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#61
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I got it going pretty good on my system. I put the AntiEpilepsy=0 in the confs.ini file as per Raggz suggestion and this transformed the game, really smooth. I've a Q6600 Quad core, vista32, 4gb RAM, GT9800 1gb so nothing exceptional.
Only trouble is I can't seem to get the joystick to work. It recognises the stick, as I can use the hat switch to look around, but no axis or buttons seem to function. Anyone got any ideas? |
#62
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G=uc Control Z=ruddert_left F=landingflaps_u Control X=ruddert_right Control W=abwurf_arm B=wheelbrakex Control T=thtl_slowcutout Equals=thtl_plus 9=extinguisher 6=rad_plus 5=rad_minus Control G=uc_down_emer with control G being emergency down... |
#63
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Made allot of progress
my ch pro, stick throttle and rudder seem to work for their main functions, but hats do not work yet. I didn't do anything, just plugged them in M turns on mirror not map. My default draw distance over water is probably 100 feet. I found what was mapped to space and mapped it to trigger, works for MGs anyway |
#64
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My joystick axis are all inverted. Anyone know how to uninvert them?
Last edited by Ploughman; 03-28-2011 at 09:22 PM. |
#65
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2. ??? 3. Profit Well, that's what I'd do. ![]() |
#66
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Btw I'm running fairly well, but she still needs tweeking.
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#67
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@Biggs check this thread (if you haven't already)
http://simhq.com/forum/ubbthreads.ph...3247026/6.html |
#68
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#69
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So hows it running for you Biggs?
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#70
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Look there ProcessAffinityMask option in section [rts]
Remove the sign ; in front of him. And exposes its value in accordance with the number of cores a processor, namely: 2 cores - 3 3 core - 7 4 cores - 15 6 cores - 63 8 cores - 255 In my case (Core i5-750) 4 core - put 15. Conclusion: The uniform loading of all cores. In a game where everything is - friezes are but minor. |
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