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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-07-2012, 06:45 AM
JZG_Con JZG_Con is offline
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Cool patch any news

any news on patch ..still waiting and my sim is gathering dust,upgrading to an i7 system i hope this helps my sim ..!!
  #2  
Old 02-07-2012, 07:18 AM
Tree_UK
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Originally Posted by JZG_Con View Post
any news on patch ..still waiting and my sim is gathering dust,upgrading to an i7 system i hope this helps my sim ..!!
Look at the first post in this thread buddy, it gives all the info that is currently available.
  #3  
Old 02-07-2012, 09:05 AM
Aer9o Aer9o is offline
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Originally Posted by Tree_UK View Post
Look at the first post in this thread buddy, it gives all the info that is currently available.
...like nothing, no time frame or any other indication of when the patch will be released...just another promise that we could have double FPS although there are no screens from the new beta!
  #4  
Old 02-07-2012, 09:19 AM
FS~Phat FS~Phat is offline
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Aer9o, just how are you contributing to the discussion by commenting on something that wasn't even directed at you?

There is no point giving an estimated time because last time they offered an estimate and missed it (which is very common in software development BTW) you guys ran riot. This has been discussed before you should know this by now.
It will be ready when its ready.

Regarding the screen shots, it was mentioned that the game will look the same so there is no point in a screen shot of the new engine if it looks the same. You already know what it will look like. You should also know this by now if you had done a search.

So please Dont bring this stuff up again!
  #5  
Old 02-07-2012, 02:36 PM
Volksieg Volksieg is offline
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Originally Posted by FS~Phat View Post
it was mentioned that the game will look the same so there is no point in a screen shot of the new engine if it looks the same.
Please don't say that it will look the same! I'm living in the hope that, with my humble Radeon 6770, I'll be able to make it look just slightly better than "the same" come the patch. lol

Personally, I'm very grateful for the updates! Sure... it may not be giving me the information I really want ie: Here's the patch and your humble little machine can now play it at Very High settings with an FPS in the thousands....... but they can only tell us what they are 100% certain of. Surely that is much better than either nothing at all or a just a load of lies and false promises?

Maybe I'm just incredibly patient? What can I say... I bought Gothic 3 on the release day.

Last edited by Volksieg; 02-07-2012 at 02:47 PM.
  #6  
Old 02-07-2012, 10:30 AM
Ataros Ataros is offline
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Originally Posted by Aer9o View Post
...just another promise that we could have double FPS
There was no such a promise done. This is false information prohibited by the forum rules. This is misleading to those who read only this page and may cause a flame war when we do not see FPS doubled in the patch (and we will not see it very probably).
  #7  
Old 02-08-2012, 01:25 AM
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CWMV CWMV is offline
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Originally Posted by Aer9o View Post
...just another promise that we could have double FPS although there are no screens from the new beta!
No, that was a 50% increase, not doubled.
I'm not a fan of the sims current state or the direction they seem to be going with the "fixes" or lack thereof-but come on dude if your going to b**ch about it at least get your talking points right!
  #8  
Old 02-08-2012, 03:35 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Tree_UK View Post
I believe your right on that Robtek, but Oleg and Luthier have stated that DX11 was only dropped because they didn't quite have the time to get it optimised.

After release Luthier stated that it was now a priority, from that I would imagine that nearly a year later that the new graphic engine could possibly be in DX11 (could this be the surprise Luthier as in store for us). It would make no sense to competely redo the graphics engine and leave out DX11 especially when the next sequel will be using the same engine, and BOM as to be DX11 right?

This could be how Luthier as managed to get a 100% increase in performance that he has more than hinted at. Im not saying for certain but I would not be at all surprised that the new patch will be in DX11, and if thats the case then it will be well worth the wait.
If the graphics engine update is DX11 only, then i guess it will only apply to DX11 GPUs in terms of performance gains (which i assume is not yet a majority in the Russian market and not an overwhelming one in Europe, these cards are somewhat expensive ).

What i gleaned from the updates is that they are redoing the whole thing, not in terms of looks but in terms of more efficient algorithms for all supported platforms.

As for DX11, i saw a pretty good technical explanation in another thread the other day and it's far from a magic "more FPS button".

Pretty much, the way it works is that you can code a game for DX11 and then just keep its feature set disabled, which means that it reverts to the immediately previous features (those of DX10).

Reportedly the reasons for this decision were delays on Microsoft's end with some of the implementation of DX11.



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Originally Posted by Tvrdi View Post
Here, you said what Im saying all this time. Because of that Ive been criticized and called a whiner and an "enemy of the state".....
Ataros is polite. We don't moderate opinions, we moderate their delivery (eg, rudeness, language, etc)



That being said, i see some old faces coming back so a heads up is in order for the sake of fairness. I urge everyone to take a look at the rules and the infraction system in the relevant sticky threads. I see some posts in the old, usual style (accusations and inappropriate language) and i wouldn't want anyone to get banned without having a warning. It happens pretty much automatically now, through a point system interface. Rule broken = points taken = ban if enough points are accumulated. And it's not that hard to accumulate points.


So let's keep on topic and within the rules.
  #9  
Old 02-08-2012, 03:42 AM
speculum jockey
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Originally Posted by CWMV View Post
No, that was a 50% increase, not doubled.
I'm not a fan of the sims current state or the direction they seem to be going with the "fixes" or lack thereof-but come on dude if your going to b**ch about it at least get your talking points right!
Blacksix said in the very first post. . .

Quote:
Originally Posted by Blacksix
Oh, completely forgot a tiny detail.
Benchmarks on the BETA version of the new graphics.
Testing FPS on the first British campaign mission. Max details.
Old graphics – 74 FPS average. New graphics – 134 FPS average.
i7-870, 4Gb RAM, GeForce GTX 570
74->134 is nearly double the frame rate, (14fps short) a far cry from a 50% increase. Unless this is some manner of "ultra-meta sarcasm" I'm not getting.

I'm hoping the new graphics engine gives the CPU a bit more slack to work with, then maybe we can get tree collision detection and more aircraft in the air at a time.

While hedgerows might be useful if you're playing Call of Duty or Brothers in Arms, in a flight sim there are more pressing matters to attend to. Right now the campaign and single player experience is not accurately representing the Battle of Britain. If the Luftwaffe only sent a few dozen bombers over at a time the Brits wouldn't have broken a sweat, and not a single bomb would have fallen on London. What we have now is a shadow of what you actually get in Battle of Britain II:Wings of Victory which has hundreds of aircraft in the air at one time. If the CPU is given some more free resources to work with, maybe we could get one or the other, or a little of both. What they should have done is enabled some manner of "Oleg Trees Ver. 2.0" so that dense areas of forest you'll never see from ground level don't take up such a large chunk of system resources.
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