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#41
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In the vid, at 2.18, trees look also much better placed, in a more natural way.
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#42
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Interesting stuff that will widen the appeal of the sim considerably.
I do hope with your physics model that you give the vehicles some momentum from the point after they are hit, that sequence where the truck that's just passed the tank transporter gets straffed by the 110, one moment its moving normally then instantly its hit, wrecked and stopped dead, reminds me of the ships in il2, soon as they were hit they stopped dead in the water - all 10,000's tons of them! I know its a flight sim, but now you've started doing vehicles, to maintain the realism, please do it properly. I did like the sharp turn that rolled the vehicle over, just needs that bit adding in the physics betweeen undamaged and totally wrecked, to avoid killing the immersion. Q. Will crew animations, you know 'the gazillions that were left on the shelf' ever make it to the sim? The drivers and crew in the vids still look like manikins; this sim's outlook is getting better each week, I do hope it one day gells all the promised and in production parts into the sim we all crave.
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#43
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While this all looks very nice indeed it also makes me think.
It is foremost a combat flight simulation. What i fear is that tank lovers will start whining over missing features and whatnot. While the whole idea of a online war is very intriguing, will computers and so on manage to handle such complexity if tanks and other units would get the same quality? What i mean is... Games like this one and DCS has highly complex planes. That's why other units in these games are more simplistic because computers would be brought to their knees if everything in a game would have the same complexity. Anyways, Hats off for the dev team for making an effort and for continuing making us great flight simulations. Stunning stuff ![]()
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#44
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Great news B6!
I like now those Friday updates and i cant wait to read: Patch is out. Nice stuff. ![]()
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#45
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I mean I am a fan of the game but I tend to think that it is too much for such a small team ![]() |
#46
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I see vehicle races around the perimeter track coming. |
#47
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Thanks for the update - informative and encouraging.
![]() Small point, did I see the Spitfire start up with the fuel lever down (off)? Just thought I'd mention it. And was that a Beaufighter I saw ? ![]() Hope so.
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#48
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WOW... now if they manage to create a workable foot slogger model into it poor old WW2OL will be totally out of buisness, it would be brilliant to be able to make use of that great landscape, just itchin to jump into a panzerIII and steamroll my way through France! nice work guys, excellent to hear about the FM updates, and BOM expansion, plus the previously mentioned goodies all being develloped in parallel, busy boys and girls, much thanks to all involved!
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#49
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I'm not sure I like the priorities shown here. Quite honestly there are a few missing systems in some of the aircraft (such as the ZSK 243 in the Ju 87 and the ZSK 244 in the Ju 88 ) which should have a higher priority than drivable ground vehicles. I know people will say (and have said) that this offers possibilities for online wars but if we're honest nobody has any idea how to implement them in a sensible and realistic manner. What I don't want is having the insanity of World of Tanks in Il-2 (although I like WoT and play it, but it's anything but realistic).
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Watching the vid (flying aircraft) i have not seen stutters. I think clouds were on. Is this the new engine B6?
Thanks LC
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