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#71
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Without hacking a 32bit Windows (/3GB switch in boot.ini), a single Process can just allocate 2GB max. Usually it's even less, somewhere around 1,3-1,5GB. Never have seen a game with more RAM usage except a MMO with a nice memory leak growing up to 3,6GB (on a 64bit system). Could have been more, I just stopped raising it
![]() 64bit Systems are up to 6 years old, it's time to get some 64bit support nevertheless ![]() |
#72
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Wasted possibilities. |
#73
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if the game starts chewing past your available ram then it will be using the hard drive's swap file or crashing running out of memory. a 64 bit executable won't save you from this. 32 bits can address up to 4 gigs of ram. that is more than enough for this game and any game out there. what you need to do is upgrade to a 64 bit OS and have at least 6 gigs of ram on the system itself and you will not have any issues with ram usage in the game. 64 bit does not mean the game or executable runs faster or you get more fps. |
#74
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Good work!
![]() But nothing on the buildings/houses and shadows that caused so big fps-drop...? |
#75
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Read this: http://forum.1cpublishing.eu/showthread.php?t=20055 "1. Performance increase. Over terrain, the two things that slow things down the most are trees and buildings. We are currently in final stages of testing optimized buildings that almost double the FPS over London on a test machine." |
#76
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#77
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I know the 4th April update.
Thats why I wondered why there was nothing on the 5th...but I see now they say :"What we’ve done today"... ie the buildings were optimized yesterday already. Thought for a moment this was what would be in the patch, but guess building-improvement is there already then... Great work gents! |
#78
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I know I'm new here, but maybe it would actually help a little if people stopped angrily berating the devs. They're doing what they can, but it's going to take time no matter what. Hollering for things that you want isn't going to help anything get done faster.
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#79
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#80
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Clock is 18.40 in Moscow, i think no betapatch today
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