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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 02-29-2012, 11:11 AM
carguy_ carguy_ is offline
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Quote:
Originally Posted by zapatista View Post
there is also the additional potential problem that a mission on a server might have been carefully designed, but when some n00b teens join the server for a bit of fun they take over control of a specific tank unit in the 1e person, go off on their own joyride and completely change the unfolding battle plan (since there wont be 100's of tanks active on the map, but more likely 20 or so, this could be a major problem). not sure what the solution to this is.
For the DF servers I do not know and I do not care. BUT, even in generic coops (needless to say online wars), the vast majority of players tend to stay in packs, however disorganised they may be. This means that every coop would need only few people that know what to do, others will follow.
In online wars however, this is a no brainer since no n00b does them anyway (they can`t take the harsh start of being eaten alive - everybody new experiences it, though not many go on).

Mates, remember that most of what you said in this topic was already in IL2 1946. We do not need to step back with this. Online wars had it all worked out, the only difference with CloD being that there would be additional tank/AAA player slots. Moreover, we do not need to have it full scale like furbs has chosen to troll about. Just 5 tanks a side, few heavy armor empacements, few AAAs and we`re ready. IL2`s old online code had it running flawlessly most of the time when people had 6mbit connections at best. Now people have xxxmbit connections and you still see a problem?

All this frontline stuff : red/blue, resources, attaacking airfields, cities limitations, historical, ahistorical - we had it all few years ago. Now what we need to do first is to make a smooth transition.

First we make old coops work, then we get at them 100 player missions when we feel comfortable with it.
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  #72  
Old 02-29-2012, 05:46 PM
Shadylurker Shadylurker is offline
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Since the tanks aren't going to be full sim, and I enjoyed the Idea of WWIIOL. I didn't like driving a tank 45 min to get blown up in two seconds. The awesome part about what MG is doing is it's up the the mission makers. so nothing would stop someone from making mobile spawns for tanks, so you die, you spawn, 5-10 min later your in the fray for some french town again, all the while the aircraft still take their 10+ min to get anywhere and are duking it out for air superiority. Take for instance the objectives on ATAG Axis vs allies, nothing would stop them from doing the same exact thing but on the ground, on a smaller scale, and at a faster pace. Boom red just destroyed the fuel depot Blue tanks respawn 20 seconds slower, red can move up to the town slightly easier. but wait, red aircraft haven't taken out the artillery now the red tanks are getting hammered....It goes on forever.

You could even make the human tanks respawn with 10 AI tanks, so 10 people playing tanks = 100 tanks fighting in the area....you die, you take over a tank or choose to respawn (time added for amount of your AI tanks still out there).

The possibilities are endless, I would much rather the community get a massive upgrade to the FMB and the SDK then have MG make a decent campaign for CLOD.

With strong mission makers, and online capabilities, the game would last as long or longer then il-2.
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  #73  
Old 02-29-2012, 11:32 PM
MD_Titus MD_Titus is offline
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Originally Posted by Blackdog_kt View Post
For the question asked in the thead, i'll provide my ideas tomorrow because it's 6:30 am and i've had quite a few drinks

I'm just posting for a little friendly heads-up here.

I urge everyone to respect the intent of this thread and stay on topic. The way i see it, the topic is "give me some cool ideas that will give us flyboys better gameplay by having non-flyboys drive some tank units".

If any of you guys want to talk about whether tanks should be included at all in the first place, you're welcome to do it. Just start a separate thread and have a go at it and i'll be glad to move posts from this thread to the new one.

Please respect the original poster's intent and topic. Ailantd, if you need any help just give us a shout: no PM, just post in this thread so that other moderators can also see it if i'm not online. Just post "moderator request: please move off topic posts to a separate thread" or something like that, one of us will see it sooner or later and separate off-topic comments to a different thread.

I'm not out to "punish" anyone and moved posts or split threads are not punishment, i just want to make sure that each thread serves its purpose so each one of us can find what we're looking for with ease: one thread to discuss gameplay ideas for ground units, another thread to discuss if we even need those units and so on.

Let us know if you need some forum management to facilitate this, by posting in this thread and requesting the appropriate changes. Cheers
"how to moderate a forum" 101
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