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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #61  
Old 07-17-2012, 04:47 PM
Specht Specht is offline
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Originally Posted by ATAG_Bliss View Post
(...) Around 50 players is all you can have online (...)
I've played on a server of 74 people and did not experience frame rate loss nor internet lag/warping.

Didn't even bother reading the rest.
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  #62  
Old 07-17-2012, 04:48 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by philip.ed View Post
I should have added, Bliss, that I'm a 100% offliner and that's what my views are based on.
That explains a lot

The single player of ROF is great compared to the online, the AI was bad for a while though.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #63  
Old 07-17-2012, 05:00 PM
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For those wanting ROF:CloD, I give you War Thunder: World of Planes. (except that you can earn a lot of planes with XP and dont have to buy them all)
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  #64  
Old 07-17-2012, 05:10 PM
Specht Specht is offline
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Don't get me wrong, I love ROF, I play it everyday, but I don't want Cliffs of Dover to be like ROF, I just want it to be what it was promised to us, what we all expected for all those years waiting for its release...
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  #65  
Old 07-17-2012, 05:18 PM
ATAG_Bliss ATAG_Bliss is offline
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I've played on a server of 74 people and did not experience frame rate loss nor internet lag/warping.

Didn't even bother reading the rest.
I call BS. As someone who ran a server for ROF with the absolute best hardware available. I watched this problem all the time. I was a beta tester as well constantly preaching about it.

And considering there's only 2 servers in all of ROF (2 servers that never get any players) that have their player limit set over 75. That should give you hint, or maybe some insight as to I know what I'm talking about.

Here's the master browser issue thread. Note the server hosters stating the amount of players before things go to crap: http://riseofflight.com/Forum/viewto...?f=353&t=24508

Some days it's less than 30 players and master browser quits which inturn kills the server. I guess the people running servers know less than you? Riiight.
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  #66  
Old 07-17-2012, 05:33 PM
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Originally Posted by Specht View Post
Don't get me wrong, I love ROF, I play it everyday, but I don't want Cliffs of Dover to be like ROF, I just want it to be what it was promised to us, what we all expected for all those years waiting for its release...
Well then I dont get why people bring other sims into this forum. I like flying RoF, although I am not a big WWI sim fan, I love Falcon BMS, I love DCS and all its bits and pieces, I love what I have right now in IL2 (and love the thought of more to come). I have all these installed on my machine, they all have short comings, they all have things I dont really care for, but I am glad I have them, in whatever form I can get them.

That doesnt excuse the mess the IL2 is currently, but until an announcement comes that they stopped working on it, I am waiting patiently for the next patch.
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  #67  
Old 07-17-2012, 05:40 PM
Specht Specht is offline
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Originally Posted by ATAG_Bliss View Post
I call BS. As someone who ran a server for ROF with the absolute best hardware available. I watched this problem all the time. I was a beta tester as well constantly preaching about it.

And considering there's only 2 servers in all of ROF (2 servers that never get any players) that have their player limit set over 75. That should give you hint, or maybe some insight as to I know what I'm talking about.

Here's the master browser issue thread. Note the server hosters stating the amount of players before things go to crap: http://riseofflight.com/Forum/viewto...?f=353&t=24508

Some days it's less than 30 players and master browser quits which inturn kills the server. I guess the people running servers know less than you? Riiight.
It's not about knowing how servers work, it's about witnessing a fact, and it was a fact that the server was full for hours on a Sunday and I did not experience any problems at all.
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  #68  
Old 07-17-2012, 05:43 PM
ATAG_Bliss ATAG_Bliss is offline
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And what server was it? I just logged into the game and the only 2 that even have a high enough player limit is O people or J99, both servers that I've hardly ever seen more than 10 players on. I'm thinking you witnessed 24 instead.

But by all means, next time it happens, please post up a screen shot. I can't wait.
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  #69  
Old 07-17-2012, 05:51 PM
Specht Specht is offline
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Originally Posted by ATAG_Bliss View Post
And what server was it? I just logged into the game and the only 2 that even have a high enough player limit is O people or J99, both servers that I've hardly ever seen more than 10 players on. I'm thinking you witnessed 24 instead.

But by all means, next time it happens, please post up a screen shot. I can't wait.
Syndicate server, on Sundays it runs more historically accurate missions which attracts a higher number of players.

Oh yeah, great time to look at the server, just wait a few hours, Syndicate gets around 40-50 players at prime time UK, I usually get back from work and play with 40+ players for a couple of hours before the europeans start going to bed, and yes, I will take a screenshot next time, might even try to ask the Syndicate guys for some server stats of the day that I saw it full.
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Old 07-17-2012, 05:54 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by Specht View Post
Syndicate server, on Sundays it runs more historically accurate missions which attracts a higher number of players.

Oh yeah, great time to look at the server, just wait a few hours, Syndicate gets around 40-50 players at prime time UK, I usually get back from work and play with 40+ players for a couple of hours before the europeans start going to bed, and yes, I will take a screenshot next time, might even try to ask the Syndicate guys for some server stats of the day that I saw it full.
So there was 74 players in a server that has a player limit of 70? Alrighty then, I see it's quite pointless talking to you.

Edit: I like how you're now calling me names on another forum. I find it bad enough to resort to insults, but it's much lesser of a person to try to hide somewhere else to do it. I even gave you a thread on their official forums to try and show you that the problems exist. If there was 74 players on a server. A.) that server would have to change their server player limit. From a problem solving point of view, the only reason you would ever change the limit is because you made that much lesser of a mission to be able to handle it in ROF. Again, working around the real problem - which as others in this thread (players) seem to know about. Just not you.
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