Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-07-2011, 03:42 PM
Trumper Trumper is offline
Approved Member
 
Join Date: Jul 2010
Posts: 461
Default How much more is realistically fixable

This is meant as a genuine question not to start a flame war.
I wondered just how much more of the sim is fixable, able to be repaired /tweaked by the developers.
Does there come a point when everything has been looked at and optimised and short of starting the whole lot again it reaches the best it can get.
I wondered how far down the line they are now.
Patches are patches and seem to be ok for some and not for other users so where is the deciding line?
Reply With Quote
  #2  
Old 05-07-2011, 03:47 PM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

wait and see
__________________
Gigabyte Z68
Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
CORSAIR CMPSU-750TX 750W
64 GB SSD SATA II HD
WIN7 UL 64BIT
Reply With Quote
  #3  
Old 05-07-2011, 03:51 PM
Conte Zero's Avatar
Conte Zero Conte Zero is offline
Approved Member
 
Join Date: Feb 2009
Location: Italy
Posts: 95
Default

My same terror, in the worst scenario I fear they keep on patching, but the problems remain for large part of the users, or new problems come out while fixing the old problems, so at a certain point the budget is over, or the developer/publisher is fed up with this game, and everybody abandon it
I realy hope my fears will never come true.
Reply With Quote
  #4  
Old 05-07-2011, 03:55 PM
Langnasen
Guest
 
Posts: n/a
Default

I think it will always run rough, and I believe that because I believe the code is fundamentally flawed. Too many minor things don't work properly, never mind the major things.
Reply With Quote
  #5  
Old 05-07-2011, 04:02 PM
kimosabi kimosabi is offline
Approved Member
 
Join Date: Dec 2009
Location: Svalbard
Posts: 439
Default

World of Tanks.
Reply With Quote
  #6  
Old 05-07-2011, 04:08 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Everything is fixable!!
It's only a question of time and money!
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #7  
Old 05-07-2011, 06:30 PM
louisv's Avatar
louisv louisv is offline
Approved Member
 
Join Date: Jan 2010
Location: Montreal
Posts: 287
Default

Quote:
Originally Posted by Langnasen View Post
I think it will always run rough, and I believe that because I believe the code is fundamentally flawed. Too many minor things don't work properly, never mind the major things.
Talk about your glass half empty !

And no more water for you !
Reply With Quote
  #8  
Old 05-07-2011, 06:59 PM
GnigruH GnigruH is offline
Approved Member
 
Join Date: Mar 2010
Location: Poland
Posts: 129
Default

I also lost faith in this game, too bad it turned out like that, cos it could be the ultimate thing for me and few others.
I think it will be abandoned by this dev team in a few months, when someone finds out it does not sell.
Well, open your eyes, they won't fix it, every new patch introduces new bugs and barely solves big issues. They had ~6 years, if the couldn't make anything solid in that time, they are probably unable to fix this mess in a month or ever. The subject is too complicated for a small team with limited budget and few, if any, beta testers .
BTW it feels like the game is being fixed by ppl, who don't know it from the core... don't know if that's the case, but it looks like it.
So CloDo is going to die soon imho.
Now its the question about how much of this game can be 'used' to make a new title, if the engine is not flawed, it could be the base for another game... not sure if anyone will gonna make it, we'll see...

Last edited by GnigruH; 05-07-2011 at 07:05 PM.
Reply With Quote
  #9  
Old 05-07-2011, 04:22 PM
jf1981 jf1981 is offline
Approved Member
 
Join Date: Nov 2010
Posts: 334
Default

To be frank, there is more work than early stages of the first serie.

To my opinion that's mainly because this game is much more complex, there are many areas to finish up ATM but I have no doubt that it will be done.

I just wonder how much they will change the game with new features, this seems a long time ahead, this will not begin before the game is finished, and as it is now, it's far from being so.

Afterwards, it would be very aprpeciated to see what we I think all expect, new planes, new maps, new server modes.

IMO it shall take at least 3 to 6 months before it will be in a stage of final product. Then will real patchs begin.

At least hope so.

Reegards
J-F
Reply With Quote
  #10  
Old 05-07-2011, 04:43 PM
Seeker Seeker is offline
Approved Member
 
Join Date: Oct 2007
Posts: 213
Default

Gamers are surprisingly forgiving.

But it'll never generate repeat sales without content.

One, static, bugged campaign for only one of the sides involved doesn't cut it.

What puzzles me is that this should be one of the easiest things in the world to fix, either including a LW campaign from some one like Extreme one or Ice fire (and wouldn't they just jump at the chance) or even better, including DCG into the game.

If ever a game needed modding to save it from it's self, this one does.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:19 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.