Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #61  
Old 10-12-2012, 06:17 PM
torric270 torric270 is offline
Approved Member
 
Join Date: Jun 2010
Posts: 19
Default

Thanks!

With the first RC and still remains, Ju-88 bombsight no longer moves left/right to adjust for slip.

The bombsight also is not as stable as a 111 and requires speed up and down changes from 240 to 420 entered into bombsight to remain on target when before it would only vary from 320-370, this makes it very difficult to level bomb.

Also with previous loft fix (thankyou!) Ju88 50kgs drop true but 250s and 500s drop long. He-111 is opposite, 250s drop true and 50s do not.

Thanks
Reply With Quote
  #62  
Old 10-12-2012, 06:31 PM
il_corleone's Avatar
il_corleone il_corleone is offline
Approved Member
 
Join Date: Jan 2011
Posts: 204
Default

http://www.escuadron24.es/doc/IL2_COD_1_10_20332.rar

Direct Fast Link
__________________
GTX560TI 2GB-I5 2500-4GB DDR3-488GB Western Digital WD5000AAKX-Win7 64-Bits

[IMG]http://www.rincondesimulacion.com/im...00x200warz.png[/IMG]
Reply With Quote
  #63  
Old 10-12-2012, 06:37 PM
Gel-ler's Avatar
Gel-ler Gel-ler is offline
Approved Member
 
Join Date: Mar 2008
Posts: 17
Default

Thanks a lot Il Corleone!!!
It rises from 8kbps previous mirrors to 160kbps in this one!!!
__________________
_______________________
Motherboard:MSI MPG Z-390 Gaming PLus
CPU: CoreI7 8700 @4.3 ghz
RAM:32Gb Corsair LPX DDR4 3000mhz CL15
GPU:MSI GTX1080ti 11gb
Samsung 860 EVO System SK Hynix GP31 1TB
WD 1Tb CaviarGreen
PSU:XFX650w Core Edition
OS:Win10 64Pro
TIR5
Reply With Quote
  #64  
Old 10-12-2012, 06:42 PM
StG2_Winni StG2_Winni is offline
Approved Member
 
Join Date: Jun 2010
Posts: 27
Default

Isn't it interesting how the majority of us "work", even myself!

...I would like to know what you think right now, Luthier

...anyway, thank you (and team) very much for your efforts, you are wise guys...
Reply With Quote
  #65  
Old 10-12-2012, 06:46 PM
senseispcc senseispcc is offline
Approved Member
 
Join Date: Apr 2011
Posts: 598
Default

Quote:
Originally Posted by Anders_And View Post
Did you follow their instructions on how to activate the SLI as per their first post?
If you go to nvidia site it is not possible to do it like it is writen in the first post I tried but not very hard.
I triedthe Spitfire and they start now without any difficulty.
Reply With Quote
  #66  
Old 10-12-2012, 07:01 PM
Kwiatek's Avatar
Kwiatek Kwiatek is offline
Approved Member
 
Join Date: Jan 2008
Posts: 367
Default

Good that 1C still work on the beta patch.

I found that now British fighters have more adequate power/speed incrase with +12 lbs. Now there is difference between +6 1/4 and +12 lbs is ab. 30 mph which is good.

Still there are some FM's and performance errors in last RC beta:

- British fighters are too slow ab. 20-30 mph at sea level

- 109 is too slow ab. 25-30 kph

- Spitfire MK II now is slowier then Spitfire MK1 100 Octan at sea level

- Spitfire MK 1 100 Octan has engine bug - from ab. 8700 ft RPMs start shaking with no reason - other version seemed to be ok

- still all planes have too much loose engine power from ab. 15 000 ft and have much too low maximum service celling

BTW FM of Su26 is very good and now even better. It is possible to make all aerobatics manouvers like : flick roll, half flick roll, stall turn, spin, inverted spin -so general FM engine is good. But i wonder why such things are not possible to make with fighter planes in CLOD which should also do such manouvers like half flick roll or stall turn - i suppose something is not correct with rudder effectinves for these planes.

Last edited by Kwiatek; 10-12-2012 at 07:21 PM.
Reply With Quote
  #67  
Old 10-12-2012, 07:23 PM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

Quote:
Originally Posted by Kwiatek View Post
Good that 1C still work on the beta patch.

I found that now British fighters have more adequate power/speed incrase with +12 lbs. Now there is difference between +6 1/4 and +12 lbs is ab. 30 mph which is good.

Still there are some FM's and performance errors in last RC beta:

- British fighters are too slow ab. 20-30 mph at sea level

- 109 is too slow ab. 25-30 kph

- Spitfire MK II now is slowier then Spitfire MK1 100 Octan at sea level

- Spitfire MK 1 100 Octan has engine bug - from ab. 8700 ft RPMs start shaking with no reason - other version seemed to be ok

- still all planes have too much loose engine power from ab. 15 000 ft and have much too low maximum service celling
Kwaitek, I think it's not as bad as that. I managed 280mph, possibly about 283mph at sea level with the radiator to 'normal' and 40% fuel with 3000rpm. I ran for over 5 mins like this, temps held @ 102C water and 92C oil

I could also get the Hurricane to 27kft where max boost was -3lbs but I didn't get any speed tests because of server stoppage. Climb rate was definitely greatly improved.

Very happy with this patch, I think the Hurricane can fight like this.


Gromic got the Spitfire to 305mph sea level @ 35% rad and 2600rpm.


I've had the engine shake and so has Gromic in Spit and Hurricane, around 10k ft, but the second attempt in the Hurricane had no trouble at all. Gromic said the Spit would only stop shaking when 2lbs or less was applied. It's not a mix lever thing, we tried that.

Last edited by Osprey; 10-12-2012 at 07:28 PM.
Reply With Quote
  #68  
Old 10-12-2012, 07:30 PM
Gromic's Avatar
Gromic Gromic is offline
Approved Member
 
Join Date: Aug 2010
Posts: 77
Default

Altitude issue with spits also (1a + 100oct).

At around Angels 11, I get sporadic engine ticking and 50rpm fluctuations (magneto drop?) which quiets down if rpm is reduced to 2600. Going higher to within 15k I have to drop boost to 2lbs. max or the engine feels like it's about to shake out of the aircraft. ASI shows 140 IAS at that altitude and continually drops to around 110 at 22k.

I'm enjoying the low altitude speed increase of the 100oct spit. Pushed one to 305 miles on the deck with 12lbs full boost / 2600 rpm and rads at 35%. Just watch your temps. They climb much faster (as it should).
__________________
I5-750 @ 3,8GHz / MSI P55-GD65 / MSI GTX570 Twin Frozr II / 4x2GB G.Skill 1600MHz / Corsair TX650 PSU / RAID 0 2x640GB WD Black
W7 Pro x64 SP1 / MS FFB2 +Saitek X45 / Freetrack + NP Clip Pro + PS3 Eye / Samsung BX2450 24" HDMI LED
Reply With Quote
  #69  
Old 10-12-2012, 07:46 PM
startrekmike startrekmike is offline
Approved Member
 
Join Date: Sep 2012
Posts: 66
Default

Do I need to re-validate my steam install and then install the patch?
Reply With Quote
  #70  
Old 10-12-2012, 08:04 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quote:
Originally Posted by startrekmike View Post
Do I need to re-validate my steam install and then install the patch?
Probably a good idea.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:44 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.