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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-02-2011, 02:12 AM
MegOhm MegOhm is offline
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Quote:
Originally Posted by timej31 View Post
If pictures are worth a thousand words video is worth a million.



This is after a hard / crash landing.
Never seen that myself...must be those nVidia drivers ...LOL
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  #2  
Old 12-04-2011, 09:23 AM
gelbevierzehn gelbevierzehn is offline
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Quote:
Originally Posted by timej31 View Post
If pictures are worth a thousand words video is worth a million.



This is after a hard / crash landing.

It's not a bug. There is a planet with two suns in the outer Ram System...
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  #3  
Old 12-04-2011, 10:38 AM
Foo'bar Foo'bar is offline
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Originally Posted by timej31 View Post
If pictures are worth a thousand words video is worth a million.



This is after a hard / crash landing.
Did you touch/alter the MeshFirstLod attribute in your conf.ini file?
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  #4  
Old 12-06-2011, 01:23 PM
ATAG_Doc ATAG_Doc is offline
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Originally Posted by Foo'bar View Post
Did you touch/alter the MeshFirstLod attribute in your conf.ini file?
MeshFirstLod=0
MeshShowLod=1
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  #5  
Old 12-02-2011, 02:15 AM
MegOhm MegOhm is offline
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I wish I could steer a spifire on the ground as well as I can steer a 109...
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  #6  
Old 12-02-2011, 06:40 AM
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robtek robtek is offline
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I wish I could steer a spifire on the ground as well as I can steer a 109...
You have a key assigned for the brake and you are using the rudder?
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Old 12-06-2011, 12:07 AM
MegOhm MegOhm is offline
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You have a key assigned for the brake and you are using the rudder?
Yes I have everything mapped correctly....no problem with most planes...can barely manouver a spit on the ground.

I can spin a 109 around nicely with my toe brakes...


spit.... just wont turn... full rudder...goose the engine...doesnt matter...its a chore to line up on a runway...

or taxi? forget it
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Old 12-06-2011, 07:41 AM
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klem klem is offline
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Quote:
Originally Posted by MegOhm View Post
Yes I have everything mapped correctly....no problem with most planes...can barely manouver a spit on the ground.

I can spin a 109 around nicely with my toe brakes...


spit.... just wont turn... full rudder...goose the engine...doesnt matter...its a chore to line up on a runway...

or taxi? forget it
I find it turns best if you give it a small burst of speed then hit the rudder and brake but I have noticed some of our guys have more trouble than others. There must be a knack in it but I have also found it harder on some fields than on others. Maybe something to do with the way the ground is modelled?
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Old 12-06-2011, 10:17 AM
Buster_Dee Buster_Dee is offline
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It's odd. I've read that the 109 was very tail heavy on the ground and needed a bunch of power to get rolling. I had always assumed this would affect taxi turns as well. In contrast, the Spit is supposed to be so nose heavy that any inattention will break its prop. I know it is not much of an argument, but I would expect the Spit to turn without effort.
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  #10  
Old 02-24-2012, 09:04 PM
tomaz tomaz is offline
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Default Strange graphic line 'spikes' appearing in external view

Overall the game performs well. Since the latest patch, in external view, there are these strange spiky lines emanating from the aircraft. It essentially looks like a pin cushion!!! It only appears in external view. I've been playing with the graphics settings but have found with this patch I have to go way lower than before the patch.

System specs;
Intel i7 2.9ghz
16 Gig RAM
ATI Radeon 5760 pci-e x 2 in crossfire
Windows 7
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