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  #541  
Old 01-07-2011, 10:49 PM
LynX_SPb LynX_SPb is offline
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All early Spitfires, includind Spitfire Vb, received engine cut-out during negative-g maneuvers, similar to Hurricane Mk. I, but they have an makeshift solution to this at 1941 -- Miss Tilly Orifice -- http://en.wikipedia.org/wiki/Tilly_orifice

"While not solving the problem fully, the restrictor, along with modifications to the needle valve, permitted pilots to perform quick negative g manoeuvres without loss of engine power, removing the annoying drawback the British fighters had had in comparison to the German Messerschmitt Bf 109 machine, which was equipped with fuel injection. Miss Shilling with a small team travelled around the countryside in early 1941 fitting the restrictors, giving priority to front-line units."
  #542  
Old 01-08-2011, 03:23 AM
kennel kennel is offline
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The HS 129B2 is recognised as a red plane when trying to make this plane as flyable in DGEN.
  #543  
Old 01-08-2011, 04:10 AM
Letum Letum is offline
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Quote:
Originally Posted by K_Freddie View Post
Not sure whether this has been mentioned..wrt HS-129.

I'm not sure of the engine technicalities of this plane but I noticed that both engines 'stalled' under negative Gs.. OK - it must have carb engines.

Now and interesting thing is that when you roll the plane, you'd expect the one engine to stall, as it is in effect undergoing negative G in the roll - This doesn't happen.

I've never flown on twins (or more engines) - would this happen in RL ?

It would have to be a seriously violent roll. I'm not sure it's possibly to roll fast enough to sent one engine into -G.
  #544  
Old 01-08-2011, 04:22 AM
swiss swiss is offline
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Quote:
Originally Posted by K_Freddie View Post
t I noticed that both engines 'stalled' under negative Gs.. OK - it must have carb engines.
Reduce throttle, no more stall.
  #545  
Old 01-08-2011, 05:01 AM
LynX_SPb LynX_SPb is offline
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Quote:
Originally Posted by swiss View Post
Reduce throttle, no more stall.
All early Spitfires, includind Spitfire Vb, received engine cut-out during negative-g maneuvers, similar to Hurricane Mk. I, but they have an makeshift solution to this at 1941 -- Miss Tilly Orifice -- http://en.wikipedia.org/wiki/Tilly_orifice

"While not solving the problem fully, the restrictor, along with modifications to the needle valve, permitted pilots to perform quick negative g manoeuvres without loss of engine power, removing the annoying drawback the British fighters had had in comparison to the German Messerschmitt Bf 109 machine, which was equipped with fuel injection. Miss Shilling with a small team travelled around the countryside in early 1941 fitting the restrictors, giving priority to front-line units."
  #546  
Old 01-08-2011, 07:06 AM
The_Jester The_Jester is offline
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Quote:
Originally Posted by RAF_Ddave View Post
S!

Not sure if someone has already found this or not. Using the map Sands of Time, a scenery I built using Stationary Ships Test Runway 4 as an invisable ramp area for a runway I created is invisable in 4.09 and allows ground textures to be seen ( desert floor) but in 4.10 it shows up as red and you cannot see ground textures underneath. 1st pic is 4.09, 2nd pic is same scenery in 4.10.

Thanks for the great work guys, your efforts are MUCH appreciated.

RAF_Ddave
RAF662
Thanks. I've been trying to figure out how to do screenshots for awhile.

This has really been bugging me for some time, but the Yak-15 was powered by Junkers Jumo 004Bs, shouldn't these catch on fire if you throttle up too quickly?
  #547  
Old 01-08-2011, 08:51 AM
gprr gprr is offline
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Default Spitfire triming

Hello TD and all

Before 4.10, use to trim Spits, mainly to the right (with the propeller clockwise way of rotating).
Now have to mainly trim them to the left while the propeller still turns clockwise.

I new that only Griphon Spits have their propeller work against the clock(and Tempest) even so, ingame we still have to trim Tempest to the right.

So,Spit trim changed/"corrected" ?
Does,Tempst trim needs to be corrected ?

Thanks
GP
  #548  
Old 01-08-2011, 11:42 AM
Gourmand Gourmand is offline
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you should integrate the large screen mod ! we have 1920*1200 res now !
and a bug for Propeller pitch ( Pas d'hélice ) with a hotas command ( roulette button) remain to {0} and not show the %

the open bomb bay key doesn't work ( it's automatically open when drop bomb ) to bad for me

Last edited by Gourmand; 01-08-2011 at 12:52 PM.
  #549  
Old 01-08-2011, 12:38 PM
=XIII=Wedge =XIII=Wedge is offline
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Quote:
Originally Posted by gprr View Post
Hello TD and all

Before 4.10, use to trim Spits, mainly to the right (with the propeller clockwise way of rotating).
Now have to mainly trim them to the left while the propeller still turns clockwise.

I new that only Griphon Spits have their propeller work against the clock(and Tempest) even so, ingame we still have to trim Tempest to the right.

So,Spit trim changed/"corrected" ?
Does,Tempst trim needs to be corrected ?

Thanks
GP
"Transition from Merlin-engined to Griffon-engined Spitfires caused some problems for pilots.

The most common problem was caused by the fact that the Griffon's crankshaft rotated in the opposite direction to that of the Merlin.

This caused the propeller to rotate in the opposite direction (counter-clockwise when observed from the rear, instead of clockwise), resulting in the aircraft tending to swing to the right when takeoff power was applied, instead of the usual swing to the left, which pilots expected from previous experience.

Pilots had to learn to apply left (port) rudder trim on take-off instead of the right (starboard) rudder trim they were used to applying."
  #550  
Old 01-08-2011, 01:42 PM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by Gourmand View Post

the open bomb bay key doesn't work ( it's automatically open when drop bomb ) to bad for me
Actually, Manual bombbaydoors were never part of any official gameversion. It always was a MOD.
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