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#71
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I think the moral of the story is "Think twice before you take people's money and release an incomplete game".
I would have been gald to have waited 1 more year for a COMPLETE game that had most of the major bugs worked out of it and was ready to go, versus what we have currently. At the same time, we can't undo what has already been done, so we do what we've been doing since the beginning.. We wait and continue to stand behind the team and it's on-going quest to deliver the best WWII Flight Sim.. |
#72
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It so f*in sad....
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#73
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#74
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+100%
Protecting this game with full blinders on like it is some kind of religion. So pathetic. I want it to be fixed as much as the next person, but I'm not going to go into denial over it. ![]() |
#75
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Whatever the history, it would be nice to have some communication and clarification about what is going on NOW as opposed to two to three years back.
The random nature of updates from Luthier at the moment only serves to increase the uncertainty. and posts of youtube vids of kids playing banjos - while funny for about two seconds - don't help. It would be nice for Luthier to make a good honest post then stick around a bit to answer questions. try and build a bit of a dialogue with the fans. At the moment we are getting a post every now and then about what will happen - then more often than not those things don't happen. it just feeds the whole vibe the project is in chaos. Jason at 777 has the right idea. He's constantly posting over at SimHq. he's worked very hard at building his relationship with his community and it's paid off. |
#76
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Perhaps Oleg did indeed quit, rather than being sacked.
I'm not sure how 1c could have forced him to leave his own company, unless they have bought controlling shares in MG. Does anyone know if this is the case? |
#77
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You got it. Looks like Oleg screwed up bigtime and possibly lied about a sick son. Not very cool, but maybe this is how things are done in Russia???? ![]() One more point; Over $1 million a year for a staff of how many; 6-10, in Eastern Europe???? Seems like good financing to me. It's probably even worse since the game was 2-3 years late ![]() |
#78
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Return on Investment (ROI) is generated by profit. A game sold @ $45 by a distributor (UBI,1C, Steam, JustFlight ... etc etc ..) does not mean that the developer and \ or investor gets all of that money. They get a share of the profit of that revenue. Therefore the investor(s) will break even after the profit has met their costs. However, businesses also apply a discounted cash flow analysis to investments to reflect the relative performance of the investment. For example, if you had $1million 7 years ago and put it into an investment account that guaranteed x% interest, what would that be worth now? Software development is a business and that means that money talks ... imho I will be amazed if CloD generates an ROI that means that the investors will stay on board .. I hope I am wrong. S! |
#79
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__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#80
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If the companies don't make a profit then development stops. Simple as that. What we have is, on many peoples systems, a product that has some outstanding features. Unfortunately other people have some serious issues running the program. If development stopped now we ALL loose out. Investors, developers, customers, everyone. In our niche market we cant afford too many failures or investment in the genre will disappear. In my opinion everyone should be doing their best to show support for the developers. Cheers! |
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