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#51
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Type of improvement:
FMB layered and tied escort by multiple groups. BUG. Explanation of proposals: Presently if you set more than one group (fighter) to escort another (bomber) then all escorts will level out to a common escort altitude and position behind the bomber group REGARDLESS of the waypoint altitude. They will weave and crash into each other. Benefits: Allow mission builders to set altitudes for escort and escort types, eg, sweep ahead, close escort, top cover, low cover. |
#52
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Type of improvement: Resizing/reconfigure GUI screens in some fashion.
Explanation of proposal: ATI Eyefinity, w/bezel compensation. can not read GUI menu's. (3/4 behind bezels) Benefits: Ease of playability, Quality of product. PS. Ive posted of this before, and, am a daily reader. If I missed the solution/answer...My apologies. Moxy Last edited by KG26_Alpha; 12-19-2011 at 12:17 PM. |
#53
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Type of improvement:
Get the promised Su 26/explanations on why we never got it for those who bought the game only for this one craft. Explanation of proposal: Yes I realize it is useless for combat and WWII... but Lots of people would most likely enjoy this other aspect of aviation, a pacific one, one where only flying counts. Benefits: Also judging how good the FM are in this serie this would be a plus for every virtual aerobatics players out there/virtual aerobatic teams. FS X just doesn't cut it at all. I'm sure people (Like me) would buy it just because its there. Last edited by KG26_Alpha; 12-19-2011 at 12:17 PM. |
#54
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Type of improvement:
If you fly trough Fuel or Smoke that is lost by another plane in front of you, you get hit by that Fuel/Smoke, meaning that it hits your canopy. Explanation of proposal: Maybe some research is needed to find out what happens if you hit fuel in the air. Does it freeze on your canopy like you are flying trough a cloud? Or does it enter the coolant and causes damage to the motor? The whole thing is probably easier to realise when rain is implemented in the game as you have a liquid hitting the plane.... Benefits: WOW-Effect!
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
#55
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Type of improvement:
Increase the level of upward lift of the wings and make the difference of "loss of airlift" from one side (e.g. when a wing is missing) more severe. Explanation of proposals: If you lose a tip of the wing, the plane is easily controllable with the remaining aileron. In reality this should be much more difficult. Picture #1. Wingtip+aileron is missing, no problem to control the airplane and land it. This is too easy. ![]() Picture #2 & #3 Half of the wing neatly sawn off. Airplane is at the limit and difficult to control. But it should be impossible to controll this damage at all as the good wing would produce so much lift that it would cause the plane to enter an uncontrollable roll which could not be recovered by the compensation from the remaining aileron. ![]() ![]() Benefits: Increase realistic response of the plane. |
#56
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Type of improvement:
Fix the "sound radar" of the Spitfires and Huricanes Explanation of proposals: Flying in a Spitfire/Huricane you can hear an approaching Bf109 coming from the behind and low (impossible to see it in the mirror) and you can take evasive action. You can hear it from 200meters (min) and some from 300meters (max I have witnessed) I have not experienced the same inside a Bf109. Benefits: Improve the realism of the game |
#57
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Type of improvement:
Make a "cockpit view" with the gunsight of the Bf109 centered on the screen (and free movement of the view) just as we had in the original IL2FB. Explanation of proposals: In the original IL2FB you could have the gunsight in the centre of the screen and still move your head freely around. Now this is not possible, you only have one of two alternatives: 1. You are inside the cockpit, can move your head freely in all directions to scan the sky but, the gunsight is not centered. 2. You have the gunsight centered but your head movement is limited to approx 45° to the left and to the right. I believe in reality the Bf109 gunsight was centered to the right eye so there was no need for complicated movements for the German pilots. Because your simulation cannot show the difference between the left and the right eye view (at least as long as no 3D is available), you have penalised all German Bf109 pilots with your solution. Unless if we buy TrackIR with 6DOF or Freetrack, in order to be able to make the adjustment through the extra hardware Just fix this! Benefits: It is back to historic reality and it saves our money (no need ot buy 6DOF TrackIR or a camera+freetrack (freetrack is not working with TrackIR). |
#58
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Type of improvement:
Correct the Pitot-Heater indicator of the Bf109 Explanation of proposals: The pitot-heater (Staurohr) lamp does not indicate when the heater is ON Benefits: minimal, just some improvent of the realist cockpit instrumentation |
#59
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Type of improvement: Automatic disconnect or aircraft destruction/pilot kill if on-line ping fluctuates above 1000 more than 3 times within 3 minutes.
Explanation of Proposals: Some players will use the PrtScr or other method to 'warp'. i.e. suddenly shift position dramatically, when they are about to be shot down, preventing the attacker from taking his shot. The proposal will also affect fair players but that is unfortunately the penalty of a bad connection which other players cannot help with. The ping levels and timings could be a server side setting so that mission builders can experiment with the best settings. Benefits: Fair online play and the removal of players that cheat.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#60
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Type of improvement:
Allow markings to be applied to static aircraft in the FMB. Explanation of proposals: Currently all static aircraft have no markings. For mission builders creating realistic airfields it is desirable to show parked up aircraft (or aircraft undergoing maintenance) with the correct historic markings for greater realism. Benefits: Improve the realism of the game.
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Intel® Core™ i5-2500K CPU @ 3.30GHz ASUS P8P67 Rev3 EVGA 1280MB GeForce GTX 570 HD Superclocked 8 GB DDR3-1600-Corsair Vengeance 750W Corsair Enthusiast 750TXV2UK PSU Microsoft Windows 7 Professional 64 bit Microsoft Sidewinder 2 FFB and NaturalPoint TrackIR3 |
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