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IL-2 Sturmovik The famous combat flight simulator.

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  #41  
Old 03-15-2008, 05:31 AM
tater tater is offline
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^^^ ROFL. I was just... nevermind.

As for new tools, etc, I'll certainly be buying SOW, and I'll fly it around, but I personally won't be messing with it that much until I see Palm trees and Zeros again. In the meantime, I'll be flying around the South Pacific. In the words of the 5th AF, I'll be "Glocesterizing" places from treetop altitude. Ah, to sweep in low over Rabaul, or parafrag Wewak.



tater

Last edited by tater; 03-15-2008 at 05:38 AM.
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  #42  
Old 03-15-2008, 11:37 AM
csThor csThor is offline
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It's always utterly amusing how people come up with a load of conspiracy theories on how Oleg secretly supports the hackers or new requests that he should endorse them.

Folks, get real! If the Il-2 engine wasn't at the end of its commercial life you'd be surprised how quick Ubisoft would have closed down "that site" and prosecuted anyone they could get their hands on. That this hasn't happened just shows that neither Maddox Games nor Ubisoft have any interest in the engine anymore. But that doesn't mean they are giving it away for anyone to have a look at.
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  #43  
Old 03-15-2008, 11:58 AM
jasonbirder jasonbirder is offline
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Quote:
you'd be surprised how quick Ubisoft would have closed down "that site" and prosecuted anyone they could get their hands on
Evidence...or unsupported opinion?
Any examples of publishers taking action against game mod sites? Ever...(Piracy issues not included)
Under what law and what jurridisction would they be prosecuted...we've discussed the legal standing or lack of ad naseum elsewhere...everytime it is raised it is proven that it has no legal basis...yet people keep restating the terms "prosecuted" or "legal action" i assume in the hope that if it repeated enough times someone...anyone...will accept it as fact.
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  #44  
Old 03-15-2008, 01:52 PM
tater tater is offline
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They really should have released the map tools from the start. We'd have had better maps (in choice AND quality) than PF came with a couple months after PF was out (since we now know that 5 months is the boundry value for people with no idea what they were doing when they started* )

Regarding legal issues... if Ubi had a decent lawyer on staff they'd know what ©, ™, and ® are, or perhaps even where they live on the keyboard.

tater
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  #45  
Old 03-15-2008, 02:21 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by tater View Post
They really should have released the map tools from the start. We'd have had better maps (in choice AND quality) than PF came with a couple months after PF was out (since we now know that 5 months is the boundry value for people with no idea what they were doing when they started* )

Regarding legal issues... if Ubi had a decent lawyer on staff they'd know what ©, ™, and ® are, or perhaps even where they live on the keyboard.

tater
AMEN to that!

I think Oleg probably didn't know how he could manage his sim with 3rd party devs building mods. Afterall, to allow good 3rd party interventions he would probably had to come forth were information he feared might go awry in the wrong hands.


Regardless, I do see some people pumping out stuff a little too fast for sensible mods.

We needed maps from the begining, and that is one area all the IL2 has suffered from the lack of. "The Slot" and some of these coming map mods are going to make the maps that came with IL2 look unprofessional for sure.

Honestly, I have concerns about the aircraft. I don't know at this point if they are doing anything more than using everything from already built airplanes except the graphics.

The sound mod... well it may be more real, but the engine sounds make you think of junker aircraft on their last legs trying to make war. The explosions are pretty good, so I would probably have preferred Oleg's engine sounds and 3rd party sounds for the pops and bangs.

Again, if you look a the interest in the coming "THE SLOT" it should be clear what people want. If you watch the History channel, you get an idea of the war theatres of interest to people.

http://i121.photobucket.com/albums/o...Slot_Mid43.jpg

----------------------------------------------------

The Shockwave and devs group continue to work with their BOB II WOV. I don't see much more that Oleg's BOB can bring to users for exciting game play. THe English and Northern France landscapes are flat and boring, and every battle is just a furrball. The BOB II WOV has the most competent AI performance of any CFS I've ever known. The sim has an AI peformance engine the devs are continuing to tweak. A 2.08 release is soon coming and it has even more improvements in the AI performance. Since BOB II is currently an Offline game, the AI performance is critical to good game play. The devs are addressing the needs of the sim very sensibly and they are all over the forums answering questions and learning what their users want.

