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  #1  
Old 04-23-2012, 01:34 AM
Jaws2002 Jaws2002 is offline
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Actually when the IAR was introduced, both the 81a and 81c could carry both all three bombs.
That was until some w@nker that pretended he knows it all, sent some whrong info to oleg and ever since that patch, the Iar81 was reduced to either one 250kg in the center, or a pair of 50kg bombs on the wings. But not all three boms as seen in most pics of loaded iar81's. In the same patch, the Iar also got the wrong allied constant speed prop.
Your idea to limit the iar81 loadout to a single mission type, like the Ploiesti defense would negate the rest of the jobs it did on the front line. The iar81 was used both against Russians and Germans. On the front line the plane was used as fighter bomber in many ocasions. It wasn't the dedicated dive bomber, what some planes were suposed to be, because the Romanians got Stuka from Germany, but a fighter/fighter bomber.
When you don't load bombs I don't think the drag created by the rack is taken into account. I may be wrong tho. I didnMt play the old il2 for a while.
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  #2  
Old 04-22-2012, 04:22 AM
Anton88 Anton88 is offline
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Quote:
Originally Posted by stugumby View Post
6. Make some of the torpedo planes flyable, TBF may be off limits but Kate,Jill etc.
9.Me-210/410 flyable
absolutely a must have - this is what I have most wished for.
B5N/B6N Flyable / Me-210/410 Flyable


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  #3  
Old 04-23-2012, 10:18 PM
=FPS=Salsero =FPS=Salsero is offline
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1. A lot of people on the dogfighting servers would greatly appreciate if on most of the maps some patches of the terrain will be levelled making these patches good for placing there airstrips. No need to change the bitmaps. Just level out the mesh, and remove the auto-generated trees. Lvov, Chekhoslovakia, Bessarabia, Ardennes, Kiev, Crimea, and Kurlandia are the prime targets for such mod. I can highlight the appropriate places on request.

The sample map, with airstrips placed on some suitable places is attached.


2. It seems that the most powerful ordnance set against the soft targets carried by Il-2 family planes is 4*ROFS-132+4*FAB-100, carried by on the Il-2 late 42. Later versions are much less effective, like Il-2 Type 3 with 4*FAB-50+4*ROFS-132, with Il-10 seemingly being the worst one with his 4*RS-82+ 4*FAB-50. Is it possible to supply late Il-2s and il-10 with a more decent set of ordnance, e.g 2-6*fab50 + 4* rs-132/rofs-132/m13? By the way, Il-10 could carry OFAB-100, which were much more efficient than FAB-100, and a pair of FAB-250.

3. It is known that some A-20Gs in USSR were fitted with a navigator seat (between the pilot and a turret) and a Soviet bombsight. Is there any possibility for a such field mod? actually, only having a bombsight view for a navigator would be sufficient.

4. Is it possible to rename german AB-1000 and AB-500 as RRAB-1000 and RRAB-500 and make them available for Soviet bombers of the 1939-1942 period? Changing the skin for these bombs to one resembling the true RRABs would be beneficial too. RRABS were uses quite a lot during that time.

5. USSR was using incendiary bombs - e.g. ZAB-100-40p, made from paper. It would be nice to have some of these.

6. A set of vertical textures of a different forest types would be extrremely handy to solve the problems of "invisible trees" near the airfields-targets-etc.
Attached Files
File Type: zip Bess.zip (1.0 KB, 7 views)

