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#41
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#42
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Zorin, your torps look beautiful and the regular updating is most welcome. I wish the map makers working with DT did the same (I mean a separate thread with updates, pics and info).
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#43
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again, really good news here...
especially, possibility of smoke bombs (it's can be new type of gameplay) and new flares... and question (sorry, if) - only bombs? what about some rockets, and, maybe, new racks for rockets and bombs? Last edited by 1984; 10-24-2012 at 11:40 PM. |
#44
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EDIT: First page updated with second 60kg bomb. Last edited by Zorin; 10-24-2012 at 11:59 PM. |
#45
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Just so you know, I have to get acknowledgement of receipt and/or approval for the torpedos yet.
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#46
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Here is some feedback for you from one of DT modellers
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#47
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Alpha channels are just to be avoided as far as I am concerned as they only allow for very crude results on this resolution levels. Quote:
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But I am glad that the community now has a comparison. I will gladly dumb down the meshes, anyway. Anything is better than the standard crap that is in game at the moment. Last edited by Zorin; 10-25-2012 at 02:19 PM. |
#48
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Hm... just came to my mind... do you need example models? Or do you have already?
Pls don't take poly limits as something to exhaust at any costs - 500 is a number for comparible complex objects. Every saved polygon is a good polygon. Sorry if we look unsatisfied with the status (LoDs etc.) ... we took it, that the model was finished - at least the one, who wrote the report.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible Last edited by EJGr.Ost_Caspar; 10-25-2012 at 02:02 PM. |
#49
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Well, I usually take limits as something to guarantee the highest level of detail within, so that a plywood plate actually looks like one and not resembles a sheet of paper, but that is clearly not your approach. Every tail assembly was modelled milimeter accurate and now are just one pixel thick and invisible from a head-on/tail-on view. But that is fine with me, as long as people are aware that that is the way you want things and not the level I could produce. If the eMail reads "...file for the Type 91 torpedos LOD0", why would anyone consider it to be anything more? |
#50
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Just one more info on item 7). Save TGA with RLE compression turned OFF. The game can't handle RLE compression.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
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