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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #671  
Old 09-16-2011, 01:28 AM
trumps trumps is offline
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Usually you just get a grid reference which is their rough present location, their heading, so you can work out where they are going, minus course changes of course, and their present altitude. Using these 3 bits of info you can usually set yourself up for an intercept, or at least be heading in the right direction until the next update.
I would personally like it if each raid had a unique identification so that you could track them easier and know if the raid base changed course or altitude, or if it is in fact the same raid at all.

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Craig
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  #672  
Old 09-16-2011, 02:31 AM
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bw_wolverine bw_wolverine is offline
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I would agree about the radio contacts with the above posts. It's a general idea. You need to use the info given to create your own intercept vector. And yes, to be very clear, the info in the radio messages is the Enemy size, enemy type, enemy location, enemy current heading, and enemy current altitude. All of those except the enemy type are subject to change from the moment the radio contact is reported.

I would love it if the radio comms were to be patched to work as follows:

Each contact is turned into a radio option. So, hit tab to bring up coms, hit X to contact tower, hit Y to Request Vector, and hit Z to select the target you wish to be vectored towards (Home Base and Nearest Base could also be options, as well as any waypoints or other objectives in the mission).

Tower replies with:

Dysoe squadron, vector X to target heinkel 111s at angels Y.

or if the target is no longer valid:

Dysoe squadron, target heinkel 111s is no longer a contact. (Or just remove the target as an option from the list since it's unlikely that a target just listed will disappear and if you're unlikely to be asking for a vector to a target that was reported ages ago anyway).

That is in keeping with how they operated in reality I believe, thought I could be wrong. BoB II: WoV does a good job with this I think. At least a passable job anyway.

As for altitude, I generally don't patrol at anything less than 18,000 ft. Anything less and I feel like a sitting duck to anyone else with altitude. Also, bombers at altitude are easier to catch if I don't have to also climb thousands of feet to reach them. That's the difference between intercepting before they've hit their target and intercepting after.

EDIT: Hell, the more I think about it, I'd love it if the BoB II: WoV contact reporting lady was imported in. I know we can't do that, but she's awesome
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Last edited by bw_wolverine; 09-16-2011 at 02:43 AM.
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  #673  
Old 09-16-2011, 07:33 AM
MoGas MoGas is offline
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Quote:
Originally Posted by Ze-Jamz View Post
Lol...yours wanst fake was it?
sorry for late reply, no it wasnt fake honest, bombers and some fighters, but 90% bombers, the job of the 110 isnt it, hunting bombers ...If no Spit or Hurrie climbs up to 3500m+ you are pretty alone lol....
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  #674  
Old 09-16-2011, 08:30 AM
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klem klem is offline
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Quote:
Originally Posted by cheesehawk View Post
In that case, we'd be hearing lots of different messages a la 1946 when anyone on your side requested radio directions. It's realistic, as individual planes did not have different frequencies, but each squad operated on a specific frequency or range of frequencies. I wouldn't mind it, but with the game already using too much resources, probably better to leave it now for now.
A purely technical point. I think the magic of scripting allows identification of individual players so perhaps it would have been possible for the AI controller to know, without us scripting it, who made the request and send the reply to him alone to pass on to his wingies. But as you say, resources.....
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  #675  
Old 09-16-2011, 05:54 PM
Stealthy Stealthy is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
From what I can gather, either the maps don't have the spitIIa or if they do, they are very limited now. (4 in total)

Headshake should be on btw, I don't know if that's a HL mistake or one of the admins screwed up on the difficulty config per the mission. I'll look into it though.

Now if only I could sort out how to get multiple servers up.
Thanks for noticing headshake
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  #676  
Old 09-18-2011, 03:08 AM
ATAG_Bliss ATAG_Bliss is offline
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No problem. Glad it got sorted.
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  #677  
Old 09-18-2011, 10:13 AM
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JG5_emil JG5_emil is offline
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Someone told me there are radar updates in this server. Can anyone tell me how to put them on my screen?

Thanks
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  #678  
Old 09-18-2011, 10:29 AM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by JG5_emil View Post
Someone told me there are radar updates in this server. Can anyone tell me how to put them on my screen?

Thanks
Dont they just pop up automatically? they give you rough ac type/numbers and grid?
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  #679  
Old 09-18-2011, 10:35 AM
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JG5_emil JG5_emil is offline
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Quote:
Originally Posted by Ze-Jamz View Post
Dont they just pop up automatically? they give you rough ac type/numbers and grid?
In the chat I get stuff like "a New flight of 1 hurricane has appeared in H13" But my squad mate says he has another window that is giving more info like altitude and location.

I do get big orange letters sometimes saying "Wellingtons enroute to x"but this doesn't sound like what my freind is seeing.
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  #680  
Old 09-18-2011, 11:32 AM
macro macro is offline
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im not 100% on this but dont you only get it as RAF?

i only really fly the hurri so not sure about the german side, but yes the orange writing gives the info on the planes type, amount alt and heading.
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