Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #501  
Old 12-01-2012, 01:08 PM
JtD JtD is offline
Il-2 enthusiast & Moderator
 
Join Date: Oct 2007
Posts: 903
Default

To call the Re.2000 correct sounds mostly like a bad joke to me.

Bolelas, the trim change section in the manual does not say what the pilot has to do, but what happens with the plane if the condition changes. So when it says flaps down - nose down, it means that if you lower flaps, the plane has a tendency to drop the nose if not corrected by the pilot. The Spitfire in game is fairly neutral, and could use a bit more of nose down.
Reply With Quote
  #502  
Old 12-01-2012, 05:07 PM
Bolelas's Avatar
Bolelas Bolelas is offline
Approved Member
 
Join Date: Jan 2010
Location: Portugal, Sintra
Posts: 141
Default

Sorry, i was thinking it ment the action to be taken (in the manual). And i said the spitfire became tail heavy in the game, but i was not sure and didnt confirm, sorry again. But what do you think about the Re2000, why you consider almost a joke?
Reply With Quote
  #503  
Old 12-01-2012, 05:42 PM
JtD JtD is offline
Il-2 enthusiast & Moderator
 
Join Date: Oct 2007
Posts: 903
Default

No need to be sorry. The Re.2000 sacrifices proper lift benefits, elevator authority and stalling characteristics in order to achieve the secondary effect of trim change. Imho this is a poor trade off.
Reply With Quote
  #504  
Old 12-09-2012, 01:52 AM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Can anyone else confirm that the new Crusader III tank that was added in 4.11 counts as Artillery destroyed rather than Tank destroyed when you destroy one. Either the messaging is wrong or the actual classification of the vehicle is wrong. Unless there is something to the Crusader that I don't know about...
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #505  
Old 12-11-2012, 02:25 PM
Riksen Riksen is offline
Approved Member
 
Join Date: Apr 2011
Posts: 41
Default Idefix44 please help

Hi idefix44.... could u please contact me regarding how to make MDS monitor and DCG work through scripting? Please man i want to have a internal server for my squad to play around when not in HL. My email is neshone@gmail.com

Thxs
Hope to hear from u soon
Reply With Quote
  #506  
Old 12-19-2012, 11:37 AM
Corsican Corsair's Avatar
Corsican Corsair Corsican Corsair is offline
Approved Member
 
Join Date: Oct 2009
Posts: 11
Default Instrumentation bugs

Hi,

I notice some bugs in instrumentation since 4.11.1 :

Hs 129 B2 - Logic operation of the bomb panel lights does not seem correct anymore as in 4.10.

Ju-88's - oil temperature data is on the left-hand gage (hydraulic pressure) instead of being on the right-hand gage.
On A-17, the coolant temperature gage for right engine is "coupled" to the left engine.

F6F - the old "fuel gage" became the cylinder head temperature (correct) but there is not a fuel gage anymore. The triple engine gage should become a fuel gage.

Bf 109 Z & Go 229 - the homing indicator does not work.

La-7R - the rocket temperature gage does not work any more.

Best regards.
__________________

Get my Cockpit Arrangement Guide on Mission4today.com

Last edited by Corsican Corsair; 12-19-2012 at 11:42 AM.
Reply With Quote
  #507  
Old 12-19-2012, 01:47 PM
idefix44's Avatar
idefix44 idefix44 is offline
Approved Member
 
Join Date: Dec 2010
Location: France
Posts: 139
Default

To Riksen,
Done...
Reply With Quote
  #508  
Old 12-20-2012, 08:14 PM
Bolelas's Avatar
Bolelas Bolelas is offline
Approved Member
 
Join Date: Jan 2010
Location: Portugal, Sintra
Posts: 141
Default FW 190 manual pitch control

Does the FW 190 has manual pitch control? I usualy dont fly Fw, but was testing landings and as i switched to manual pitch, the indicators needles continued mooving. I tried in a dive, and switched wen had a lot of speed and nothing happened. (in the 109 the engine dies with over RPM). Is there something wrong, is it my igorance, its the way it was, or is not modeled?
Reply With Quote
  #509  
Old 12-24-2012, 07:39 PM
Lagarto Lagarto is offline
Approved Member
 
Join Date: Apr 2011
Posts: 236
Default

One thing that irritates me a little is getting shot dead from behind (by AI). It happened to me twice recently, once in a P-40, while the attacker was Ki-61, and then in a P-51, when I got jumped by a Fw 190D-9. Both attackers fired from quite afar, hit me with one burst and bang! black screen of death. I mean, both P-40 and P-51 had armor-plated seat, so I don't think such sudden death was very likely in real life. Correct me if I'm wrong.
Reply With Quote
  #510  
Old 12-28-2012, 08:38 AM
idefix44's Avatar
idefix44 idefix44 is offline
Approved Member
 
Join Date: Dec 2010
Location: France
Posts: 139
Default Allied AA kill Allied Trucks Column.

In the attached file "Reds kill Reds.zip" are 2 files.
MarethLine43194602200.mis & MarethLine43194602200.properties.
Using the FMB you can see in B4 2 red AA and 1 red moving trucks column.
Running the mission in dogfight server mode and using the static camera you can see that the red moving trucks column is destroyed by the red AAs.
If you use a red plane and destroy the static objects, server say Ennemy AA destroyed. They are all red...

Any idea about this problem ?
Attached Files
File Type: zip Reds kill Reds.zip (41.1 KB, 6 views)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:46 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.