The BOB II devs are working on the online game and have been for some time. They may first release as a Coop and later as a full online game. BOB II Online play probably will NOT equal Oleg's Online play to start, experience being a very important part of building it right. I recently bought another BOB II over the internet with a very fast download. There are a lot of users like myself that want to support the efforts being made to improve this great sim.

Last edited by nearmiss; 03-15-2008 at 02:41 PM.
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  #46  
Old 03-15-2008, 02:36 PM
tater tater is offline
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Adding maps without adding new objects would have been easy for them I think. Maps could have been like player plane skins. Once new objects get into the mix, configuration control becomes an issue because the total object list is serial in il-2, and 1 mapmaker cannot add an object without screwing up another who has done the same. At some point all the objects to be used need to be nailed down FIRST so everyone is on the same page.

What 3d party mapmakers (Ian, and the slovakia teams in the vanguard) have shown is how well done the map tools really are, even if the stock maps use only a fraction of the capability. Really, when t comes down to it all that good maps require is CARING. If you don't care about quality, you produce the stock Singapore map. If you do care about quality you make Burma, or Slovakia, or the Solomon Islands quality maps.

tater
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  #47  
Old 03-15-2008, 02:46 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by tater View Post
Adding maps without adding new objects would have been easy for them I think. Maps could have been like player plane skins. Once new objects get into the mix, configuration control becomes an issue because the total object list is serial in il-2, and 1 mapmaker cannot add an object without screwing up another who has done the same. At some point all the objects to be used need to be nailed down FIRST so everyone is on the same page.

What 3d party mapmakers (Ian, and the slovakia teams in the vanguard) have shown is how well done the map tools really are, even if the stock maps use only a fraction of the capability. Really, when t comes down to it all that good maps require is CARING. If you don't care about quality, you produce the stock Singapore map. If you do care about quality you make Burma, or Slovakia, or the Solomon Islands quality maps.

tater
We all know that PF was a throw together addition to sell some stuff. The carrier landings and the Pacfic aircraft was the plus to the PF.
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  #48  
Old 03-15-2008, 03:09 PM
tater tater is offline
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The map quality refers to all the theaters, frankly. If my ww2 aviation area of interest was Stalingrad or the defense of Moskow, you can bet I would lay out the airfields like the real ones, not pasted in from a handful of templates I made. "Hmmm, Moskow needs a 'large field, concrete,' and a 'Medium grass'."

No, I'd find pictures and get it as close as possible to RL.

Slovakia shows what Europe could have looked like.

tater
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  #49  
Old 03-15-2008, 03:53 PM
csThor csThor is offline
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jasonbirder - Knowing how to take your posts I refrain from giving you a thorough reply. You would twist words to suit your agenda anyway. But yes, I'd say hacking the file protection system of a commercial release is the issue here, not necessarily the stuff people made of it. But as they profit from a technically illegal act I'd say Ubi would try to find a way to shut the site down. They haven't become a large publisher by exerting Salvation-Army-politics.

tater - There's more to it than just a large-enough dose of "caring". The legitimate map tools can create a map package but that still needs to be imported into the engine by Maddox Games as only they have the legitimate development tools. It wouldn't have made a difference if the map tools had been released as all content would still have gone through Maddox Games. So projects as the BoB map or any larger western europe or realisti MTO map would have ended in the dustbin.
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  #50  
Old 03-15-2008, 04:02 PM
Chivas Chivas is offline
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Nearmiss...can you help me out on the AI thing...I've never understood why a few people claim the superiority of the AI in other sims. I fly both sims extensively but usually get very annoyed with the AI and go back to organized on-line flying. The only thing people specifically mention is the AI doesn't see thru clouds, but that has never been true. Maybe because I always fly as leader where you see all the AI's faults in both sims.

I know the most difficult aspect to get right in flight sims, is the AI, but hopefully the next generation of combat flight sims will see a nice improvement.

~Salute~
Chivas
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