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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-03-2012, 01:37 PM
Anders_And Anders_And is offline
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Guys, CLOD is not their priority anymore! They work on the sequel! Right or wrong, this is the way it is. Its pretty obvious... Sad it is too...
Currently the feeling is that the 100% of the team is working on the sequel, and IF and WHEN they have time at the end of the week before going home for the weekend, they spend 30mins on fixing some things for CLOD.
More like a:
-Oh Yes, guys lets see if we can fix a bug or two in our old game before the weekend, just to make people feel like we are working hard on it.

To be honest, if they had a 1-2-3 guys actually working 100% on bug fixing for CLOD they WOULD release small patches and fixes here and there every few weeks or so.... I wouldnt be surprised if they problems would take all their programmers a day or so to fix, but since they are not intrested this will not happen...
The community can say what it wants about this post, ie "you have no idea about programming" etc etc but the facts are staring us in the face!
No small patches or fixed means that they are not working very hard to fix it no matter whats being said...
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  #2  
Old 06-03-2012, 02:40 PM
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robtek robtek is offline
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Quote:
Originally Posted by Anders_And View Post
Guys, CLOD is not their priority anymore! They work on the sequel! Right or wrong, this is the way it is. Its pretty obvious... Sad it is too...
Currently the feeling is that the 100% of the team is working on the sequel, and IF and WHEN they have time at the end of the week before going home for the weekend, they spend 30mins on fixing some things for CLOD.
More like a:
-Oh Yes, guys lets see if we can fix a bug or two in our old game before the weekend, just to make people feel like we are working hard on it.

To be honest, if they had a 1-2-3 guys actually working 100% on bug fixing for CLOD they WOULD release small patches and fixes here and there every few weeks or so.... I wouldnt be surprised if they problems would take all their programmers a day or so to fix, but since they are not intrested this will not happen...
The community can say what it wants about this post, ie "you have no idea about programming" etc etc but the facts are staring us in the face!
No small patches or fixed means that they are not working very hard to fix it no matter whats being said...
I really find it hard to believe that someone posting here didn't care about learning some facts first before writing something which appears slightly less intelligent.

The programming devs are working on the game engine, which is used in CoD AND of course also in the sequel.
The model buiders, mission designers and so on are working on the sequel as there will be no more additional contend solely for CoD.
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  #3  
Old 06-03-2012, 04:42 PM
Anders_And Anders_And is offline
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Originally Posted by robtek View Post
I really find it hard to believe that someone posting here didn't care about learning some facts first before writing something which appears slightly less intelligent.

The programming devs are working on the game engine, which is used in CoD AND of course also in the sequel.
The model buiders, mission designers and so on are working on the sequel as there will be no more additional contend solely for CoD.
You sir bore me...

And also just confirm what I wrote..
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  #4  
Old 06-03-2012, 05:12 PM
JG14_Jagr JG14_Jagr is offline
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Originally Posted by Anders_And View Post
Guys, CLOD is not their priority anymore! They work on the sequel! Right or wrong, this is the way it is. Its pretty obvious... Sad it is too...
Currently the feeling is that the 100% of the team is working on the sequel, and IF and WHEN they have time at the end of the week before going home for the weekend, they spend 30 mins on fixing some things for CLOD.
Its important to understand somethnig you obviously are missing.. They ARE working on CLOD by doing the work on the engine they are doing now. CLOD and whatever their next project is ARE the same thing.. what you see is just artwork.. The cockpits, the exterior models, the maps.. thats all art that is assigned to certain objects in game. The game ENGINE is what they are working on and any fixes they find benefit BOTH the old and the new.
CLOD and any future projects ARE based on the same foundation and changes to the foundation effect any and all projects based on it. When you hire a 3D artist and you assign him to build things and he is finished, you assign him more things to build.. its what he does and every day he is not doing 3D you are paying him for nothing 3D art when done its DONE. They could add the Lagg3 to CLOD if they wanted.. its just assigning it an bject slot and attaching the appropriate calls to the 3D models and FM's etc.

Building new planes and FM's is not slowing the development of CLOD, its effectively using the people you hired to produce content. 3D artists in general are not doing code work, they aren't working on network code.. they do 3D art work..

