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#41
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O wait I think I see what I did, I used the first file in the steam instructions... durp
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#42
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Hi, I was having trouble getting this mod to work as well, but as someone posted earlier, instead of using the Steam mod I just used the non-steam mod and got it working. Hope this helps someone. Thanks for making this mod! Also thanks to the poster who suggested this fix as well.
Last edited by Invisstalker; 11-04-2012 at 08:13 AM. |
#43
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exit850 I just validated the steam install and installed the non-steam version of the mod and it worked for me.
However, I think due to the new patch, this mod does not work anymore ![]() |
#44
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i think this mod is very good when you replay the campain, but for first start i like it a lot the difficult, i mean if you wanna play allways safe don't play imposible.
But what i really hate is that later game the unit on castle are random and maybe you like some troop and you can't have it, like dragons or warrior maidens and demons PS:I didn't finish the game cause some bug and have to restart with the new patch so i don't know if the difficult increase later game, but with paladin and rune mage, teleport and back time the game is pretty easy PS: I THINK you can't change and island that you dind't explore at all, and don't have to restart the game for the mod to work, did you try it?. start game and then change for example fastland, i don't know what do you have to change, but i try changing something on hades, going and i didn't have npc items chest or enemy, then i change it back again and was all normal (Without restart). |
#45
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Anyway, you can still use whatever troops by buying a very large amount of the units you need BEFORE turning in the artifact and fighting Guildford, then just stash three stacks of these units in the castle, and two stacks in your reserve slots. I'm pretty sure that should work, I don't think the reserves in the castle get refreshed. I for one I'm very grateful for this mod, since it really allows a lot of flexibility with regard to building different army compositions. Which is not supported at all in WotN, for instance recruiting Undead units is pretty much impossible... what would be great to have is some unit expansion mod, that just increases the amount of different troops offered at the various buildings so that most (not necessarily ALL, but most) units can be recruited in any given game. |
#46
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What artifact? Who is Guildford? I was just clearing random enemies on the western/eastern freedom islands and greenwort, I don't think I'm that far into the game yet.
And yeah this mod is great! I love being able to choose different combos for my army. edit: I just tested it out with a new game and the mod isn't working at all anymore. Last edited by Invisstalker; 11-28-2012 at 05:19 AM. |
#47
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Very strange, it still works for me (just started a new game). All I did was replace the north_nordligexp.embryos.loc file (made a backup of the old file first) file in sessions/addon/locations.
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#48
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I'd like to try that but won't that override some of the things that the patch fixed? I'd like the game fully patched and be able to use the mod. If it doesn't override the things that the patch fixes I'll definitely try that.
Edit: I've decided to just use the mod anyway. Hopefully it doesn't override any fixes from patches ![]() Last edited by Invisstalker; 12-05-2012 at 02:14 AM. |
#49
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What did you use to make this mod? I tried loading the WotN campaign in the Crossworlds editor but it crashed.
I'd like to make a similar mod that instead adds a bunch of random unit picks to the first few islands rather than every unit guaranteed from the beginning. |
#50
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It seems to be missing the Faun unit. Is it not in this game?
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