Last edited by =FPS=Salsero; 04-24-2012 at 01:19 PM.
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  #4  
Old 04-24-2012, 10:05 AM
WmP WmP is offline
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Flyable: TBF, B5N, B6N.
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  #5  
Old 04-24-2012, 10:23 AM
_1SMV_Gitano _1SMV_Gitano is offline
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Quote:
Originally Posted by WmP View Post
Flyable: TBF [...]
Flyabe TBF or any other NG-related material is a no-go. There is nothing we can do about it.
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  #6  
Old 04-24-2012, 10:38 AM
WmP WmP is offline
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Quote:
Originally Posted by _1SMV_Gitano View Post
Flyabe TBF or any other NG-related material is a no-go. There is nothing we can do about it.
NG?
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  #7  
Old 04-24-2012, 05:31 PM
=FPS=Salsero =FPS=Salsero is offline
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6. Make a special setting to turn on and off the searchlights at the desired time. Searchlights add a lot to the atmosphere, whilst the engine usually turns them on too late.
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  #8  
Old 04-24-2012, 07:30 PM
Luno13 Luno13 is offline
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Quote:
Originally Posted by =FPS=Salsero View Post
1. A lot of people on the dogfighting servers would greatly appreciate if on most of the maps some patches of the terrain will be levelled making these patches good for placing there airstrips. No need to change the bitmaps. Just level out the mesh, and remove the auto-generated trees. Lvov, Chekhoslovakia, Bessarabia, Ardennes, Kiev, Crimea, and Kurlandia are the prime targets for such mod. I can highlight the appropriate places on request.

The sample map, with airstrips placed on some suitable places is attached.


2. It seems that the most powerful ordnance set against the soft targets carried by Il-2 family planes is 4*ROFS-132+4*FAB-100, carried by on the Il-2 late 42. Later versions are much less effective, like Il-2 Type 3 with 4*FAB-50+4*ROFS-132, with Il-10 seemingly being the worst one with his 4*RS-82+ 4*FAB-50. Is it possible to supply late Il-2s and il-10 with a more decent set of ordnance, e.g 2-6*fab50 + 4* rs-132/rofs-132/m13? By the way, Il-10 could carry OFAB-100, which were much more efficient than FAB-100, and a pair of FAB-250.

3. It is known that some A-20Gs in USSR were fitted with a navigator seat (between the pilot and a turret) and a Soviet bombsight. Is there any possibility for a such field mod? actually, only having a bombsight view for a navigator would be sufficient.

4. Is it possible to rename german AB-1000 and AB-500 as RRAB-1000 and RRAB-500 and make them available for Soviet bombers of the 1939-1942 period? Changing the skin for these bombs to one resembling the true RRABs would be beneficial too. RRABS were uses quite a lot during that time.

5. USSR was using incendiary bombs - e.g. ZAB-100-40p, made from paper. It would be nice to have some of these.

6. A set of vertical textures of a different forest types would be extrremely handy to solve the problems of "invisible trees" near the airfields-targets-etc.
Regarding point 1: These maps have plenty of flat areas. These can be turned into "airstrips" by placing a Home Base object, setting the desired radius, and setting "friction" (bumpiness of terrain) to 0 so it can be landed on. Then it's just a matter of adding objects to indicate a runway (fires, tarps, etc).

Regarding point 2: It is my understanding that Soviet ground attack doctrines changed. Before, it was "drop as much ordinance as possible - destroy the target completely or stick around to use all ammo". After a great deal of losses, this became "hit and run, live to fight again".

The outcome is reduced load-outs. The Il-10 was built to be much smaller than the Il-2, and never carried as much as its predecessor. It has enough ammo, rockets, and bombs to make one pass and then return home.

About point 5: Incendiary explosives confer no advantages in the game, besides looking cool. Il-2 just doesn't have the right targets and target density for these to be effective.

Fix for trees would be nice. I've tried placing tree objects around the treeline, but these are very short compared to the canopy of the layered forests.

Last edited by Luno13; 04-24-2012 at 07:36 PM.
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  #9  
Old 04-24-2012, 08:46 PM
=FPS=Salsero =FPS=Salsero is offline
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Point 1 stands, just because there IS some difference between flat patch, where there is some space for plane "birthplaces", and not level terrain.

Point 2 stands, because Il-10 could carry 2*FAB-250,

Have no time to fetch other examples, sorry.

Point 5: These bombs are light (40 kg in dimensions of 100 kg) and could be carried by all planes that carry FAB-100. Some patches ago incendiaries (like АЖ were the only weapon effective for the soft targets covered by the nets)
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  #10  
Old 04-24-2012, 08:51 PM
nic727 nic727 is offline
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Can you delete this topic and make another one with all idea from the begining or have to do that myself?
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