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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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This is meant as a genuine question not to start a flame war.
I wondered just how much more of the sim is fixable, able to be repaired /tweaked by the developers. Does there come a point when everything has been looked at and optimised and short of starting the whole lot again it reaches the best it can get. I wondered how far down the line they are now. Patches are patches and seem to be ok for some and not for other users so where is the deciding line? |
#2
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wait and see
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#3
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My same terror, in the worst scenario I fear they keep on patching, but the problems remain for large part of the users, or new problems come out while fixing the old problems, so at a certain point the budget is over, or the developer/publisher is fed up with this game, and everybody abandon it
I realy hope my fears will never come true. |
#4
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I think it will always run rough, and I believe that because I believe the code is fundamentally flawed. Too many minor things don't work properly, never mind the major things.
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#5
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World of Tanks.
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#6
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Everything is fixable!!
It's only a question of time and money!
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#7
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And no more water for you ! ![]() |
#8
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I also lost faith in this game, too bad it turned out like that, cos it could be the ultimate thing for me and few others.
I think it will be abandoned by this dev team in a few months, when someone finds out it does not sell. Well, open your eyes, they won't fix it, every new patch introduces new bugs and barely solves big issues. They had ~6 years, if the couldn't make anything solid in that time, they are probably unable to fix this mess in a month or ever. The subject is too complicated for a small team with limited budget and few, if any, beta testers . BTW it feels like the game is being fixed by ppl, who don't know it from the core... don't know if that's the case, but it looks like it. So CloDo is going to die soon imho. Now its the question about how much of this game can be 'used' to make a new title, if the engine is not flawed, it could be the base for another game... not sure if anyone will gonna make it, we'll see... Last edited by GnigruH; 05-07-2011 at 07:05 PM. |
#9
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To be frank, there is more work than early stages of the first serie.
To my opinion that's mainly because this game is much more complex, there are many areas to finish up ATM but I have no doubt that it will be done. I just wonder how much they will change the game with new features, this seems a long time ahead, this will not begin before the game is finished, and as it is now, it's far from being so. Afterwards, it would be very aprpeciated to see what we I think all expect, new planes, new maps, new server modes. IMO it shall take at least 3 to 6 months before it will be in a stage of final product. Then will real patchs begin. At least hope so. Reegards J-F |
#10
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Gamers are surprisingly forgiving.
But it'll never generate repeat sales without content. One, static, bugged campaign for only one of the sides involved doesn't cut it. What puzzles me is that this should be one of the easiest things in the world to fix, either including a LW campaign from some one like Extreme one or Ice fire (and wouldn't they just jump at the chance) or even better, including DCG into the game. If ever a game needed modding to save it from it's self, this one does. |
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