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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #61  
Old 03-03-2012, 06:15 PM
Chivas Chivas is offline
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The sim was released unfinished which made the listed minimum spec irrelevant. The next patch should boost performance enough to allow a minimum spec system run the sim with minimum settings. New combat flight sims have usually always required high end systems to run with all the bells and whistles turned on.

As the series progresses and the developer adds resource hungry features, we will need to upgrade our systems accordingly if you want keep your frame rate high. I upgraded my highend systems a number of time during the original series. I wanted high frames with no sign of a stutter at any time. This sim will provide options for people with average systems to play the sim well just as the original series did.
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  #62  
Old 03-03-2012, 07:15 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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That race is a great example Bliss.


From Chivas: "The sim was released unfinished which made the listed minimum spec irrelevant."


@Chivas , wouldnt you say that thats the case with most pc sims/games and more so ones that have a PvP mode.
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  #63  
Old 03-03-2012, 07:25 PM
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furbs furbs is offline
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@Chivas "The sim was released unfinished which made the listed minimum spec irrelevant."


WTF Chivas, i dont remember it saying that on the box or on the steam site.

"these are the min specs....but they dont count as we are going to release it unfinished so anything you read on the box is irrelevant....in a years time were making a patch that will improve performance, then and only then will the min spec make sense"
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  #64  
Old 03-03-2012, 07:28 PM
Tvrdi
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Quote:
Originally Posted by ATAG_Bliss View Post
Now now tvrdi, it took ROF 2 years to fix the CTD online.
I must admit I had only few CTDs, mainly before migrating to 64 bit OS (rem., they introduced more RAM usage in one update). Stutters were my biggest problem then. To be fair, I must say I love both sims and enjoy both. But currently I have serious performance issues with CLOD which naturally (sometimes) spoils my fun. So Im talking only about facts. Your right when you say ROF is limited in NO of units which you can use on the map but I think there wasnt (initially) any intention to make ROF nothing more than a very good dogfight sim with some objects as targets for bombers.
Then again I must say that CLOD was (when it was officialy released) in more or less unplayable state and that even today (year after the release) some ppl (with pretty good rigs) have serious performance issues mainly due to poorly optimised code. This will show in full light once we will get optimisation patch so we will see how many steps forward you can do with better coding (optimising).
Hopefully in the next patch. Im not a CLOD hater or ROF die hard fan.
My thoughts are simmilar to those of Chivas (look at his last post).
A short review of both sims:
1) FM and DM - CLOD has very good FM, really, on example, you can almost feel the "heaviness of the plane". DM is nice too. We heard they will further improve both which is great. ROF has a very good FM too, DM is somehow odd on some planes but nothing which will spoil our fun. They are really slow with fixing FM innacuracies and I was really vocal about it....
2) graphics - both sims have nice graphics. CLOD has fantastic cockpits but (IMHO!) landscape is somehow wrong...although they corrected colors in one of the latest patches....plane models and ground objects are in both sims very nice but I currently cant use high details on land objects in CLOD...and a big issue for me is a fact that CLOD (still) doesnt have collision model for trees which is not acceptable for "hardcore sims"...
3) AA and AF - AA doesnt work properly in CLOD...theres a workaround with DX files ofcourse....AA works nice in ROF....AF in both sims is questionable....
4) sounds - new CLOD sounds (made by 777 sound designer) and ROF sounds are fantastic...ofcourse the man wasnt so experienced on ROF start...as he is now, so engine sounds of first ROF planes are not so good..but stock sounds in CLOD were practicaly as those from original IL2....one proof (along with AA and tree collision) that CLOD was indeed released in an alpha state....
5) optimisation and MP - both sims had very big otimisation problems but ROF team somehow fixed their troublers...ofcourse thers still a problem with limited no of units which can be used...my hope that we will see a big improvement in optimisation in CLOD
6) single player - much better in ROF (currently)
7) PR and updates for the community - here ROF team finaly did their homework while 1C struggles with a guy whos not good in english (and had very restricted competences)....but without him we would be in a complete darkness....really odd since we had great updates and communication, back then, in old IL2 days...
so...thats it for now...

