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Even if its not doable in terms of modeling damage from a ricochet it would still be a great visual enhancement which is more what i was leaning towords.
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  #79  
Old 11-23-2012, 11:46 AM
Shardur Shardur is offline
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I thought ricochet are already in the game? Might be a mod, but since I have seen ricochet in IL-2 it's definitely possible.

Also as far as I know the tanks damage model might not be the most detailed but there are different armor values for the front, back, sides and top.
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  #80  
Old 11-23-2012, 05:56 PM
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andrea78 andrea78 is offline
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Very nice effect.

Anyone use ENBseries? Actually there is a converter to add dx9 effect to dx8 games (i.e. GTA), but (i think) need to be correctely configured to work in IL2.
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