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#671
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Usually you just get a grid reference which is their rough present location, their heading, so you can work out where they are going, minus course changes of course, and their present altitude. Using these 3 bits of info you can usually set yourself up for an intercept, or at least be heading in the right direction until the next update.
I would personally like it if each raid had a unique identification so that you could track them easier and know if the raid base changed course or altitude, or if it is in fact the same raid at all. Cheers Craig |
#672
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I would agree about the radio contacts with the above posts. It's a general idea. You need to use the info given to create your own intercept vector. And yes, to be very clear, the info in the radio messages is the Enemy size, enemy type, enemy location, enemy current heading, and enemy current altitude. All of those except the enemy type are subject to change from the moment the radio contact is reported.
I would love it if the radio comms were to be patched to work as follows: Each contact is turned into a radio option. So, hit tab to bring up coms, hit X to contact tower, hit Y to Request Vector, and hit Z to select the target you wish to be vectored towards (Home Base and Nearest Base could also be options, as well as any waypoints or other objectives in the mission). Tower replies with: Dysoe squadron, vector X to target heinkel 111s at angels Y. or if the target is no longer valid: Dysoe squadron, target heinkel 111s is no longer a contact. (Or just remove the target as an option from the list since it's unlikely that a target just listed will disappear and if you're unlikely to be asking for a vector to a target that was reported ages ago anyway). That is in keeping with how they operated in reality I believe, thought I could be wrong. BoB II: WoV does a good job with this I think. At least a passable job anyway. As for altitude, I generally don't patrol at anything less than 18,000 ft. Anything less and I feel like a sitting duck to anyone else with altitude. Also, bombers at altitude are easier to catch if I don't have to also climb thousands of feet to reach them. That's the difference between intercepting before they've hit their target and intercepting after. EDIT: Hell, the more I think about it, I'd love it if the BoB II: WoV contact reporting lady was imported in. I know we can't do that, but she's awesome ![]()
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book Last edited by bw_wolverine; 09-16-2011 at 02:43 AM. |
#673
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sorry for late reply, no it wasnt fake honest, bombers and some fighters, but 90% bombers, the job of the 110 isnt it, hunting bombers
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#674
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#675
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#676
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No problem. Glad it got sorted.
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#677
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Someone told me there are radar updates in this server. Can anyone tell me how to put them on my screen?
Thanks |
#678
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Dont they just pop up automatically? they give you rough ac type/numbers and grid?
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#679
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I do get big orange letters sometimes saying "Wellingtons enroute to x"but this doesn't sound like what my freind is seeing. |
#680
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im not 100% on this but dont you only get it as RAF?
i only really fly the hurri so not sure about the german side, but yes the orange writing gives the info on the planes type, amount alt and heading. |
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