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Controls threads Everything about controls in CoD

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  #71  
Old 04-05-2011, 02:34 AM
nearmiss nearmiss is offline
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I wouldn't worry about FFB. There are too many new high dollar HOTAS coming out for sale. It is too big to ignore is what I'm saying.

It may take a while, but I suspect it will be available before the middle of next month.

This little bugger can give you immersion from the bottom up.

http://www.thebuttkicker.com/
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  #72  
Old 04-05-2011, 04:54 AM
ARGH ARGH is offline
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why couldn't they just copy the code from original IL2 for ffb then?

i dont understand. ffb is a fundemental element of this series. it made me and 2 friends of mine spend hundreds on ffb sticks over the years.
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  #73  
Old 04-05-2011, 06:32 AM
DummyBoy DummyBoy is offline
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Salute all!

I posted it in Kankkis's topic a few days ago, there is an other solution for the centering sping and friction force problem:

http://forum.1cpublishing.eu/showpos...7&postcount=13

I hope it will be helpful!

Br,

Dummy
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  #74  
Old 04-05-2011, 07:17 AM
BigPickle
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Quote:
Originally Posted by nearmiss View Post
I wouldn't worry about FFB. There are too many new high dollar HOTAS coming out for sale. It is too big to ignore is what I'm saying.

It may take a while, but I suspect it will be available before the middle of next month.

This little bugger can give you immersion from the bottom up.

http://www.thebuttkicker.com/
Got one already, gaming far less immersive without it. although the sounds in CoD cause it to thump randomly every now and again
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  #75  
Old 04-05-2011, 05:50 PM
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mazex mazex is offline
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Quote:
Originally Posted by ARGH View Post
why couldn't they just copy the code from original IL2 for ffb then?

i dont understand. ffb is a fundemental element of this series. it made me and 2 friends of mine spend hundreds on ffb sticks over the years.
Because it was done using a VERY deprecated method in Directx 8 with those .ffe files

But naturally they have to do it. I just don't get why Ilya can't just say that himself to stop all speculation... There is no need to rush it - do it when they have fixed a lot of other stuff.
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  #76  
Old 04-06-2011, 09:41 AM
reflected reflected is offline
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When I first tried FFB in Rise of Flight I was absolutely fascinated how much it adds to the experience.

First my stikck was limp, then I started the engine and I could feel the airflow over the elevator, but the ailerons remained limp. As I gathered speed my ailerons stiffened up too, as well as the elevators, I could feel every bump on the field through the stick until my wheels left the ground.

In combat it's also very useful: the buffeting before a stall, you can even feel your speed without looknig at the ASI. When you do a chandelle, you feel your controls going gradually totally limp as they lose effectiveness as the plane becomes motionless...

All in all it opened up a whole new world, and I really wish CloD had FFB support. I was very surprised and disappointed when I found that it didn't
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  #77  
Old 04-06-2011, 09:45 AM
JG53Frankyboy JG53Frankyboy is offline
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so much as the the cockpit in CoD is vibrating, am actually happy in the moment not to have FFB...
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  #78  
Old 04-06-2011, 04:24 PM
gprr gprr is offline
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Quote:
Originally Posted by nearmiss View Post
I wouldn't worry about FFB.
It may take a while, but I suspect it will be available before the middle of next month.
http://www.thebuttkicker.com/
Since you have made a "Sticky" in these forums, I'll take it as you know what you are talking about
Best news I've heard for last two weeks besides hearing that all my family and me still are live and kicking

As one who went alot to acuire and repair two MS FFB's and didn't buy CoD yet just because the lack of FF support, my waiting will be sweet now and not bitter - hope your nickname does not imply for the accuracey of your prediction

Many cheers today
GP

Last edited by gprr; 04-06-2011 at 04:28 PM.
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  #79  
Old 04-07-2011, 09:31 AM
Jotaele Jotaele is offline
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Quote:
Originally Posted by reflected View Post
When I first tried FFB in Rise of Flight I was absolutely fascinated how much it adds to the experience.

First my stikck was limp, then I started the engine and I could feel the airflow over the elevator, but the ailerons remained limp. As I gathered speed my ailerons stiffened up too, as well as the elevators, I could feel every bump on the field through the stick until my wheels left the ground.

In combat it's also very useful: the buffeting before a stall, you can even feel your speed without looknig at the ASI. When you do a chandelle, you feel your controls going gradually totally limp as they lose effectiveness as the plane becomes motionless...

All in all it opened up a whole new world, and I really wish CloD had FFB support. I was very surprised and disappointed when I found that it didn't
+1, i have the same feeling.
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  #80  
Old 04-07-2011, 10:34 AM
Seavee Seavee is offline
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Echo the sentiments that FF is a MUST for a modern flight sim.

FF in Rise of Flight and also BoB2 are extremely well implemented.

How could CoD have been developed with supposedly such excruciating attention to the smallest modelling detail but NOT support FF?

Just incredible.....
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