You seem to be looking at CLOD as if it is some finite object. It is not. Its a modular game engine and it just as easily could have been the ETO or Moscow or the Pacific. The eye candy can be changed very easily.. the core operating code is what makes it good or bad and that is shared.
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  #5  
Old 06-03-2012, 07:24 PM
catito14 catito14 is offline
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http://forum.1cpublishing.eu/showpos...34&postcount=8

http://forum.1cpublishing.eu/showpos...7&postcount=55

Mmmm, it seems that the BoM could be an MMO instead of PC Game like CloD .... will be very sad if this happen...
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  #6  
Old 06-04-2012, 06:34 AM
Chivas Chivas is offline
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Quote:
Originally Posted by Anders_And View Post
Guys, CLOD is not their priority anymore! They work on the sequel! Right or wrong, this is the way it is. Its pretty obvious... Sad it is too...
Currently the feeling is that the 100% of the team is working on the sequel, and IF and WHEN they have time at the end of the week before going home for the weekend, they spend 30mins on fixing some things for CLOD.
More like a:
-Oh Yes, guys lets see if we can fix a bug or two in our old game before the weekend, just to make people feel like we are working hard on it.

To be honest, if they had a 1-2-3 guys actually working 100% on bug fixing for CLOD they WOULD release small patches and fixes here and there every few weeks or so.... I wouldnt be surprised if they problems would take all their programmers a day or so to fix, but since they are not intrested this will not happen...
The community can say what it wants about this post, ie "you have no idea about programming" etc etc but the facts are staring us in the face!
No small patches or fixed means that they are not working very hard to fix it no matter whats being said...
You couldn't be more wrong if your name was Mr Wrong and the Mayor of Wrongville.

Most of the development team is working on the game engine and features that can apply to COD and all Sequels and MMO's, those features include AI, Commands, FM, DM, Clouds, Water, Dynamic Weather. Only the map makers, and eastern campaign builders are working on aspects that can't be aplied to COD and any other sequel.
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  #7  
Old 06-04-2012, 02:59 PM
Anders_And Anders_And is offline
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Originally Posted by Chivas View Post
You couldn't be more wrong if your name was Mr Wrong and the Mayor of Wrongville.

Most of the development team is working on the game engine and features that can apply to COD and all Sequels and MMO's, those features include AI, Commands, FM, DM, Clouds, Water, Dynamic Weather. Only the map makers, and eastern campaign builders are working on aspects that can't be aplied to COD and any other sequel.
And you know this because??!
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  #8  
Old 06-04-2012, 07:31 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Anders_And View Post
And you know this because??!
Because its obvious, and if you can't see this there is no point in further argument. Any improvement the development makes to the game engine, bug fixing, campaign tools, terrain map tools, Triggers, AI, Commands, FM engine, DM engine, Water, Clouds, Dynamic Weather etc can be applied to COD. Some directly with patches to COD before the release of the Sequel, and later when you combine the Sequel with your installation of COD.

It is possible but highly unlikely that the development has dropped work on the Sequels too work solely on the MMO's. The reasons this is unlikely is the MMO won't be completed for atleast a couple of years and the development needs cash now with the release of a Sequel. Also why would the development drop this source of income from the game engine. Everything depends on getting the game engine working. Then developing games, and MMO's from that working game engine is relatively easy.

Luckily it appears the investors/publishers/developers are showing some confidence they will be able to fix the game engine or there would be no talk of developing an MMO.
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  #9  
Old 06-03-2012, 04:18 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by Buchon View Post
I guess that the task finished is this :



If so ...

Does this mean that the hick-ups caused by the grass and trees are fixed ?

Did they tested this performance fixes with a internal build ?
those are caused by calls to non native library's (C++) which cause interop which causes ...stutters, the only way i know to fix that is to rewrite all the C++ libs to in .NET.
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  #10  
Old 06-03-2012, 04:40 PM
Continu0 Continu0 is offline
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Originally Posted by Thee_oddball View Post
those are caused by calls to non native library's (C++) which cause interop which causes ...stutters, the only way i know to fix that is to rewrite all the C++ libs to in .NET.
I am not an expert and am wondering what this means. I guess it isn´t just pressing ctrl C, ctrl V...?
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