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#1
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Can I just say that you're team has done an astounding job with this. Visually, this looks absolutely groundbreaking IMHO for an early demo-and that really is great to say.
The terrain looks beautiful too, any preconceived doubts that I had have gone out of the window seeing this. I'd love to see a smog around London and the majoy industrial cities...would this be possible? Not just for visuals, but it would make bombing missions for the luftwaffe (and also the RAF on the other side of the channel) all the more interesting. Seriously, this looks great. If one were to be picky, it's just the effects and the clouds that might need more tweaking, but considering this is just an early demo-clip I have little doubt that perfection in these areas can be reached Excellent work. I hope that, for you, you feel your efforts have been worthwhile. I can't stress enough how pleased I am seeing this, and I know others who are even more astounded than me. Thankyou team. I'll point out that I'd have waited another 5 years for a game that looks this good. I have no doubt the gameplay will echo this. |
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#2
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Just..WOW!
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#3
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#4
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Dear Mr. Oleg and Team
If you can,PLEASE make us an great Christmas Gift, and release this greatfull Big Simulator Game in this New Great Dimension. These are the only words which I would say to you and to your great Team. It`s only and only.... AMAZING WWWWWWWWWWWEEEEEEEEEEEEEEEEE LLLLLLLOOOOOOOVVVVVVVVVEEEEEEEEEE YYYYOOOOUUUUUU AANNDD YOUR TEAM. Have a nice Weekend, and thanks for this Update about this Great Simulator MfG Towarisch |
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#5
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As the development progresses Oleg, would it be possible to see some kind of random delay between an engine getting hit and a fire developing and spreading with different intensities of smoke too perhaps?
This would really add to immersion for me. While it is nice for kill confirmation, I'm hoping we won't always see immediate black smoke and fire every time you hit an engine in the same place. This is just a minor niggle. I'm seriously impressed with what you've shown us recently. Hope the show was a great success. |
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#6
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Amazing stuff Oleg! This is what we dreamt of... I have to admit I had my fears a year ago or so when the first landscape shots arrived that the graphics engine was a bit dated due to many years of development - but how nice it is to be proven wrong!
And by the way - don't let mr Miyagi have the Stukas for training his apprentices any more EDIT: I have now looked at that last part 20 times with a big grin where the Spitfire pilot opens the canopy over the town... Will probably hit 100 later tonight Last edited by mazex; 11-12-2010 at 06:16 PM. |
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#7
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UNBELIEVABLE
This game is definitly #1 in best games ever created in my mind. |
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#8
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Just thought I'd join in the general euphoria, this was a wonderful update. It's funny, you watch through the videos and think "hey, that's nice" and then you watch 'em again and start to notice all the details.
I love the low lying mist (1:24). I love the long shadows (1.20). Beautiful atmospherics. Gimmie some weather and I'll be in simulation heaven. It's also a compliment to Oleg that we (well, most of us) can concentrate on all these details of the world around our aircraft because we know the aircraft themselves are going to fly and handle beautifully. I have no concerns in that regard at all! I am looking forward greatly to placing the order for a new MB/CPU/Graphics Card as soon as we have a release date! |
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#9
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Hello Oleg
Breathtaking, spectacular, I just can't express how excited I am. Here is something from a member of the community who admires and appreciates all your hard work: I am going to buy 5 copies of the game just to show my appreciation. When I consider how many years of enjoyment I'll get from it, this is a small price. |
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#10
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looking sensational.
cant wait to pick up a few copies. |
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