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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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It sure runs good though
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#2
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You should stop thinking and start buying! I recently went from 23" to 27" and the difference is substantial for CoD. I considered 30" or 32" but do a fair bit or work on it too and thought the text would be too grainy at 1080.
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#3
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Yeah, M$-Flight has almost all the shortcomings you mentioned, BUT it runs great even on low-end rig and is actually somewhat entertaining GAME, unlike this russian wishing-well that is still, after 1-year of patching, missing even some of the most basic elements. Having faith in the unfinished product is OK, but you should have some realism when criticizing and making comparisions to other products. It seems that CoD is all about hopes & promises. It would be nice to see some of them delivered. On a diffenent note; maybe we are expecting too much from the visuals of any sim? I´m inclined to think that there is a sound reason why Flight looks the way it does; if you want good performance and a big flight area, you can only get this much eye candy. And you must admit, that Flight has it´s moments; weather effects and sunrise & dusk settings look very nice. Clear daylight flying has nothing to write home about. |
#4
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Sure Flight have nice things, like the weather... (and I can´t think about any more right now), but I would say that when CoD have weather it will looks and feel way better than Flight, again because the concept itself, 2D billboards full clouds never will fell as good as 3D well done clouds, at least not from close or for flying through them. About sunsets... I can´t believe when in Flight I see that they are still using the same trick that FSX uses with sky color. In a real sunset a especific point in the sky do not change color while moving your head. CoD and even old IL2 did this very well. In FSX and now in Flight, if you set a sunset, and turn your head towards the sun looking an especific point in the sky, you will see all the sky color changing, and not, is not the sunglare what I´m talking about. It may be true that we are asking to much to sims, but my point here was CoD team, being a very small team, has done a very step fordward in all areas (so it can be done), while microsoft has not innoved almost nothing from FSX and Flight looks like a game from 10 years ago when you look close. Flight only uses the noise solution, too much things very bad modeled, textured and placed, but a lot of them. The overall first feeling can be good in this situation, but all the illusion breaks up when you look close. For me it´s a no go, perhaps because I work in that area and that faults jump to my face like an insult. Anyway I can understand what Microsoft has done with this, I can think it´s main objetive was to make it visually appelaing in low end systems ( and I´m talking about consoles, xbox you know, wich I think was it´s main target really ) when you set low graphics. And here I must to admit that when you set both CoD and Flight in the lowest graphics, CoD still runs faster than Flight but looks a lot worse. Cod is a high end creature builded for the future that even runs today. Flight is a creature for future build like yesterday games... maby for Microsoft the future are outdated consoles... The sad thing it´s that microsoft may be right here. If this is the case then gaming and simulation future is very sad and no appealing to me. The use of old techniques in Flight fits well with this, but even asuming this, that poorly executed textures and models are not admisible for me. It feels like a lack of love while performing the work. I would never accepted something like that from myself, so I´m not accepting that from anybody else. It´s so different from CoD in this aspect, the love for what you are doing and not only the search for easy money... long talk, sorry.
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Win 7 64 Quad core 4Gb ram GTX 560 Last edited by Ailantd; 03-01-2012 at 05:59 PM. |
#5
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Its unfortunate as I thought since Microsoft wasn't modeling many of the resourse hog features of a combat flight sim, they would compensate with cutting edge graphics.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#6
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Sent from my Galaxy Nexus using Tapatalk
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
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