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IL-2 Sturmovik The famous combat flight simulator.

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  #71  
Old 08-13-2010, 11:21 PM
Skarphol Skarphol is offline
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Quote:
Originally Posted by BadAim View Post
BadAim falls off chair..........
What is wrong with you people and Tree_UK?

I can agree that he is repeating himself too much on the "this sim will not be released in quite a while yet"-theme, but he is allways down to earth when it comes to evaluation of the pictures released from Oleg or Luthier. And he has (unfortunately) been correct in most of his predicitons..


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Originally Posted by louisv View Post
End of discussion about trees !!!
I'm not so sure about that. The SpeedTree trees looks magnificent up close, but might look weird from a distance when the tele lense is used (not that I understand how this actually works) But I'm quite sure that I won't spend many thoughts on the size of leaves when I fly around in my Bf 109 looking for prey..

Skarphol

Last edited by Skarphol; 08-14-2010 at 07:30 AM.
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  #72  
Old 08-14-2010, 12:21 AM
hellbomber hellbomber is offline
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yeah its pretty clear that oleg intentionally cropped the photos so no trees would be seen form the air, the ground shots in no way end the argument as all the fanboi's have wet their pants over, up close speedtree looks great thats not the issue, the issue is how many polygons its reduced to at a distance, i hope theirs an option in game to change the draw distances that polygons are removed at for those of us that have the latest and greatest hardware to take full advantage

also being that were still getting static screen shots and its still WIP, and were not getting a video for the next few weeks clearly, if they cant even show the ground, there's no possible way this will be release on sept 15th they will need at least a month after finishing probably 2 to get it distributed and ready for launch, i think at best you could hope for is Christmas at this point but most likely well be seeing 1st quarter 2010 release, which im in favor of i hope they take as much time and vacations as need be to make the perfect game
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  #73  
Old 08-14-2010, 12:32 AM
Flying Pencil Flying Pencil is offline
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*GASP*!!!

Hurry up! I cannot hold out much longer!
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  #74  
Old 08-14-2010, 12:53 AM
Novotny Novotny is offline
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hellbomber darling, I'm sure you intend your comments to seem reasonable - maybe even intelligent.

But if you read them through - try it now - you'll realise they sound like the whinings of an imbecile.

Could you possibly rephrase them? Otherwise, ducky, you're in danger of coming across like a complete twat.
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  #75  
Old 08-14-2010, 01:01 AM
BadAim BadAim is offline
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Quote:
Originally Posted by Skarphol View Post
What is wrong with you people and Tree_UK?

I can agree that he is repeating himself too much on the "this sim will not be released in quite a while yet"-theme, but he is allways down to earth when it comes to evaluation of the pictures released from Oleg or Luthier. And he has (unfortunately) been correct in most of his predicitons..


Skarphol
It's called a joke, and given the double smiley that Tree posted, I assume he was in on it ahead of time. If this is not the case, I offer my sincere apologies. From what I've seen though good ole Tree is pretty thick skinned, so I'm not too worried.
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  #76  
Old 08-14-2010, 01:23 AM
daHeld daHeld is offline
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Quote:
Originally Posted by peterwoods@supanet.com View Post
All agree leaves are great but, I for one will not be looking at leaves if low level at 250 or 300 mph.
Much more interested in map shown in 2nd picture of first set. Headland is clearly Beachy Head but, if waypoint 1 is take off point I know of no wartime airfield that approximates to that location. Beachy Head could be easily confused with Selsey Bill which is 46 miles (73 km) to the west. Then relative T/O point could easily be RAF Tangmere or its satellite Westhampnett. Sadley apart from the Tangmere Museum Tangmere airfield is long gone but Westhampnett is still there, better known these days as Goodwood Racing Circuit, which was formed from the old perimeter track. Goodwood also known as EGHR Chichester.

Perhaps Oleg could clarify.
I think it is really Beachy Head.
By the way, if you look at google maps, you can still see where Tangmere airfield has been. The perimeter track is still there, so are parts of the concrete runways... Nowadays it's kind of an industrial park.
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  #77  
Old 08-14-2010, 01:24 AM
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Urufu_Shinjiro Urufu_Shinjiro is offline
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I've consulted my Oleg to English dictionary, the second post seems to translate roughly to "Any more complaints about the trees ***hats?", lol
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  #78  
Old 08-14-2010, 02:16 AM
airmalik airmalik is offline
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Quote:
Originally Posted by hellbomber View Post
up close speedtree looks great thats not the issue, the issue is how many polygons its reduced to at a distance
I agree. Up close, where you can afford to have detailed objects, the trees look awesome and this was never an issue. It's the LOD scaling when viewed from a distance that appears to be challenging to implement.

For distant trees, Speedtree seems to 'thin out' the foliage using clip maps which doesn't look as nice as the trees shown in older screenshots where the foliage is represented by dense green 'blobs' which look more realistic from a distance.

Not sure if there's a way to combine the two approaches or if they're mutually exclusive and we either have to live with nicer trees up close or more realistic ones farther away.
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  #79  
Old 08-14-2010, 04:12 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by peterwoods@supanet.com View Post
Much more interested in map shown in 2nd picture of first set. Headland is clearly Beachy Head but, if waypoint 1 is take off point I know of no wartime airfield that approximates to that location.
Waypoint 1 in the screenshot is an air-start waypoint. A takeoff waypoint is square with a small plane pointing it's nose upward. Just check the briefing map on any mission where you are taking off and you will see what I mean.

Aviar
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  #80  
Old 08-14-2010, 04:20 AM
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zapatista zapatista is offline
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Oleg $ Co,

excellent update, thx for he new screenshots

trees and leaves up close look very good and is amazing detail for a flightsim, there is no "tree debate there" when at airfields, or doing forced landings etc that amount of detail really adds to the immersion and quality of the sim ! the aircraft on fire effect looks good to, cant wait to see a video of it in action.

when can we start giving you our money ? looks like it is very close to release time now, and good to catch the world wide publicity in the media right now about the Battle of Brittan anniversary celebrations to increase sales momentum.
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