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#631
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This system exists in the IL-2 game since FB release (2003). CLOD Uses exactly the same what was in the IL-2, the only difference is that CLOD models divided into more pieces, then IL-2 models. ALso, collision objects in IL-2 are NOT boxes. They have very close shape to the actual objects, they are representing. An engine collision, for example, consists from 1-2 external collision objects, representing it's cowl and several internal collision objects, representing separately crank case, cylinder blocks, reduction gear, supercharger, magnetos, etc.
Last edited by SaQSoN; 01-04-2013 at 06:34 AM. |
#632
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Which is of course why one bullet always, and I mean always stops a P 51, P 47 and P 40.
Sorry SaQSoN, I know that there are supposed to be more complex DMs, but in the game, online, it does not play out that way.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#633
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Bombing smurfs since a long time ago... |
#634
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The DM is complex, as I described it and it works for both on-line and off-line in the same exact way. This is a basic fact. |
#635
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Is this thread still necessary?
Didn't the 4.12 patch release's countdown start? |
#636
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Honestly I do, yet, the "instant stop" engines on these aircraft are still perplexing.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#637
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That is compelling. The engines have always instantly stopped without so much as an over-torqued shaft flying through the side of the plane.
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#638
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What I can say is that I've flown the Yak series for a very long time, sustained all varieties of damage so far as I can tell, but never had the engine stop dead. Yeah it'll start to windmill and slowly the RPM drops until it's spinning but mostly useless. It's just a weird thing... Any idea why these behave this way? Because the Yak is older to the game I'm wondering if it doesn't have as complex a model for it? It's distinctly different between different types. There may be a specific reason in the DM. I just don't know what.
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Find my missions and much more at Mission4Today.com Last edited by IceFire; 01-04-2013 at 09:53 PM. |
#639
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If anyone could do some tests with a friend online we could possibly get some definitive proof of this behaviour (or lack thereof). A good starting point would be one player parked in a bomber with a turret in front of a MP spawn point and another spawning in and switching their engines on in various aircraft before getting fired upon. For extra points, move the bomber to a different position relative to the aircraft and repeat.
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#640
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How much difference is there between the dead-stopped and the windmilling engines? I get the impression the crippled Soviet engine might let you glide a little further en-route back to base, but it's just as useless in combat as the dead American engines.
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