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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-29-2010, 02:13 PM
slm slm is offline
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Great looking video! The new dynamic lighting inside cockpit should be very useful when flying with cockpit on.
  #2  
Old 10-29-2010, 06:06 PM
BG-09 BG-09 is offline
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Default Nice job Oleg...have no words...

Oleg, please look at the video bellow, and notice that the paint of the aircraft /He-111/ is reflecting the surrounding environment significantly. Probably this is modern paint, and that is why it is reflecting the light. But I think that fresh 1940's paint should be reflecting too the picture of the surrounding environment. In SoW there is no such reflection, except on the picture of the full polished metal Spitfire screenshot, given to us by you long time ago.

So, here it is He-111:


The paint is reflecting the image of the surrounding environment. Also please listen the sounds of the video.

There should no be dust in to the air taken up by the propeller wash, if there is rain, or it was raining not long time ago. Please fix this in SoW. Thanks.

~Cheers!

Last edited by BG-09; 10-29-2010 at 06:26 PM.
  #3  
Old 10-29-2010, 06:15 PM
Triggaaar Triggaaar is offline
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Quote:
Originally Posted by BG-09 View Post
Probably this is modern paint, and that is why it is reflecting the light. But I thing that fresh 1940's paint should be reflecting too the picture of the surrounding environment.
So you want the level of reflection from a plane to vary depending on how long ago it was painted? Maybe after a plane has flown some missions and got a bit dirty, Oleg can have some parts of the plane relfecting less of the environment? And that's if the paint used then was the same as the paint in yout video.

Most of the work has been done already, now is not the time for feature requests, it's time for bug fixing.
  #4  
Old 10-29-2010, 06:22 PM
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322Sqn_Dusty 322Sqn_Dusty is offline
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Hotseat jumping.. that is for the recording only right? In eaw it was possible to jump into an ai and take it over after you jumped or got shot. It kept you in the action and spared the long climb back. If it's in for the fight...i hope it's switchable on realism level base.
  #5  
Old 10-29-2010, 06:43 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by 322Sqn_Dusty View Post
Hotseat jumping.. that is for the recording only right? In eaw it was possible to jump into an ai and take it over after you jumped or got shot. It kept you in the action and spared the long climb back. If it's in for the fight...i hope it's switchable on realism level base.
If you can jump into and take control of another AI aircraft - It will be a big hit with newcomers who don't have to exit a game just because they get killed.

This was supposed to be a feature in Jane's WWII fighters according to the manual, but I never got it to work.
I think it's a very good idea.
If you get shot down trying to help a wingman then you can take his place and try to get out of 'his' trouble. On the negative side it might encourage self-sacrifice for the above reason. You will never 'die'.
I'm sure it will be user controlled, it's bound to be.
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  #6  
Old 10-29-2010, 07:34 PM
Flanker Flanker is offline
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Nvidia representation?! Why not ATI- It has way better graphic cards than nvidia!
  #7  
Old 10-29-2010, 07:47 PM
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Richie Richie is offline
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I guess the Hyperlobby will service Storm Of War almost right away right?
  #8  
Old 10-29-2010, 07:57 PM
kalimba
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Quote:
Originally Posted by Flanker View Post
Nvidia representation?! Why not ATI- It has way better graphic cards than nvidia!
I hear you...We have a "PC" pro consultant for the office, and by his standards,
NVIDIA's latest videocards power consumption is outrageous...For equal performances as ATI... Actually, I personnaly have had 2 NIVIDIA cards completely burned out while playing at standard settings. Also, probably since AMD and ATI got "togheter", the graphic quality just got to par with NVIDIA...Sometimes better...

ANd in the end, it is allways witch company will do the best drivers for such and such game...
SO if you are eco-friendly, ATI is the way to go....
  #9  
Old 10-29-2010, 06:24 PM
BG-09 BG-09 is offline
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Quote:
Originally Posted by Triggaaar View Post
So you want the level of reflection from a plane to vary depending on how long ago it was painted? Maybe after a plane has flown some missions and got a bit dirty, Oleg can have some parts of the plane relfecting less of the environment? And that's if the paint used then was the same as the paint in yout video.

Most of the work has been done already, now is not the time for feature requests, it's time for bug fixing.
The old paint did not reflect anything, but fresly painted objects do reflect light as mirror. I have seen old aircraft covered with old paint and their paint was not reflecting as mirror.

I mean that some degree of paint-light-reflection effect have to be done. That is all.
  #10  
Old 10-29-2010, 06:27 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by BG-09 View Post
Oleg, please look at the video bellow, and notice that the paint of the aircraft /He-111/ is reflecting the surrounding environment significantly. Probably this is modern paint, and that is why it is reflecting the light. But I thing that fresh 1940's paint should be reflecting too the picture of the surrounding environment. In SoW there is no such reflection, except on the picture of the full polished metal Spitfire screenshot, given to us by you long time ago.

So, here it is He-111:


The paint is reflecting the image of the surrounding environment. Also please listen the sounds of the video.

There should no be dust in to the air taken up by the propeller wash, in there is rain, or it was raining not long time ago. Please fix this in SoW. Thanks.

~Cheers!

We model the reflections, but we also model the matt paint of the war beginning.

About sound... what I should listen? The poor compressed camcoder recording on the internal mic?
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