Last edited by Tvrdi; 03-03-2012 at 08:26 PM.
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  #65  
Old 03-03-2012, 08:07 PM
vranac vranac is offline
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Originally Posted by Jugdriver View Post
That is part of it, COD is not optimized for multi core CPU’s very well and it is still a very CPU dependent game. My card is only working at 30% but one of my CPU cores is working at 85% to 90% (the others are going at 20% to 30%). Over clocking gave me solid gains and I plan to push my CPU as close to 4Ghz as I can, but unless the developers are able to make COD take more advantage of other cores I think the Intel guys are going to have a better time with their higher memory read/write times and higher CPU speeds.

I have everything set to high with the exception of Trees (low for online play) and buildings which are on unlimited, However I have grass off (causes serious stutters) and Shadows off. This gives me solid mid 40’s FPS over towns and low 80’s most everywhere else. Shadows was what pulled my frames down, with shadows on and the same game setting I would get mid 20’s over towns and it would drop to high teens with other aircraft and flack. I am hoping with the optimization they are able to rectify some of these issues.

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Try to OC your 1090, that is a must!

I just can't belive that you get such poor results with that monster card.

I run the sim on 560 TI 1GB w/o any problems you mentioned,
with almost everything on max except building details on medium
and forest on low.
I have 2500k on 4.5 GHZ, but I'm shure that thuban on ~ 4 GHz
will perform very close.
Your 30% GPU usage points at problem, CPU can't fill GPU with data.

Also about shadows, I dont have problems with them at all,
but I saw some guys with ATI cards have it, maybe some driver settings,
or new driver will help.
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Last edited by vranac; 03-03-2012 at 08:15 PM.
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  #66  
Old 03-03-2012, 08:18 PM
Tvrdi
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Quote:
Originally Posted by vranac View Post
Try to OC your 1090, that is a must!

I just can't belive that you get such poor results with that monster card.

I run the sim on 560 TI 1GB w/o any problems you mentioned,
with almost everything on max except building details on medium
and forest on low.
I have 2500k on 4.5 GHZ, but I'm shure that thuban on ~ 4 GHz
will perform very close.
Your 30% GPU usage points at problem, CPU can't fill GPU with data.

Also about shadows, I dont have problems with them at all,
but I saw some guys with ATI cards have it, maybe some driver settings,
or new driver will help.
What is the resolution on which you play CLOD?. So we know what we are talking about.
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  #67  
Old 03-03-2012, 08:29 PM
Steuben Steuben is offline
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Unfortunatly my 1055T does not like overclocking at all! I have 550W Corsair so this should be enough! But everything over 2950 MHZ is a nono! damn
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  #68  
Old 03-03-2012, 08:33 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Steuben View Post
Unfortunatly my 1055T does not like overclocking at all! I have 550W Corsair so this should be enough! But everything over 2950 MHZ is a nono! damn




Why reach for the sky, just turn the game down a bit and enjoy...not pretty, but not that bad at all

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Last edited by SlipBall; 03-03-2012 at 09:07 PM.
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  #69  
Old 03-03-2012, 09:15 PM
vranac vranac is offline
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Quote:
Originally Posted by Tvrdi View Post
What is the resolution on which you play CLOD?. So we know what we are talking about.
You know I put it down on 1680 because of spotting contacts,
and I didn't have problems with 1920 either, litlle slower FPS.

My graphic card is litlle faster than yours at default , and on 950 MHz a bit more,
but I think that is not a problem.

Crank up a voltage on your CPU , 1,35 V is safe ( it wont last 20 years , 10 maybe ) and put it close to 4 GHz.
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  #70  
Old 03-03-2012, 09:44 PM
Ataros Ataros is offline
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Quote:
Originally Posted by Tvrdi View Post
Ataros, LOL, 1920x1200 isnt an insane resolution in 21st century...anyways I didnt gain much going from this to 1680x1050....I tried that too, I was a beta tester so I know all the tricks...

Why is so hard for you to admit what devs admit...its a bad, bad code...period
You may not trust me but you will see that you need a new top video card when new clouds and weather are introduced even with improved engine. Then you will say that it is bad code again.

The truth is you can never have cheap, immediate and quality (including high resolution and sim detail level) solution. You always have to pay more, to wait more or to compromise on quality (resolution) or play more simple arcade games like BF3. It is up to you to decide if you want to take responsibility for your PC performance. It is easier to blame others of cause but it would not increase FPS for you unlike one of above compromises.

Let's wait for the new weather and see. I bet you will not be able to run it in 1920x1200. The devs are struggling to make the game work on mainstream resolutions which are fullHD now I believe but not higher.
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