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#61
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Thanks!
With the first RC and still remains, Ju-88 bombsight no longer moves left/right to adjust for slip. The bombsight also is not as stable as a 111 and requires speed up and down changes from 240 to 420 entered into bombsight to remain on target when before it would only vary from 320-370, this makes it very difficult to level bomb. Also with previous loft fix (thankyou!) Ju88 50kgs drop true but 250s and 500s drop long. He-111 is opposite, 250s drop true and 50s do not. Thanks |
#62
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#63
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Thanks a lot Il Corleone!!!
It rises from 8kbps previous mirrors to 160kbps in this one!!!
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#64
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Isn't it interesting how the majority of us "work", even myself!
![]() ...I would like to know what you think right now, Luthier ![]() ...anyway, thank you (and team) very much for your efforts, you are wise guys... |
#65
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I triedthe Spitfire and they start now without any difficulty. |
#66
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Good that 1C still work on the beta patch.
I found that now British fighters have more adequate power/speed incrase with +12 lbs. Now there is difference between +6 1/4 and +12 lbs is ab. 30 mph which is good. Still there are some FM's and performance errors in last RC beta: - British fighters are too slow ab. 20-30 mph at sea level - 109 is too slow ab. 25-30 kph - Spitfire MK II now is slowier then Spitfire MK1 100 Octan at sea level - Spitfire MK 1 100 Octan has engine bug - from ab. 8700 ft RPMs start shaking with no reason - other version seemed to be ok - still all planes have too much loose engine power from ab. 15 000 ft and have much too low maximum service celling BTW FM of Su26 is very good and now even better. It is possible to make all aerobatics manouvers like : flick roll, half flick roll, stall turn, spin, inverted spin -so general FM engine is good. But i wonder why such things are not possible to make with fighter planes in CLOD which should also do such manouvers like half flick roll or stall turn - i suppose something is not correct with rudder effectinves for these planes. Last edited by Kwiatek; 10-12-2012 at 07:21 PM. |
#67
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I could also get the Hurricane to 27kft where max boost was -3lbs but I didn't get any speed tests because of server stoppage. Climb rate was definitely greatly improved. Very happy with this patch, I think the Hurricane can fight like this. Gromic got the Spitfire to 305mph sea level @ 35% rad and 2600rpm. I've had the engine shake and so has Gromic in Spit and Hurricane, around 10k ft, but the second attempt in the Hurricane had no trouble at all. Gromic said the Spit would only stop shaking when 2lbs or less was applied. It's not a mix lever thing, we tried that. Last edited by Osprey; 10-12-2012 at 07:28 PM. |
#68
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Altitude issue with spits also (1a + 100oct).
At around Angels 11, I get sporadic engine ticking and 50rpm fluctuations (magneto drop?) which quiets down if rpm is reduced to 2600. Going higher to within 15k I have to drop boost to 2lbs. max or the engine feels like it's about to shake out of the aircraft. ASI shows 140 IAS at that altitude and continually drops to around 110 at 22k. I'm enjoying the low altitude speed increase of the 100oct spit. Pushed one to 305 miles on the deck with 12lbs full boost / 2600 rpm and rads at 35%. Just watch your temps. They climb much faster (as it should).
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#69
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Do I need to re-validate my steam install and then install the patch?
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#70
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Probably a good idea.
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